mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-01 03:30:06 +00:00
Merge branch 'master' into docking
This commit is contained in:
commit
fee0210592
6 changed files with 263 additions and 165 deletions
259
imgui_demo.cpp
259
imgui_demo.cpp
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@ -6260,12 +6260,14 @@ static void ShowDemoWindowInputs()
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// Display inputs submitted to ImGuiIO
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IMGUI_DEMO_MARKER("Inputs & Focus/Inputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Inputs"))
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bool inputs_opened = ImGui::TreeNode("Inputs");
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ImGui::SameLine();
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HelpMarker(
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"This is a simplified view. See more detailed input state:\n"
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"- in 'Tools->Metrics/Debugger->Inputs'.\n"
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"- in 'Tools->Debug Log->IO'.");
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if (inputs_opened)
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{
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HelpMarker(
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"This is a simplified view. See more detailed input state:\n"
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"- in 'Tools->Metrics/Debugger->Inputs'.\n"
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"- in 'Tools->Debug Log->IO'.");
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if (ImGui::IsMousePosValid())
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ImGui::Text("Mouse pos: (%g, %g)", io.MousePos.x, io.MousePos.y);
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else
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@ -6296,15 +6298,17 @@ static void ShowDemoWindowInputs()
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// Display ImGuiIO output flags
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IMGUI_DEMO_MARKER("Inputs & Focus/Outputs");
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ImGui::SetNextItemOpen(true, ImGuiCond_Once);
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if (ImGui::TreeNode("Outputs"))
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bool outputs_opened = ImGui::TreeNode("Outputs");
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ImGui::SameLine();
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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if (outputs_opened)
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{
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HelpMarker(
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"The value of io.WantCaptureMouse and io.WantCaptureKeyboard are normally set by Dear ImGui "
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"to instruct your application of how to route inputs. Typically, when a value is true, it means "
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"Dear ImGui wants the corresponding inputs and we expect the underlying application to ignore them.\n\n"
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"The most typical case is: when hovering a window, Dear ImGui set io.WantCaptureMouse to true, "
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"and underlying application should ignore mouse inputs (in practice there are many and more subtle "
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"rules leading to how those flags are set).");
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ImGui::Text("io.WantCaptureMouse: %d", io.WantCaptureMouse);
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ImGui::Text("io.WantCaptureMouseUnlessPopupClose: %d", io.WantCaptureMouseUnlessPopupClose);
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ImGui::Text("io.WantCaptureKeyboard: %d", io.WantCaptureKeyboard);
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@ -6351,27 +6355,42 @@ static void ShowDemoWindowInputs()
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IMGUI_DEMO_MARKER("Inputs & Focus/Shortcuts");
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if (ImGui::TreeNode("Shortcuts"))
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{
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static ImGuiInputFlags route_options = ImGuiInputFlags_Repeat;
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static ImGuiInputFlags route_type = ImGuiInputFlags_RouteFocused;
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ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &route_options, ImGuiInputFlags_Repeat);
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ImGui::RadioButton("ImGuiInputFlags_RouteActive", &route_type, ImGuiInputFlags_RouteActive);
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ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &route_type, ImGuiInputFlags_RouteFocused);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &route_type, ImGuiInputFlags_RouteGlobal);
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ImGui::Indent();
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ImGui::BeginDisabled(route_type != ImGuiInputFlags_RouteGlobal);
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverFocused", &route_options, ImGuiInputFlags_RouteOverFocused);
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteOverActive", &route_options, ImGuiInputFlags_RouteOverActive);
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &route_options, ImGuiInputFlags_RouteUnlessBgFocused);
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ImGui::EndDisabled();
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ImGui::Unindent();
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ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &route_type, ImGuiInputFlags_RouteAlways);
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ImGuiInputFlags flags = route_type | route_options; // Merged flags
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if (route_type != ImGuiInputFlags_RouteGlobal)
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route_options &= ~(ImGuiInputFlags_RouteOverFocused | ImGuiInputFlags_RouteOverActive | ImGuiInputFlags_RouteUnlessBgFocused);
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ImGui::SeparatorText("Using SetNextItemShortcut()");
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S);
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ImGui::Text("Ctrl+S");
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, flags | ImGuiInputFlags_Tooltip);
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ImGui::Button("Save");
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ImGui::SetItemTooltip("Ctrl+S"); // FIXME: Tooltip could be automatically submitted by SetNextItemShortcut
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ImGui::Text("Alt+F");
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ImGui::SetNextItemShortcut(ImGuiMod_Alt | ImGuiKey_F, flags | ImGuiInputFlags_Tooltip);
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static float f = 0.5f;
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ImGui::SliderFloat("Factor", &f, 0.0f, 1.0f);
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ImGui::SeparatorText("Using Shortcut()");
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const float line_height = ImGui::GetTextLineHeightWithSpacing();
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const ImGuiKeyChord key_chord = ImGuiMod_Ctrl | ImGuiKey_A;
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static ImGuiInputFlags other_flags = ImGuiInputFlags_Repeat;
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static ImGuiInputFlags routing_flags = ImGuiInputFlags_RouteFocused;
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ImGui::CheckboxFlags("ImGuiInputFlags_Repeat", &other_flags, ImGuiInputFlags_Repeat);
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ImGui::RadioButton("ImGuiInputFlags_RouteFocused (default)", &routing_flags, ImGuiInputFlags_RouteFocused);
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ImGui::RadioButton("ImGuiInputFlags_RouteAlways", &routing_flags, ImGuiInputFlags_RouteAlways);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobal", &routing_flags, ImGuiInputFlags_RouteGlobal);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobalOverFocused", &routing_flags, ImGuiInputFlags_RouteGlobalOverFocused);
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ImGui::RadioButton("ImGuiInputFlags_RouteGlobalHighest", &routing_flags, ImGuiInputFlags_RouteGlobalHighest);
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ImGui::CheckboxFlags("ImGuiInputFlags_RouteUnlessBgFocused", &other_flags, ImGuiInputFlags_RouteUnlessBgFocused);
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const ImGuiInputFlags flags = other_flags | routing_flags; // Merged flags
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ImGui::Text("Ctrl+A");
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ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
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ImGui::PushStyleColor(ImGuiCol_ChildBg, ImVec4(1.0f, 0.0f, 1.0f, 0.1f));
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ImGui::BeginChild("WindowA", ImVec2(-FLT_MIN, line_height * 14), true);
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ImGui::Text("Press CTRL+A and see who receives it!");
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ImGui::Separator();
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@ -6414,6 +6433,7 @@ static void ShowDemoWindowInputs()
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ImGui::EndPopup();
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}
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ImGui::EndChild();
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ImGui::PopStyleColor();
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ImGui::TreePop();
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}
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@ -8640,51 +8660,85 @@ void ShowExampleAppDockSpace(bool* p_open)
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// Simplified structure to mimic a Document model
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struct MyDocument
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{
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const char* Name; // Document title
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char Name[32]; // Document title
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int UID; // Unique ID (necessary as we can change title)
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bool Open; // Set when open (we keep an array of all available documents to simplify demo code!)
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bool OpenPrev; // Copy of Open from last update.
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bool Dirty; // Set when the document has been modified
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bool WantClose; // Set when the document
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ImVec4 Color; // An arbitrary variable associated to the document
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MyDocument(const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
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MyDocument(int uid, const char* name, bool open = true, const ImVec4& color = ImVec4(1.0f, 1.0f, 1.0f, 1.0f))
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{
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Name = name;
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UID = uid;
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snprintf(Name, sizeof(Name), "%s", name);
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Open = OpenPrev = open;
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Dirty = false;
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WantClose = false;
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Color = color;
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}
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void DoOpen() { Open = true; }
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void DoQueueClose() { WantClose = true; }
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void DoForceClose() { Open = false; Dirty = false; }
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void DoSave() { Dirty = false; }
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};
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struct ExampleAppDocuments
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{
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ImVector<MyDocument> Documents;
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ImVector<MyDocument*> CloseQueue;
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MyDocument* RenamingDoc = NULL;
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bool RenamingStarted = false;
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ExampleAppDocuments()
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{
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Documents.push_back(MyDocument(0, "Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
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Documents.push_back(MyDocument(1, "Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
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Documents.push_back(MyDocument(2, "Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
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Documents.push_back(MyDocument(3, "Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
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Documents.push_back(MyDocument(4, "A Rather Long Title", false, ImVec4(0.4f, 0.8f, 0.8f, 1.0f)));
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Documents.push_back(MyDocument(5, "Some Document", false, ImVec4(0.8f, 0.8f, 1.0f, 1.0f)));
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}
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// As we allow to change document name, we append a never-changing document ID so tabs are stable
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void GetTabName(MyDocument* doc, char* out_buf, size_t out_buf_size)
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{
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snprintf(out_buf, out_buf_size, "%s###doc%d", doc->Name, doc->UID);
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}
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// Display placeholder contents for the Document
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static void DisplayContents(MyDocument* doc)
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void DisplayDocContents(MyDocument* doc)
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{
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ImGui::PushID(doc);
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ImGui::Text("Document \"%s\"", doc->Name);
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ImGui::PushStyleColor(ImGuiCol_Text, doc->Color);
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ImGui::TextWrapped("Lorem ipsum dolor sit amet, consectetur adipiscing elit, sed do eiusmod tempor incididunt ut labore et dolore magna aliqua.");
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ImGui::PopStyleColor();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_R, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Rename.."))
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{
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RenamingDoc = doc;
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RenamingStarted = true;
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}
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ImGui::SameLine();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_M, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Modify"))
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doc->Dirty = true;
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ImGui::SameLine();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_S, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Save"))
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doc->DoSave();
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ImGui::SameLine();
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ImGui::SetNextItemShortcut(ImGuiMod_Ctrl | ImGuiKey_W, ImGuiInputFlags_Tooltip);
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if (ImGui::Button("Close"))
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doc->DoQueueClose();
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CloseQueue.push_back(doc);
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ImGui::ColorEdit3("color", &doc->Color.x); // Useful to test drag and drop and hold-dragged-to-open-tab behavior.
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ImGui::PopID();
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}
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// Display context menu for the Document
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static void DisplayContextMenu(MyDocument* doc)
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void DisplayDocContextMenu(MyDocument* doc)
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{
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if (!ImGui::BeginPopupContextItem())
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return;
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@ -8693,45 +8747,32 @@ struct MyDocument
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sprintf(buf, "Save %s", doc->Name);
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if (ImGui::MenuItem(buf, "Ctrl+S", false, doc->Open))
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doc->DoSave();
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if (ImGui::MenuItem("Rename...", "Ctrl+R", false, doc->Open))
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RenamingDoc = doc;
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if (ImGui::MenuItem("Close", "Ctrl+W", false, doc->Open))
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doc->DoQueueClose();
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CloseQueue.push_back(doc);
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ImGui::EndPopup();
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}
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};
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struct ExampleAppDocuments
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{
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ImVector<MyDocument> Documents;
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ExampleAppDocuments()
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// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
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// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo,
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// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for
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// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has
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// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively
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// give the impression of a flicker for one frame.
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// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
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// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
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void NotifyOfDocumentsClosedElsewhere()
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{
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Documents.push_back(MyDocument("Lettuce", true, ImVec4(0.4f, 0.8f, 0.4f, 1.0f)));
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Documents.push_back(MyDocument("Eggplant", true, ImVec4(0.8f, 0.5f, 1.0f, 1.0f)));
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Documents.push_back(MyDocument("Carrot", true, ImVec4(1.0f, 0.8f, 0.5f, 1.0f)));
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Documents.push_back(MyDocument("Tomato", false, ImVec4(1.0f, 0.3f, 0.4f, 1.0f)));
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Documents.push_back(MyDocument("A Rather Long Title", false));
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Documents.push_back(MyDocument("Some Document", false));
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for (MyDocument& doc : Documents)
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{
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if (!doc.Open && doc.OpenPrev)
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ImGui::SetTabItemClosed(doc.Name);
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doc.OpenPrev = doc.Open;
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}
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}
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};
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// [Optional] Notify the system of Tabs/Windows closure that happened outside the regular tab interface.
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// If a tab has been closed programmatically (aka closed from another source such as the Checkbox() in the demo,
|
||||
// as opposed to clicking on the regular tab closing button) and stops being submitted, it will take a frame for
|
||||
// the tab bar to notice its absence. During this frame there will be a gap in the tab bar, and if the tab that has
|
||||
// disappeared was the selected one, the tab bar will report no selected tab during the frame. This will effectively
|
||||
// give the impression of a flicker for one frame.
|
||||
// We call SetTabItemClosed() to manually notify the Tab Bar or Docking system of removed tabs to avoid this glitch.
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||||
// Note that this completely optional, and only affect tab bars with the ImGuiTabBarFlags_Reorderable flag.
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||||
static void NotifyOfDocumentsClosedElsewhere(ExampleAppDocuments& app)
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{
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for (MyDocument& doc : app.Documents)
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{
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if (!doc.Open && doc.OpenPrev)
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ImGui::SetTabItemClosed(doc.Name);
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doc.OpenPrev = doc.Open;
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}
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}
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void ShowExampleAppDocuments(bool* p_open)
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||||
{
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||||
static ExampleAppDocuments app;
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@ -8779,7 +8820,7 @@ void ShowExampleAppDocuments(bool* p_open)
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}
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if (ImGui::MenuItem("Close All Documents", NULL, false, open_count > 0))
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for (MyDocument& doc : app.Documents)
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doc.DoQueueClose();
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app.CloseQueue.push_back(&doc);
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if (ImGui::MenuItem("Exit") && p_open)
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*p_open = false;
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ImGui::EndMenu();
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@ -8825,7 +8866,7 @@ void ShowExampleAppDocuments(bool* p_open)
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if (ImGui::BeginTabBar("##tabs", tab_bar_flags))
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{
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if (opt_reorderable)
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NotifyOfDocumentsClosedElsewhere(app);
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app.NotifyOfDocumentsClosedElsewhere();
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||||
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// [DEBUG] Stress tests
|
||||
//if ((ImGui::GetFrameCount() % 30) == 0) docs[1].Open ^= 1; // [DEBUG] Automatically show/hide a tab. Test various interactions e.g. dragging with this on.
|
||||
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@ -8837,20 +8878,23 @@ void ShowExampleAppDocuments(bool* p_open)
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|||
if (!doc.Open)
|
||||
continue;
|
||||
|
||||
// As we allow to change document name, we append a never-changing document id so tabs are stable
|
||||
char doc_name_buf[64];
|
||||
app.GetTabName(&doc, doc_name_buf, sizeof(doc_name_buf));
|
||||
ImGuiTabItemFlags tab_flags = (doc.Dirty ? ImGuiTabItemFlags_UnsavedDocument : 0);
|
||||
bool visible = ImGui::BeginTabItem(doc.Name, &doc.Open, tab_flags);
|
||||
bool visible = ImGui::BeginTabItem(doc_name_buf, &doc.Open, tab_flags);
|
||||
|
||||
// Cancel attempt to close when unsaved add to save queue so we can display a popup.
|
||||
if (!doc.Open && doc.Dirty)
|
||||
{
|
||||
doc.Open = true;
|
||||
doc.DoQueueClose();
|
||||
app.CloseQueue.push_back(&doc);
|
||||
}
|
||||
|
||||
MyDocument::DisplayContextMenu(&doc);
|
||||
app.DisplayDocContextMenu(&doc);
|
||||
if (visible)
|
||||
{
|
||||
MyDocument::DisplayContents(&doc);
|
||||
app.DisplayDocContents(&doc);
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
}
|
||||
|
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@ -8862,7 +8906,7 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||
{
|
||||
if (ImGui::GetIO().ConfigFlags & ImGuiConfigFlags_DockingEnable)
|
||||
{
|
||||
NotifyOfDocumentsClosedElsewhere(app);
|
||||
app.NotifyOfDocumentsClosedElsewhere();
|
||||
|
||||
// Create a DockSpace node where any window can be docked
|
||||
ImGuiID dockspace_id = ImGui::GetID("MyDockSpace");
|
||||
|
|
@ -8883,12 +8927,12 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||
if (!doc->Open && doc->Dirty)
|
||||
{
|
||||
doc->Open = true;
|
||||
doc->DoQueueClose();
|
||||
app.CloseQueue.push_back(doc);
|
||||
}
|
||||
|
||||
MyDocument::DisplayContextMenu(doc);
|
||||
app.DisplayDocContextMenu(doc);
|
||||
if (visible)
|
||||
MyDocument::DisplayContents(doc);
|
||||
app.DisplayDocContents(doc);
|
||||
|
||||
ImGui::End();
|
||||
}
|
||||
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@ -8906,33 +8950,44 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||
return;
|
||||
}
|
||||
|
||||
// Update closing queue
|
||||
static ImVector<MyDocument*> close_queue;
|
||||
if (close_queue.empty())
|
||||
// Display renaming UI
|
||||
if (app.RenamingDoc != NULL)
|
||||
{
|
||||
// Close queue is locked once we started a popup
|
||||
for (MyDocument& doc : app.Documents)
|
||||
if (doc.WantClose)
|
||||
if (app.RenamingStarted)
|
||||
ImGui::OpenPopup("Rename");
|
||||
if (ImGui::BeginPopup("Rename"))
|
||||
{
|
||||
ImGui::SetNextItemWidth(ImGui::GetFontSize() * 30);
|
||||
if (ImGui::InputText("###Name", app.RenamingDoc->Name, IM_ARRAYSIZE(app.RenamingDoc->Name), ImGuiInputTextFlags_EnterReturnsTrue))
|
||||
{
|
||||
doc.WantClose = false;
|
||||
close_queue.push_back(&doc);
|
||||
ImGui::CloseCurrentPopup();
|
||||
app.RenamingDoc = NULL;
|
||||
}
|
||||
if (app.RenamingStarted)
|
||||
ImGui::SetKeyboardFocusHere(-1);
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
else
|
||||
{
|
||||
app.RenamingDoc = NULL;
|
||||
}
|
||||
app.RenamingStarted = false;
|
||||
}
|
||||
|
||||
// Display closing confirmation UI
|
||||
if (!close_queue.empty())
|
||||
if (!app.CloseQueue.empty())
|
||||
{
|
||||
int close_queue_unsaved_documents = 0;
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
if (close_queue[n]->Dirty)
|
||||
for (int n = 0; n < app.CloseQueue.Size; n++)
|
||||
if (app.CloseQueue[n]->Dirty)
|
||||
close_queue_unsaved_documents++;
|
||||
|
||||
if (close_queue_unsaved_documents == 0)
|
||||
{
|
||||
// Close documents when all are unsaved
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
close_queue[n]->DoForceClose();
|
||||
close_queue.clear();
|
||||
for (int n = 0; n < app.CloseQueue.Size; n++)
|
||||
app.CloseQueue[n]->DoForceClose();
|
||||
app.CloseQueue.clear();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
@ -8943,37 +8998,35 @@ void ShowExampleAppDocuments(bool* p_open)
|
|||
ImGui::Text("Save change to the following items?");
|
||||
float item_height = ImGui::GetTextLineHeightWithSpacing();
|
||||
if (ImGui::BeginChild(ImGui::GetID("frame"), ImVec2(-FLT_MIN, 6.25f * item_height), ImGuiChildFlags_FrameStyle))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
if (close_queue[n]->Dirty)
|
||||
ImGui::Text("%s", close_queue[n]->Name);
|
||||
}
|
||||
for (MyDocument* doc : app.CloseQueue)
|
||||
if (doc->Dirty)
|
||||
ImGui::Text("%s", doc->Name);
|
||||
ImGui::EndChild();
|
||||
|
||||
ImVec2 button_size(ImGui::GetFontSize() * 7.0f, 0.0f);
|
||||
if (ImGui::Button("Yes", button_size))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
for (MyDocument* doc : app.CloseQueue)
|
||||
{
|
||||
if (close_queue[n]->Dirty)
|
||||
close_queue[n]->DoSave();
|
||||
close_queue[n]->DoForceClose();
|
||||
if (doc->Dirty)
|
||||
doc->DoSave();
|
||||
doc->DoForceClose();
|
||||
}
|
||||
close_queue.clear();
|
||||
app.CloseQueue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("No", button_size))
|
||||
{
|
||||
for (int n = 0; n < close_queue.Size; n++)
|
||||
close_queue[n]->DoForceClose();
|
||||
close_queue.clear();
|
||||
for (MyDocument* doc : app.CloseQueue)
|
||||
doc->DoForceClose();
|
||||
app.CloseQueue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Cancel", button_size))
|
||||
{
|
||||
close_queue.clear();
|
||||
app.CloseQueue.clear();
|
||||
ImGui::CloseCurrentPopup();
|
||||
}
|
||||
ImGui::EndPopup();
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue