mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-18 01:14:19 +00:00
Merge branch 'master' into docking
+ 2 comments # Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl2.cpp # backends/imgui_impl_sdl3.cpp # backends/imgui_impl_win32.cpp
This commit is contained in:
commit
f7fc186408
13 changed files with 438 additions and 107 deletions
|
|
@ -1039,7 +1039,7 @@ void ImGui::Image(ImTextureID user_texture_id, const ImVec2& size, const ImVec2&
|
|||
|
||||
// ImageButton() is flawed as 'id' is always derived from 'texture_id' (see #2464 #1390)
|
||||
// We provide this internal helper to write your own variant while we figure out how to redesign the public ImageButton() API.
|
||||
bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
|
||||
bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col, ImGuiButtonFlags flags)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = GetCurrentWindow();
|
||||
|
|
@ -1047,7 +1047,7 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size
|
|||
return false;
|
||||
|
||||
const ImVec2 padding = g.Style.FramePadding;
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + size + padding * 2.0f);
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + image_size + padding * 2.0f);
|
||||
ItemSize(bb);
|
||||
if (!ItemAdd(bb, id))
|
||||
return false;
|
||||
|
|
@ -1066,14 +1066,15 @@ bool ImGui::ImageButtonEx(ImGuiID id, ImTextureID texture_id, const ImVec2& size
|
|||
return pressed;
|
||||
}
|
||||
|
||||
bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
|
||||
// Note that ImageButton() adds style.FramePadding*2.0f to provided size. This is in order to facilitate fitting an image in a button.
|
||||
bool ImGui::ImageButton(const char* str_id, ImTextureID user_texture_id, const ImVec2& image_size, const ImVec2& uv0, const ImVec2& uv1, const ImVec4& bg_col, const ImVec4& tint_col)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
ImGuiWindow* window = g.CurrentWindow;
|
||||
if (window->SkipItems)
|
||||
return false;
|
||||
|
||||
return ImageButtonEx(window->GetID(str_id), user_texture_id, size, uv0, uv1, bg_col, tint_col);
|
||||
return ImageButtonEx(window->GetID(str_id), user_texture_id, image_size, uv0, uv1, bg_col, tint_col);
|
||||
}
|
||||
|
||||
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
||||
|
|
@ -1688,10 +1689,13 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
|||
const ImGuiStyle& style = g.Style;
|
||||
const ImGuiID id = window->GetID(label);
|
||||
IM_ASSERT((flags & (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)) != (ImGuiComboFlags_NoArrowButton | ImGuiComboFlags_NoPreview)); // Can't use both flags together
|
||||
if (flags & ImGuiComboFlags_WidthFitPreview)
|
||||
IM_ASSERT((flags & (ImGuiComboFlags_NoPreview | ImGuiComboFlags_CustomPreview)) == 0);
|
||||
|
||||
const float arrow_size = (flags & ImGuiComboFlags_NoArrowButton) ? 0.0f : GetFrameHeight();
|
||||
const ImVec2 label_size = CalcTextSize(label, NULL, true);
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : CalcItemWidth();
|
||||
const float preview_width = ((flags & ImGuiComboFlags_WidthFitPreview) && (preview_value != NULL)) ? CalcTextSize(preview_value, NULL, true).x : 0.0f;
|
||||
const float w = (flags & ImGuiComboFlags_NoPreview) ? arrow_size : ((flags & ImGuiComboFlags_WidthFitPreview) ? (arrow_size + preview_width + style.FramePadding.x * 2.0f) : CalcItemWidth());
|
||||
const ImRect bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y + style.FramePadding.y * 2.0f));
|
||||
const ImRect total_bb(bb.Min, bb.Max + ImVec2(label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f, 0.0f));
|
||||
ItemSize(total_bb, style.FramePadding.y);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue