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ImStrv: Step 1 - change string type to ImStrv in API. (REBASED)
(last rebase amend 2024/12/11)
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fedf227ea4
commit
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7 changed files with 337 additions and 336 deletions
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@ -455,7 +455,7 @@ IMGUI_API void ImTextClassifierSetCharClassFromStr(ImU32* bits, unsigne
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#ifdef IMGUI_DISABLE_FILE_FUNCTIONS
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#define IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
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typedef void* ImFileHandle;
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inline ImFileHandle ImFileOpen(const char*, const char*) { return NULL; }
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inline ImFileHandle ImFileOpen(ImStrv, ImStrv) { return NULL; }
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inline bool ImFileClose(ImFileHandle) { return false; }
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inline ImU64 ImFileGetSize(ImFileHandle) { return (ImU64)-1; }
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inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
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@ -463,7 +463,7 @@ inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle)
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#endif
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#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
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typedef FILE* ImFileHandle;
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IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode);
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IMGUI_API ImFileHandle ImFileOpen(ImStrv filename, ImStrv mode);
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IMGUI_API bool ImFileClose(ImFileHandle file);
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IMGUI_API ImU64 ImFileGetSize(ImFileHandle file);
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IMGUI_API ImU64 ImFileRead(void* data, ImU64 size, ImU64 count, ImFileHandle file);
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@ -471,7 +471,7 @@ IMGUI_API ImU64 ImFileWrite(const void* data, ImU64 size, ImU64 coun
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#else
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#define IMGUI_DISABLE_TTY_FUNCTIONS // Can't use stdout, fflush if we are not using default file functions
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#endif
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IMGUI_API void* ImFileLoadToMemory(const char* filename, const char* mode, size_t* out_file_size = NULL, int padding_bytes = 0);
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IMGUI_API void* ImFileLoadToMemory(ImStrv filename, ImStrv mode, size_t* out_file_size = NULL, int padding_bytes = 0);
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// Helpers: Maths
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IM_MSVC_RUNTIME_CHECKS_OFF
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@ -2743,7 +2743,7 @@ struct IMGUI_API ImGuiWindow
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bool MemoryCompacted; // Set when window extraneous data have been garbage collected
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public:
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ImGuiWindow(ImGuiContext* context, const char* name);
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ImGuiWindow(ImGuiContext* context, ImStrv name);
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~ImGuiWindow();
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ImGuiID GetID(const char* str, const char* str_end = NULL);
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@ -3151,7 +3151,7 @@ namespace ImGui
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inline ImGuiWindow* GetCurrentWindowRead() { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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inline ImGuiWindow* GetCurrentWindow() { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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IMGUI_API ImGuiWindow* FindWindowByID(ImGuiID id);
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IMGUI_API ImGuiWindow* FindWindowByName(const char* name);
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IMGUI_API ImGuiWindow* FindWindowByName(ImStrv name);
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IMGUI_API void UpdateWindowParentAndRootLinks(ImGuiWindow* window, ImGuiWindowFlags flags, ImGuiWindow* parent_window);
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IMGUI_API void UpdateWindowSkipRefresh(ImGuiWindow* window);
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IMGUI_API ImVec2 CalcWindowNextAutoFitSize(ImGuiWindow* window);
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@ -3230,14 +3230,14 @@ namespace ImGui
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IMGUI_API void MarkIniSettingsDirty(ImGuiWindow* window);
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IMGUI_API void ClearIniSettings();
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IMGUI_API void AddSettingsHandler(const ImGuiSettingsHandler* handler);
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IMGUI_API void RemoveSettingsHandler(const char* type_name);
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
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IMGUI_API void RemoveSettingsHandler(ImStrv type_name);
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(ImStrv type_name);
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// Settings - Windows
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IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(const char* name);
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IMGUI_API ImGuiWindowSettings* CreateNewWindowSettings(ImStrv name);
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IMGUI_API ImGuiWindowSettings* FindWindowSettingsByID(ImGuiID id);
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IMGUI_API ImGuiWindowSettings* FindWindowSettingsByWindow(ImGuiWindow* window);
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IMGUI_API void ClearWindowSettings(const char* name);
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IMGUI_API void ClearWindowSettings(ImStrv name);
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// Localization
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IMGUI_API void LocalizeRegisterEntries(const ImGuiLocEntry* entries, int count);
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@ -3298,11 +3298,11 @@ namespace ImGui
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IMGUI_API void LogSetNextTextDecoration(const char* prefix, const char* suffix);
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// Childs
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IMGUI_API bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
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IMGUI_API bool BeginChildEx(ImStrv name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
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// Popups, Modals
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IMGUI_API bool BeginPopupEx(ImGuiID id, ImGuiWindowFlags extra_window_flags);
