diff --git a/examples/example_glfw_metal/main.mm b/examples/example_glfw_metal/main.mm index c7fd3531e..bcb2c4a70 100644 --- a/examples/example_glfw_metal/main.mm +++ b/examples/example_glfw_metal/main.mm @@ -59,7 +59,6 @@ int main(int, char**) io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. - ImGuiStyle& style = ImGui::GetStyle(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { style.WindowRounding = 0.0f; diff --git a/examples/example_glfw_opengl2/main.cpp b/examples/example_glfw_opengl2/main.cpp index c4b31259f..aa6816f4e 100644 --- a/examples/example_glfw_opengl2/main.cpp +++ b/examples/example_glfw_opengl2/main.cpp @@ -70,7 +70,6 @@ int main(int, char**) io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. - ImGuiStyle& style = ImGui::GetStyle(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { style.WindowRounding = 0.0f; diff --git a/examples/example_glfw_vulkan/main.cpp b/examples/example_glfw_vulkan/main.cpp index 8f3618703..f4bac8031 100644 --- a/examples/example_glfw_vulkan/main.cpp +++ b/examples/example_glfw_vulkan/main.cpp @@ -406,7 +406,6 @@ int main(int, char**) io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. - ImGuiStyle& style = ImGui::GetStyle(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { style.WindowRounding = 0.0f; diff --git a/examples/example_win32_opengl3/main.cpp b/examples/example_win32_opengl3/main.cpp index 66d4d9dae..7534ce0a7 100644 --- a/examples/example_win32_opengl3/main.cpp +++ b/examples/example_win32_opengl3/main.cpp @@ -116,7 +116,6 @@ int main(int, char**) io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. - ImGuiStyle& style = ImGui::GetStyle(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { style.WindowRounding = 0.0f; diff --git a/examples/example_win32_vulkan/main.cpp b/examples/example_win32_vulkan/main.cpp index 9e9efb2c3..5d040f726 100644 --- a/examples/example_win32_vulkan/main.cpp +++ b/examples/example_win32_vulkan/main.cpp @@ -409,7 +409,6 @@ int main(int, char**) io.ConfigDpiScaleViewports = true; // [Experimental] Scale Dear ImGui and Platform Windows when Monitor DPI changes. // When viewports are enabled we tweak WindowRounding/WindowBg so platform windows can look identical to regular ones. - ImGuiStyle& style = ImGui::GetStyle(); if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { style.WindowRounding = 0.0f;