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Docs: Fix some typos (#8505)

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tanksdude 2025-03-21 08:23:09 -07:00 committed by GitHub
parent 102f3f3a0d
commit f5003aff69
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11 changed files with 29 additions and 29 deletions

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@ -5,8 +5,8 @@
// The data is first compressed with stb_compress() to reduce source code size.
// Then stored in a C array:
// - Base85: ~5 bytes of source code for 4 bytes of input data. 5 bytes stored in binary (suggested by @mmalex).
// - As int: ~11 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Endianness dependant, need swapping on big-endian CPU.
// - As char: ~12 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Not endianness dependant.
// - As int: ~11 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Endianness dependent, need swapping on big-endian CPU.
// - As char: ~12 bytes of source code for 4 bytes of input data. 4 bytes stored in binary. Not endianness dependent.
// Load compressed TTF fonts with ImGui::GetIO().Fonts->AddFontFromMemoryCompressedTTF()
// Build with, e.g:

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@ -21,7 +21,7 @@ struct ImFontBuilderIO;
// - When disabled, FreeType generates blurrier glyphs, more or less matches the stb_truetype.h
// - The Default hinting mode usually looks good, but may distort glyphs in an unusual way.
// - The Light hinting mode generates fuzzier glyphs but better matches Microsoft's rasterizer.
// You can set those flags globaly in ImFontAtlas::FontBuilderFlags
// You can set those flags globally in ImFontAtlas::FontBuilderFlags
// You can set those flags on a per font basis in ImFontConfig::FontBuilderFlags
enum ImGuiFreeTypeBuilderFlags
{