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IMGUI_API bool BeginPopupMenuEx(ImGuiID id, const char* label, ImGuiWindowFlags extra_window_flags);
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IMGUI_API bool BeginPopupMenuEx(ImGuiID id, ImStrv label, ImGuiWindowFlags extra_window_flags);
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IMGUI_API void OpenPopupEx(ImGuiID id, ImGuiPopupFlags popup_flags = ImGuiPopupFlags_None);
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IMGUI_API void ClosePopupToLevel(int remaining, bool restore_focus_to_window_under_popup);
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IMGUI_API void ClosePopupsOverWindow(ImGuiWindow* ref_window, bool restore_focus_to_window_under_popup);
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@ -3321,9 +3321,9 @@ namespace ImGui
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IMGUI_API bool BeginTooltipHidden();
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// Menus
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IMGUI_API bool BeginViewportSideBar(const char* name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
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IMGUI_API bool BeginMenuEx(const char* label, const char* icon, bool enabled = true);
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IMGUI_API bool MenuItemEx(const char* label, const char* icon, const char* shortcut = NULL, bool selected = false, bool enabled = true);
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IMGUI_API bool BeginViewportSideBar(ImStrv name, ImGuiViewport* viewport, ImGuiDir dir, float size, ImGuiWindowFlags window_flags);
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IMGUI_API bool BeginMenuEx(ImStrv label, ImStrv icon, bool enabled = true);
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IMGUI_API bool MenuItemEx(ImStrv label, ImStrv icon, ImStrv shortcut = NULL, bool selected = false, bool enabled = true);
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// Combos
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IMGUI_API bool BeginComboPopup(ImGuiID popup_id, const ImRect& bb, ImGuiComboFlags flags);
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@ -3483,12 +3483,12 @@ namespace ImGui
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// Internal Columns API (this is not exposed because we will encourage transitioning to the Tables API)
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IMGUI_API void SetWindowClipRectBeforeSetChannel(ImGuiWindow* window, const ImRect& clip_rect);
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IMGUI_API void BeginColumns(const char* str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void BeginColumns(ImStrv str_id, int count, ImGuiOldColumnFlags flags = 0); // setup number of columns. use an identifier to distinguish multiple column sets. close with EndColumns().
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IMGUI_API void EndColumns(); // close columns
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IMGUI_API void PushColumnClipRect(int column_index);
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IMGUI_API void PushColumnsBackground();
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IMGUI_API void PopColumnsBackground();
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IMGUI_API ImGuiID GetColumnsID(const char* str_id, int count);
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IMGUI_API ImGuiID GetColumnsID(ImStrv str_id, int count);
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IMGUI_API ImGuiOldColumns* FindOrCreateColumns(ImGuiWindow* window, ImGuiID id);
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IMGUI_API float GetColumnOffsetFromNorm(const ImGuiOldColumns* columns, float offset_norm);
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IMGUI_API float GetColumnNormFromOffset(const ImGuiOldColumns* columns, float offset);
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@ -3509,7 +3509,7 @@ namespace ImGui
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// Tables: Internals
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inline ImGuiTable* GetCurrentTable() { ImGuiContext& g = *GImGui; return g.CurrentTable; }
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IMGUI_API ImGuiTable* TableFindByID(ImGuiID id);
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IMGUI_API bool BeginTableEx(const char* name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API bool BeginTableEx(ImStrv name, ImGuiID id, int columns_count, ImGuiTableFlags flags = 0, const ImVec2& outer_size = ImVec2(0, 0), float inner_width = 0.0f);
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IMGUI_API void TableBeginInitMemory(ImGuiTable* table, int columns_count);
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IMGUI_API void TableBeginApplyRequests(ImGuiTable* table);
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IMGUI_API void TableSetupDrawChannels(ImGuiTable* table);
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@ -3569,12 +3569,12 @@ namespace ImGui
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IMGUI_API void TabBarQueueReorder(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, int offset);
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IMGUI_API void TabBarQueueReorderFromMousePos(ImGuiTabBar* tab_bar, ImGuiTabItem* tab, ImVec2 mouse_pos);
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IMGUI_API bool TabBarProcessReorder(ImGuiTabBar* tab_bar);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, const char* label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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IMGUI_API void TabItemSpacing(const char* str_id, ImGuiTabItemFlags flags, float width);
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IMGUI_API ImVec2 TabItemCalcSize(const char* label, bool has_close_button_or_unsaved_marker);
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IMGUI_API bool TabItemEx(ImGuiTabBar* tab_bar, ImStrv label, bool* p_open, ImGuiTabItemFlags flags, ImGuiWindow* docked_window);
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IMGUI_API void TabItemSpacing(ImStrv str_id, ImGuiTabItemFlags flags, float width);
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IMGUI_API ImVec2 TabItemCalcSize(ImStrv label, bool has_close_button_or_unsaved_marker);
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IMGUI_API ImVec2 TabItemCalcSize(ImGuiWindow* window);
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IMGUI_API void TabItemBackground(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImU32 col);
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IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, const char* label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
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IMGUI_API void TabItemLabelAndCloseButton(ImDrawList* draw_list, const ImRect& bb, ImGuiTabItemFlags flags, ImVec2 frame_padding, ImStrv label, ImGuiID tab_id, ImGuiID close_button_id, bool is_contents_visible, bool* out_just_closed, bool* out_text_clipped);
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// Render helpers
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// AVOID USING OUTSIDE OF IMGUI.CPP! NOT FOR PUBLIC CONSUMPTION. THOSE FUNCTIONS ARE A MESS. THEIR SIGNATURE AND BEHAVIOR WILL CHANGE, THEY NEED TO BE REFACTORED INTO SOMETHING DECENT.
