// imgui_impl_sdlsurface2.cpp // CPU-only SDL_Surface backend for Dear ImGui #include "imgui_impl_sdlsurface2.h" #include "imgui.h" #include #include #include static SDL_Surface* g_TargetSurface = nullptr; static SDL_Surface* g_FontSurface = nullptr; static inline Uint32 GetPixel(SDL_Surface* s, int x, int y) { Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel; switch (s->format->BytesPerPixel) { case 1: return *p; case 2: return *(Uint16*)p; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) return (p[0] << 16) | (p[1] << 8) | p[2]; else return p[0] | (p[1] << 8) | (p[2] << 16); case 4: return *(Uint32*)p; } return 0; } static inline void BlendPixel(SDL_Surface* s, int x, int y, Uint8 sr, Uint8 sg, Uint8 sb, Uint8 sa) { if (!s || sa == 0) return; if (x < 0 || y < 0 || x >= s->w || y >= s->h) return; if (sa == 255) { Uint32 out_pix = SDL_MapRGBA(s->format, sr, sg, sb, sa); Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel; switch (s->format->BytesPerPixel) { case 1: *p = (Uint8)out_pix; break; case 2: *(Uint16*)p = (Uint16)out_pix; break; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (out_pix >> 16) & 0xFF; p[1] = (out_pix >> 8) & 0xFF; p[2] = out_pix & 0xFF; } else { p[0] = out_pix & 0xFF; p[1] = (out_pix >> 8) & 0xFF; p[2] = (out_pix >> 16) & 0xFF; } break; case 4: *(Uint32*)p = out_pix; break; } return; } Uint32 dst_pix = GetPixel(s, x, y); Uint8 dr, dg, db, da; SDL_GetRGBA(dst_pix, s->format, &dr, &dg, &db, &da); Uint8 out_r = (Uint8)((sr * sa + dr * (255 - sa)) / 255); Uint8 out_g = (Uint8)((sg * sa + dg * (255 - sa)) / 255); Uint8 out_b = (Uint8)((sb * sa + db * (255 - sa)) / 255); Uint8 out_a = (Uint8)((sa + (da * (255 - sa)) / 255)); Uint32 out_pix = SDL_MapRGBA(s->format, out_r, out_g, out_b, out_a); Uint8* p = (Uint8*)s->pixels + y * s->pitch + x * s->format->BytesPerPixel; switch (s->format->BytesPerPixel) { case 1: *p = (Uint8)out_pix; break; case 2: *(Uint16*)p = (Uint16)out_pix; break; case 3: if (SDL_BYTEORDER == SDL_BIG_ENDIAN) { p[0] = (out_pix >> 16) & 0xFF; p[1] = (out_pix >> 8) & 0xFF; p[2] = out_pix & 0xFF; } else { p[0] = out_pix & 0xFF; p[1] = (out_pix >> 8) & 0xFF; p[2] = (out_pix >> 16) & 0xFF; } break; case 4: *(Uint32*)p = out_pix; break; } } static inline float Edge(const ImVec2& a, const ImVec2& b, float x, float y) { return (b.x - a.x) * (y - a.y) - (b.y - a.y) * (x - a.x); } SDL_Surface* ImGui_ImplSDLSurface2_CreateFontAtlasSurface() { ImGuiIO& io = ImGui::GetIO(); unsigned char* pixels = nullptr; int width = 0, height = 0; io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height); if (!pixels || width <= 0 || height <= 0) return nullptr; SDL_Surface* surf = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_RGBA32); if (!surf) return nullptr; SDL_LockSurface(surf); std::memcpy(surf->pixels, pixels, width * height * 4); SDL_UnlockSurface(surf); SDL_SetSurfaceBlendMode(surf, SDL_BLENDMODE_NONE); return surf; } bool ImGui_ImplSDLSurface2_Init(SDL_Surface* surface) { if (!surface) return false; g_TargetSurface = surface; g_FontSurface = ImGui_ImplSDLSurface2_CreateFontAtlasSurface(); if (g_FontSurface) { if (g_TargetSurface && g_FontSurface->format->format != g_TargetSurface->format->format) { SDL_Surface* converted = SDL_ConvertSurfaceFormat(g_FontSurface, g_TargetSurface->format->format, 0); if (converted) { SDL_FreeSurface(g_FontSurface); g_FontSurface = converted; } } ImGui::GetIO().Fonts->TexID = (ImTextureID)g_FontSurface; } return true; } void ImGui_ImplSDLSurface2_Shutdown() { ImGui::GetIO().Fonts->TexID = nullptr; if (g_FontSurface) { SDL_FreeSurface(g_FontSurface); g_FontSurface = nullptr; } g_TargetSurface = nullptr; } void ImGui_ImplSDLSurface2_NewFrame() { // noop } void ImGui_ImplSDLSurface2_RenderDrawData(ImDrawData* draw_data) { if (!draw_data || !g_TargetSurface) return; if (SDL_MUSTLOCK(g_TargetSurface)) SDL_LockSurface(g_TargetSurface); const ImVec2 display_pos = draw_data->DisplayPos; const ImVec2 fb_scale = draw_data->FramebufferScale; for (int n = 0; n < draw_data->CmdListsCount; n++) { const ImDrawList* cmd_list = draw_data->CmdLists[n]; const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data; const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; int idx_offset = 0; for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++) { const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i]; if (pcmd->ElemCount == 0) continue; ImVec2 clip_min = ImVec2( (pcmd->ClipRect.x - display_pos.x) * fb_scale.x, (pcmd->ClipRect.y - display_pos.y) * fb_scale.y); ImVec2 clip_max = ImVec2( (pcmd->ClipRect.z - display_pos.x) * fb_scale.x, (pcmd->ClipRect.w - display_pos.y) * fb_scale.y); int cx0 = (int)std::floor(clip_min.x); int cy0 = (int)std::floor(clip_min.y); int cx1 = (int)std::ceil (clip_max.x); int cy1 = (int)std::ceil (clip_max.y); cx0 = std::max(cx0, 0); cy0 = std::max(cy0, 0); cx1 = std::min(cx1, g_TargetSurface->w); cy1 = std::min(cy1, g_TargetSurface->h); if (cx0 >= cx1 || cy0 >= cy1) { idx_offset += pcmd->ElemCount; continue; } SDL_Rect srect{ cx0, cy0, cx1 - cx0, cy1 - cy0 }; SDL_SetClipRect(g_TargetSurface, &srect); SDL_Surface* tex = (SDL_Surface*)pcmd->GetTexID(); for (unsigned int i = 0; i + 2 < (unsigned int)pcmd->ElemCount; i += 3) { ImDrawIdx i0 = idx_buffer[idx_offset + i + 0]; ImDrawIdx i1 = idx_buffer[idx_offset + i + 1]; ImDrawIdx i2 = idx_buffer[idx_offset + i + 2]; const ImDrawVert& v0 = vtx_buffer[i0]; const ImDrawVert& v1 = vtx_buffer[i1]; const ImDrawVert& v2 = vtx_buffer[i2]; ImVec2 p0 = ImVec2((v0.pos.x - display_pos.x) * fb_scale.x, (v0.pos.y - display_pos.y) * fb_scale.y); ImVec2 p1 = ImVec2((v1.pos.x - display_pos.x) * fb_scale.x, (v1.pos.y - display_pos.y) * fb_scale.y); ImVec2 p2 = ImVec2((v2.pos.x - display_pos.x) * fb_scale.x, (v2.pos.y - display_pos.y) * fb_scale.y); int minx = (int)std::floor(std::min({ p0.x, p1.x, p2.x })); int miny = (int)std::floor(std::min({ p0.y, p1.y, p2.y })); int maxx = (int)std::ceil (std::max({ p0.x, p1.x, p2.x })); int maxy = (int)std::ceil (std::max({ p0.y, p1.y, p2.y })); minx = std::max(minx, cx0); miny = std::max(miny, cy0); maxx = std::min(maxx, cx1 - 1); maxy = std::min(maxy, cy1 - 1); if (minx > maxx || miny > maxy) continue; float area = Edge(p0, p1, p2.x, p2.y); if (area == 0.0f) continue; auto unpack_col = [](ImU32 c, float out[4]) { out[0] = (float)((c >> IM_COL32_R_SHIFT) & 0xFF) / 255.0f; out[1] = (float)((c >> IM_COL32_G_SHIFT) & 0xFF) / 255.0f; out[2] = (float)((c >> IM_COL32_B_SHIFT) & 0xFF) / 255.0f; out[3] = (float)((c >> IM_COL32_A_SHIFT) & 0xFF) / 255.0f; }; float c0[4], c1[4], c2[4]; unpack_col(v0.col, c0); unpack_col(v1.col, c1); unpack_col(v2.col, c2); for (int y = miny; y <= maxy; y++) { for (int x = minx; x <= maxx; x++) { float px = (float)x + 0.5f; float py = (float)y + 0.5f; float w0 = Edge(p1, p2, px, py) / area; float w1 = Edge(p2, p0, px, py) / area; float w2 = Edge(p0, p1, px, py) / area; if (w0 < 0.0f || w1 < 0.0f || w2 < 0.0f) continue; float r = w0 * c0[0] + w1 * c1[0] + w2 * c2[0]; float g = w0 * c0[1] + w1 * c1[1] + w2 * c2[1]; float b = w0 * c0[2] + w1 * c1[2] + w2 * c2[2]; float a = w0 * c0[3] + w1 * c1[3] + w2 * c2[3]; Uint8 out_r = (Uint8)(std::clamp(r, 0.0f, 1.0f) * 255.0f); Uint8 out_g = (Uint8)(std::clamp(g, 0.0f, 1.0f) * 255.0f); Uint8 out_b = (Uint8)(std::clamp(b, 0.0f, 1.0f) * 255.0f); Uint8 out_a = (Uint8)(std::clamp(a, 0.0f, 1.0f) * 255.0f); if (tex) { ImVec2 uv0 = v0.uv, uv1 = v1.uv, uv2 = v2.uv; float u = w0 * uv0.x + w1 * uv1.x + w2 * uv2.x; float v = w0 * uv0.y + w1 * uv1.y + w2 * uv2.y; int tx = (int)(u * (tex->w - 1) + 0.5f); int ty = (int)(v * (tex->h - 1) + 0.5f); tx = std::clamp(tx, 0, tex->w - 1); ty = std::clamp(ty, 0, tex->h - 1); Uint32 tpx = GetPixel(tex, tx, ty); Uint8 tr, tg, tb, ta; SDL_GetRGBA(tpx, tex->format, &tr, &tg, &tb, &ta); Uint8 final_r = (Uint8)((tr * out_r) / 255); Uint8 final_g = (Uint8)((tg * out_g) / 255); Uint8 final_b = (Uint8)((tb * out_b) / 255); Uint8 final_a = (Uint8)((ta * out_a) / 255); BlendPixel(g_TargetSurface, x, y, final_r, final_g, final_b, final_a); } else { BlendPixel(g_TargetSurface, x, y, out_r, out_g, out_b, out_a); } } } } idx_offset += pcmd->ElemCount; } } SDL_SetClipRect(g_TargetSurface, nullptr); if (SDL_MUSTLOCK(g_TargetSurface)) SDL_UnlockSurface(g_TargetSurface); }