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Added comments about requirement for bilinear filtering. (#5156, #3245) + Backends: SDL_Renderer: Explicitely call SDL_SetTextureScaleMode(). (#4927)

This commit is contained in:
ocornut 2022-04-07 14:28:08 +02:00
parent 2c03aac6d3
commit f7f30476d5
13 changed files with 18 additions and 6 deletions

View file

@ -84,7 +84,7 @@ static void ImGui_ImplDX9_SetupRenderState(ImDrawData* draw_data)
vp.MaxZ = 1.0f;
bd->pd3dDevice->SetViewport(&vp);
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient)
// Setup render state: fixed-pipeline, alpha-blending, no face culling, no depth testing, shade mode (for gradient), bilinear sampling.
bd->pd3dDevice->SetPixelShader(NULL);
bd->pd3dDevice->SetVertexShader(NULL);
bd->pd3dDevice->SetRenderState(D3DRS_FILLMODE, D3DFILL_SOLID);