mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-09 23:54:20 +00:00
Merge 64971a8866 into 396b33d0d0
This commit is contained in:
commit
fb13713ab6
1 changed files with 10 additions and 10 deletions
20
imgui.cpp
20
imgui.cpp
|
|
@ -16911,7 +16911,6 @@ static void ImGui::UpdateViewportsEndFrame()
|
|||
g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called
|
||||
}
|
||||
|
||||
// FIXME: We should ideally refactor the system to call this every frame (we currently don't)
|
||||
ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const ImVec2& pos, const ImVec2& size, ImGuiViewportFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
|
@ -16929,7 +16928,12 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const
|
|||
flags |= ImGuiViewportFlags_NoFocusOnAppearing;
|
||||
}
|
||||
|
||||
ImGuiViewportP* viewport = (ImGuiViewportP*)FindViewportByID(id);
|
||||
ImGuiViewportP* viewport;
|
||||
if (window && window->Viewport && window->Viewport->ID == id)
|
||||
viewport = window->Viewport;
|
||||
else
|
||||
viewport = (ImGuiViewportP*)FindViewportByID(id);
|
||||
|
||||
if (viewport)
|
||||
{
|
||||
// Always update for main viewport as we are already pulling correct platform pos/size (see #4900)
|
||||
|
|
@ -17074,18 +17078,14 @@ static void ImGui::WindowSelectViewport(ImGuiWindow* window)
|
|||
{
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
|
||||
}
|
||||
else if (g.MovingWindow && g.MovingWindow->RootWindowDockTree == window && IsMousePosValid())
|
||||
{
|
||||
if (window->Viewport != NULL && window->Viewport->Window == window)
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
|
||||
}
|
||||
else
|
||||
else if (window->Viewport && window->Viewport->Window == window)
|
||||
{
|
||||
window->Viewport = AddUpdateViewport(window, window->ID, window->Pos, window->Size, ImGuiViewportFlags_None);
|
||||
|
||||
// Merge into host viewport?
|
||||
// We cannot test window->ViewportOwned as it set lower in the function.
|
||||
// Testing (g.ActiveId == 0 || g.ActiveIdAllowOverlap) to avoid merging during a short-term widget interaction. Main intent was to avoid during resize (see #4212)
|
||||
bool try_to_merge_into_host_viewport = (window->Viewport && window == window->Viewport->Window && (g.ActiveId == 0 || g.ActiveIdAllowOverlap));
|
||||
if (try_to_merge_into_host_viewport)
|
||||
if (!g.MovingWindow || g.MovingWindow->RootWindowDockTree != window || !IsMousePosValid() || g.ActiveId == 0 || g.ActiveIdAllowOverlap)
|
||||
UpdateTryMergeWindowIntoHostViewports(window);
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue