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Docs: Fix some typos (#8505)
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11 changed files with 29 additions and 29 deletions
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@ -537,7 +537,7 @@ static void ImGui_ImplOSX_UpdateMouseCursor()
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else
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{
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NSCursor* desired = bd->MouseCursors[imgui_cursor] ?: bd->MouseCursors[ImGuiMouseCursor_Arrow];
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// -[NSCursor set] generates measureable overhead if called unconditionally.
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// -[NSCursor set] generates measurable overhead if called unconditionally.
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if (desired != NSCursor.currentCursor)
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{
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[desired set];
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@ -17,7 +17,7 @@
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// - Introduction, links and more at the top of imgui.cpp
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// Important note to the reader who wish to integrate imgui_impl_sdlgpu3.cpp/.h in their own engine/app.
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// - Unline other backends, the user must call the function Imgui_ImplSDLGPU_PrepareDrawData BEFORE issuing a SDL_GPURenderPass containing ImGui_ImplSDLGPU_RenderDrawData.
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// - Unlike other backends, the user must call the function Imgui_ImplSDLGPU_PrepareDrawData BEFORE issuing a SDL_GPURenderPass containing ImGui_ImplSDLGPU_RenderDrawData.
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// Calling the function is MANDATORY, otherwise the ImGui will not upload neither the vertex nor the index buffer for the GPU. See imgui_impl_sdlgpu3.cpp for more info.
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#pragma once
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