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Backends: SDL_GPU3: use MSL on macOS and MetalLib on iOS to fix shader compatibility. (#9076)
Edit original PR to keep metallib shader binary since next commit is going to use them.
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@ -54,6 +54,9 @@ Other Changes:
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- Scrollbar: fixed a codepath leading to a divide-by-zero (which would not be
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noticeable by user but detected by sanitizers). (#9089) [@judicaelclair]
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- Backends:
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- SDL_GPU3: on macOS, use MSL shaders in order to support macOS 10.14+
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(instead of Metallib shaders requiring macOS 14+). (#9076) [@Niminem]
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Requires calling SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL.
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- Vulkan: helper for creating a swapchain (used by examples and multi-viewports)
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selects `VkSwapchainCreateInfoKHR`'s `compositeAlpha` value based on
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`cap.supportedCompositeAlpha`, which seems to be required on some Android
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