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InputText: some tidying up. (#7925)
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2 changed files with 21 additions and 33 deletions
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@ -1121,6 +1121,7 @@ struct IMGUI_API ImGuiInputTextState
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{
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ImGuiContext* Ctx; // parent UI context (needs to be set explicitly by parent).
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ImStbTexteditState* Stb; // State for stb_textedit.h
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ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
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ImGuiID ID; // widget id owning the text state
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int TextLen; // UTF-8 length of the string in TextA (in bytes)
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ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
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@ -1132,9 +1133,8 @@ struct IMGUI_API ImGuiInputTextState
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bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
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bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
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bool Edited; // edited this frame
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ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
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bool ReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
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int ReloadSelectionStart; // POSITIONS ARE IN IMWCHAR units *NOT* UTF-8 this is why this is not exposed yet.
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int ReloadSelectionStart;
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int ReloadSelectionEnd;
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ImGuiInputTextState();
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@ -1159,6 +1159,7 @@ struct IMGUI_API ImGuiInputTextState
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// strcpy(my_buf, "hello");
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// if (ImGuiInputTextState* state = ImGui::GetInputTextState(id)) // id may be ImGui::GetItemID() is last item
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// state->ReloadUserBufAndSelectAll();
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// THIS CURRENTLY RESETS THE UNDO STACK.
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void ReloadUserBufAndSelectAll();
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void ReloadUserBufAndKeepSelection();
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void ReloadUserBufAndMoveToEnd();
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