mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our window is hovered. Fix mouse coordinate issue in fullscreen apps with macOS notch + better X11 perfs. (#7919, #7786)
This commit is contained in:
parent
e06b5dfe12
commit
f61a7ef222
4 changed files with 13 additions and 5 deletions
|
|
@ -57,6 +57,10 @@ Other Changes:
|
|||
which may be dangling when using backend in e.g. DLL. (#8945, #2769)
|
||||
- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
|
||||
`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
|
||||
- Backends: SDL2,SDL3: avoid using the SDL_GetGlobalMouseState() path when one of our
|
||||
window is hovered, as the event data is reliable and enough in this case.
|
||||
- Fix mouse coordinates issue in fullscreen apps with macOS notch. (#7919, #7786)
|
||||
- Better perf on X11 as querying global position requires a round trip to X11 server.
|
||||
- Backends: Win32: minor optimization not submitting gamepad io again if
|
||||
XInput's dwPacketNumber has not changed. (#8556) [@MidTerm-CN]
|
||||
- Examples: SDL2+DirectX11: Try WARP software driver if hardware driver is
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue