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Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3: ensure that a texture in _WantDestroy state always turn to _Destroyed. (#8977)
Amend 9809b0b. Strictly speaking this is not necessary anymore but it seems generally sane to promote this.
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11 changed files with 80 additions and 83 deletions
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@ -99,6 +99,9 @@ Other Changes:
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XInput's dwPacketNumber has not changed. (#8556) [@MidTerm-CN]
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- Backends: Vulkan: added a way to specify custom shaders by filling init fields
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CustomShaderVertCreateInfo and CustomShaderFragCreateInfo. (#8585, #8271) [@johan0A]
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- Backends: DX9,DX10,DX11,DX12,Metal,Vulkan,WGPU,SDLRenderer2,SDLRenderer3:
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ensure that a texture in _WantDestroy state always turn to _Destroyed even
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if your underlying graphics data was already destroyed.
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- Examples: SDL2+DirectX11: Try WARP software driver if hardware driver is
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not available. (#5924, #5562)
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- Examples: SDL3+DirectX11: Added SDL3+DirectX11 example. (#8956, #8957) [@tomaz82]
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