# Example usage: # mkdir build # cd build # cmake -G Ninja -DCMAKE_BUILD_TYPE=Release .. cmake_minimum_required(VERSION 3.28) project(imgui_example_glfw_opengl3 CXX) if(NOT CMAKE_BUILD_TYPE) set(CMAKE_BUILD_TYPE Debug CACHE STRING "" FORCE) endif() set(CMAKE_CXX_STANDARD 11) # GLFW set(GLFW_DIR ../../../glfw) # Set this to point to an up-to-date GLFW repo option(GLFW_BUILD_EXAMPLES "Build the GLFW example programs" OFF) option(GLFW_BUILD_TESTS "Build the GLFW test programs" OFF) option(GLFW_BUILD_DOCS "Build the GLFW documentation" OFF) option(GLFW_INSTALL "Generate installation target" OFF) option(GLFW_DOCUMENT_INTERNALS "Include internals in documentation" OFF) add_subdirectory(${GLFW_DIR} binary_dir EXCLUDE_FROM_ALL) include_directories(${GLFW_DIR}/include) # Dear ImGui set(IMGUI_DIR ../../) include_directories(${IMGUI_DIR} ${IMGUI_DIR}/backends ..) # Libraries find_package(OpenGL REQUIRED) set(LIBRARIES "glfw;OpenGL") include_directories(${GLFW_DIR}/deps) file(GLOB sources *.cpp) add_executable(example_glfw_opengl3 ${sources} ${IMGUI_DIR}/backends/imgui_impl_glfw.cpp ${IMGUI_DIR}/backends/imgui_impl_opengl3.cpp ${IMGUI_DIR}/imgui.cpp ${IMGUI_DIR}/imgui_draw.cpp ${IMGUI_DIR}/imgui_demo.cpp ${IMGUI_DIR}/imgui_tables.cpp ${IMGUI_DIR}/imgui_widgets.cpp) target_link_libraries(example_glfw_opengl3 ${LIBRARIES}) target_compile_definitions(example_glfw_opengl3 PUBLIC -DImTextureID=ImU64)