1
0
Fork 0
mirror of https://github.com/ocornut/imgui.git synced 2026-01-09 23:54:20 +00:00

Docs: Fix some typos (#8505)

This commit is contained in:
tanksdude 2025-03-21 08:23:09 -07:00 committed by GitHub
parent 102f3f3a0d
commit f5003aff69
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
11 changed files with 29 additions and 29 deletions

View file

@ -2388,7 +2388,7 @@ static const char* ExampleNames[] =
struct ExampleSelectionWithDeletion : ImGuiSelectionBasicStorage
{
// Find which item should be Focused after deletion.
// Call _before_ item submission. Retunr an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
// Call _before_ item submission. Return an index in the before-deletion item list, your item loop should call SetKeyboardFocusHere() on it.
// The subsequent ApplyDeletionPostLoop() code will use it to apply Selection.
// - We cannot provide this logic in core Dear ImGui because we don't have access to selection data.
// - We don't actually manipulate the ImVector<> here, only in ApplyDeletionPostLoop(), but using similar API for consistency and flexibility.
@ -5399,7 +5399,7 @@ struct MyItem
return (sort_spec->SortDirection == ImGuiSortDirection_Ascending) ? -1 : +1;
}
// qsort() is instable so always return a way to differenciate items.
// qsort() is instable so always return a way to differentiate items.
// Your own compare function may want to avoid fallback on implicit sort specs.
// e.g. a Name compare if it wasn't already part of the sort specs.
return (a->ID - b->ID);
@ -7762,7 +7762,7 @@ static void DemoWindowInputs()
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
// 2: InputText also polling for CTRL+A: it always uses _RouteFocused internally (gets priority when active)
// (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
// (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//char str[16] = "Press CTRL+A";
//ImGui::Spacing();
//ImGui::InputText("InputTextB", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
@ -7789,7 +7789,7 @@ static void DemoWindowInputs()
{
ImGui::Text("(in PopupF)");
ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags) ? "PRESSED" : "...");
// (Commmented because the owner-aware version of Shortcut() is still in imgui_internal.h)
// (Commented because the owner-aware version of Shortcut() is still in imgui_internal.h)
//ImGui::InputText("InputTextG", str, IM_ARRAYSIZE(str), ImGuiInputTextFlags_ReadOnly);
//ImGui::Text("IsWindowFocused: %d, Shortcut: %s", ImGui::IsWindowFocused(), ImGui::Shortcut(key_chord, flags, ImGui::GetItemID()) ? "PRESSED" : "...");
ImGui::EndPopup();
@ -10368,7 +10368,7 @@ struct ExampleAssetsBrowser
Selection.Clear();
}
// Logic would be written in the main code BeginChild() and outputing to local variables.
// Logic would be written in the main code BeginChild() and outputting to local variables.
// We extracted it into a function so we can call it easily from multiple places.
void UpdateLayoutSizes(float avail_width)
{