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https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Make FreeType select a size for fixed sized fonts
and scale it down before adding it to atlas to save on atlas space.
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1 changed files with 103 additions and 22 deletions
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@ -108,7 +108,7 @@ static FT_Error ImGuiLunasvgPortPresetSlot(FT_GlyphSlot slot, FT_Bool cache, FT_
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//-------------------------------------------------------------------------
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#define FT_CEIL(X) (((X + 63) & -64) / 64) // From SDL_ttf: Handy routines for converting from fixed point
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#define FT_SCALEFACTOR 64.0f
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#define FT_SCALEFACTOR 64.0f // For converting from/to 26.6 factionals
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// Glyph metrics:
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// --------------
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@ -435,19 +435,58 @@ static bool ImGui_ImplFreeType_FontBakedInit(ImFontAtlas* atlas, ImFontConfig* s
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FT_New_Size(bd_font_data->FtFace, &bd_baked_data->FtSize);
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FT_Activate_Size(bd_baked_data->FtSize);
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// Vuhdo 2017: "I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
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// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
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// FT_Set_Pixel_Sizes() doesn't seem to get us the same result."
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// (FT_Set_Pixel_Sizes() essentially calls FT_Request_Size() with FT_SIZE_REQUEST_TYPE_NOMINAL)
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const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
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FT_Size_RequestRec req;
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req.type = (bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
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req.width = 0;
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req.height = (uint32_t)(size * 64 * rasterizer_density);
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req.horiResolution = 0;
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req.vertResolution = 0;
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FT_Request_Size(bd_font_data->FtFace, &req);
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if (((bd_font_data->FtFace->face_flags & FT_FACE_FLAG_FIXED_SIZES) != 0) && ((bd_font_data->FtFace->face_flags & FT_FACE_FLAG_SCALABLE) == 0) && ((bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) != 0))
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{
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IM_ASSERT(bd_font_data->FtFace->num_fixed_sizes > 0);
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// Loop over sizes and pick the closest, larger (or better equal) size.
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int best_index = 0;
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float best_height = bd_font_data->FtFace->available_sizes[best_index].y_ppem / FT_SCALEFACTOR;
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for (int i = 1; i < bd_font_data->FtFace->num_fixed_sizes; i++)
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{
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const float cur_height = bd_font_data->FtFace->available_sizes[i].y_ppem / FT_SCALEFACTOR;
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// TODO: is this overkill?
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// TODO: is-float-close with epsilon param would be nice, maybe
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if (ImFabs(cur_height - size) < 0.001f)
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{
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best_index = i;
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break;
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}
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else if (cur_height < size)
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{
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if (best_height < cur_height)
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{
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best_index = i;
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best_height = cur_height;
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}
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}
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else
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{
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if (best_height > cur_height)
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{
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best_index = i;
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best_height = cur_height;
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}
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}
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}
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FT_Select_Size(bd_font_data->FtFace, best_index);
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}
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else
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{
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// Vuhdo 2017: "I'm not sure how to deal with font sizes properly. As far as I understand, currently ImGui assumes that the 'pixel_height'
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// is a maximum height of an any given glyph, i.e. it's the sum of font's ascender and descender. Seems strange to me.
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// FT_Set_Pixel_Sizes() doesn't seem to get us the same result."
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// (FT_Set_Pixel_Sizes() essentially calls FT_Request_Size() with FT_SIZE_REQUEST_TYPE_NOMINAL)
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FT_Size_RequestRec req;
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req.type = (bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) ? FT_SIZE_REQUEST_TYPE_NOMINAL : FT_SIZE_REQUEST_TYPE_REAL_DIM;
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req.width = 0;
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req.height = (uint32_t)(size * FT_SCALEFACTOR * rasterizer_density);
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req.horiResolution = 0;
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req.vertResolution = 0;
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FT_Request_Size(bd_font_data->FtFace, &req);
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}
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// Output
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if (src->MergeMode == false)
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@ -497,9 +536,21 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
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FT_Face face = bd_font_data->FtFace;
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FT_GlyphSlot slot = face->glyph;
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const float rasterizer_density = src->RasterizerDensity * baked->RasterizerDensity;
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float bitmap_x_scale = 1.f;
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float bitmap_y_scale = 1.f;
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if (((face->face_flags & FT_FACE_FLAG_FIXED_SIZES) != 0) && ((face->face_flags & FT_FACE_FLAG_SCALABLE) == 0) && ((bd_font_data->UserFlags & ImGuiFreeTypeLoaderFlags_Bitmap) != 0))
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{
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// TODO: what if this just means invisible?
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IM_ASSERT(bd_font_data->FtFace->size->metrics.x_ppem > 0);
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IM_ASSERT(bd_font_data->FtFace->size->metrics.y_ppem > 0);
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// Scale fixed size bitmap to target size
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bitmap_x_scale = baked->Size / bd_font_data->FtFace->size->metrics.x_ppem;
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bitmap_y_scale = baked->Size / bd_font_data->FtFace->size->metrics.y_ppem;
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}
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// Load metrics only mode
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const float advance_x = (slot->advance.x / FT_SCALEFACTOR) / rasterizer_density;
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const float advance_x = ((slot->advance.x / FT_SCALEFACTOR) * bitmap_x_scale) / rasterizer_density;
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if (out_advance_x != NULL)
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{
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IM_ASSERT(out_glyph == NULL);
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@ -514,9 +565,9 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
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if (error != 0 || ft_bitmap == nullptr)
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return false;
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const int w = (int)ft_bitmap->width;
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const int h = (int)ft_bitmap->rows;
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const bool is_visible = (w != 0 && h != 0);
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const int bitmap_w = (int)ft_bitmap->width;
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const int bitmap_h = (int)ft_bitmap->rows;
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const bool is_visible = (bitmap_w != 0 && bitmap_h != 0);
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// Prepare glyph
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out_glyph->Codepoint = codepoint;
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@ -525,6 +576,11 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
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// Pack and retrieve position inside texture atlas
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if (is_visible)
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{
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const int w = (int)ImFloor(bitmap_w * bitmap_x_scale);
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const int h = (int)ImFloor(bitmap_h * bitmap_y_scale);
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IM_ASSERT(!((h < bitmap_h && w > bitmap_w) || (h > bitmap_h && w < bitmap_w))); // Can't up AND downscale at the same time // TODO: or can we?
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const bool down_scaling = h < bitmap_h || w < bitmap_w;
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ImFontAtlasRectId pack_id = ImFontAtlasPackAddRect(atlas, w, h);
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if (pack_id == ImFontAtlasRectId_Invalid)
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{
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@ -534,10 +590,35 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
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}
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ImTextureRect* r = ImFontAtlasPackGetRect(atlas, pack_id);
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// Render pixels to our temporary buffer
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atlas->Builder->TempBuffer.resize(w * h * 4);
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// Render pixels to our temporary buffer, while making sure we have space for an extra copy used during downscaling.
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atlas->Builder->TempBuffer.resize(((down_scaling ? bitmap_w * bitmap_h : 0) + w * h) * 4);
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uint32_t* temp_buffer = (uint32_t*)atlas->Builder->TempBuffer.Data;
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ImGui_ImplFreeType_BlitGlyph(ft_bitmap, temp_buffer, w);
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// Blit (and convert) into the first bm_w * bm_h * 4 bytes.
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ImGui_ImplFreeType_BlitGlyph(ft_bitmap, temp_buffer, bitmap_w);
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if (down_scaling)
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{
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uint32_t* dst_buffer = temp_buffer + bitmap_w * bitmap_h;
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// Perform downscale, from temp_buffer (bitmap_w * bitmap_h) to dst_buffer (w * h)
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#if 1
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// Point Sampling / Nearest Neighbor
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for (int y = 0; y < h; y++)
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{
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const int bitmap_y = ImFloor(((y + 0.5f) * bitmap_h) / h);
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for (int x = 0; x < w; x++)
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{
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const int bitmap_x = ImFloor(((x + 0.5f) * bitmap_w) / w);
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dst_buffer[y * w + x] = temp_buffer[bitmap_y * bitmap_w + bitmap_x];
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}
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}
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#else
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// TODO: box scaling
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#endif
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// Redirect to downscaled part of the buffer
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temp_buffer = dst_buffer;
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}
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const float ref_size = baked->ContainerFont->Sources[0]->SizePixels;
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const float offsets_scale = (ref_size != 0.0f) ? (baked->Size / ref_size) : 1.0f;
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@ -551,8 +632,8 @@ static bool ImGui_ImplFreeType_FontBakedLoadGlyph(ImFontAtlas* atlas, ImFontConf
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float recip_v = 1.0f / rasterizer_density;
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// Register glyph
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float glyph_off_x = (float)face->glyph->bitmap_left;
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float glyph_off_y = (float)-face->glyph->bitmap_top;
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float glyph_off_x = ImFloor((float)face->glyph->bitmap_left * bitmap_x_scale);
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float glyph_off_y = ImFloor((float)-face->glyph->bitmap_top * bitmap_y_scale);
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out_glyph->X0 = glyph_off_x * recip_h + font_off_x;
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out_glyph->Y0 = glyph_off_y * recip_v + font_off_y;
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out_glyph->X1 = (glyph_off_x + w) * recip_h + font_off_x;
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