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@ -3609,13 +3609,13 @@ namespace ImGui
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IMGUI_API void TextAlignedV(float align_x, float size_x, const char* fmt, va_list args);
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// Widgets
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ArrowButtonEx(const char* str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ButtonEx(ImStrv label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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IMGUI_API bool ArrowButtonEx(ImStrv str_id, ImGuiDir dir, ImVec2 size_arg, ImGuiButtonFlags flags = 0);
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IMGUI_API bool ImageButtonEx(ImGuiID id, ImTextureRef tex_ref, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags = 0);
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IMGUI_API void SeparatorEx(ImGuiSeparatorFlags flags, float thickness = 1.0f);
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IMGUI_API void SeparatorTextEx(ImGuiID id, const char* label, const char* label_end, float extra_width);
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IMGUI_API bool CheckboxFlags(const char* label, ImS64* flags, ImS64 flags_value);
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IMGUI_API bool CheckboxFlags(const char* label, ImU64* flags, ImU64 flags_value);
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IMGUI_API bool CheckboxFlags(ImStrv label, ImS64* flags, ImS64 flags_value);
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IMGUI_API bool CheckboxFlags(ImStrv label, ImU64* flags, ImU64 flags_value);
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// Widgets: Window Decorations
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IMGUI_API bool CloseButton(ImGuiID id, const ImVec2& pos);
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@ -3662,23 +3662,23 @@ namespace ImGui
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IMGUI_API bool DataTypeIsZero(ImGuiDataType data_type, const void* p_data);
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// InputText
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IMGUI_API bool InputTextEx(const char* label, const char* hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API bool InputTextEx(ImStrv label, ImStrv hint, char* buf, int buf_size, const ImVec2& size_arg, ImGuiInputTextFlags flags, ImGuiInputTextCallback callback = NULL, void* user_data = NULL);
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IMGUI_API void InputTextDeactivateHook(ImGuiID id);
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IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, const char* label, char* buf, int buf_size, ImGuiInputTextFlags flags);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, const char* label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
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IMGUI_API bool TempInputText(const ImRect& bb, ImGuiID id, ImStrv label, char* buf, int buf_size, ImGuiInputTextFlags flags);
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IMGUI_API bool TempInputScalar(const ImRect& bb, ImGuiID id, ImStrv label, ImGuiDataType data_type, void* p_data, const char* format, const void* p_clamp_min = NULL, const void* p_clamp_max = NULL);
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inline bool TempInputIsActive(ImGuiID id) { ImGuiContext& g = *GImGui; return g.ActiveId == id && g.TempInputId == id; }
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inline ImGuiInputTextState* GetInputTextState(ImGuiID id) { ImGuiContext& g = *GImGui; return (id != 0 && g.InputTextState.ID == id) ? &g.InputTextState : NULL; } // Get input text state if active
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IMGUI_API void SetNextItemRefVal(ImGuiDataType data_type, void* p_data);
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inline bool IsItemActiveAsInputText() { ImGuiContext& g = *GImGui; return g.ActiveId != 0 && g.ActiveId == g.LastItemData.ID && g.InputTextState.ID == g.LastItemData.ID; } // This may be useful to apply workaround that a based on distinguish whenever an item is active as a text input field.
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// Color
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IMGUI_API void ColorTooltip(const char* text, const float* col, ImGuiColorEditFlags flags);
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IMGUI_API void ColorTooltip(ImStrv text, const float* col, ImGuiColorEditFlags flags);
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IMGUI_API void ColorEditOptionsPopup(const float* col, ImGuiColorEditFlags flags);
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IMGUI_API void ColorPickerOptionsPopup(const float* ref_col, ImGuiColorEditFlags flags);
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inline void SetNextItemColorMarker(ImU32 col) { ImGuiContext& g = *GImGui; g.NextItemData.HasFlags |= ImGuiNextItemDataFlags_HasColorMarker; g.NextItemData.ColorMarker = col; }
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// Plot
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IMGUI_API int PlotEx(ImGuiPlotType plot_type, const char* label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, const char* overlay_text, float scale_min, float scale_max, const ImVec2& size_arg);
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IMGUI_API int PlotEx(ImGuiPlotType plot_type, ImStrv label, float (*values_getter)(void* data, int idx), void* data, int values_count, int values_offset, ImStrv overlay_text, float scale_min, float scale_max, const ImVec2& size_arg);
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// Shade functions (write over already created vertices)
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IMGUI_API void ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1);
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