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Backends: Start adding sdl2 surface
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4 changed files with 365 additions and 0 deletions
225
backends/imgui_impl_sdlsurface2.cpp
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225
backends/imgui_impl_sdlsurface2.cpp
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// imgui_impl_sdlsurface2.cpp
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// CPU-only SDL_Surface backend for Dear ImGui
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#include "imgui_impl_sdlsurface2.h"
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#include "imgui.h"
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#include <SDL.h>
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#include <cstring>
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#include <algorithm>
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static SDL_Surface* g_TargetSurface = nullptr;
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static SDL_Surface* g_FontSurface = nullptr;
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static inline void PutPixel(SDL_Surface* surface, int x, int y, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
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{
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if (x < 0 || y < 0 || x >= surface->w || y >= surface->h) return;
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Uint32 pixel = SDL_MapRGBA(surface->format, r, g, b, a);
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Uint8* pixels = (Uint8*)surface->pixels;
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int pitch = surface->pitch;
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Uint32* dst = (Uint32*)(pixels + y * pitch + x * 4);
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*dst = pixel;
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}
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static inline float Edge(const ImVec2& a, const ImVec2& b, float x, float y)
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{
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return (b.x - a.x) * (y - a.y) - (b.y - a.y) * (x - a.x);
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}
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SDL_Surface* ImGui_ImplSDLSurface2_CreateFontAtlasSurface()
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{
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ImGuiIO& io = ImGui::GetIO();
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unsigned char* pixels = nullptr;
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int width = 0, height = 0;
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io.Fonts->GetTexDataAsRGBA32(&pixels, &width, &height);
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if (!pixels || width <= 0 || height <= 0) return nullptr;
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SDL_Surface* surf = SDL_CreateRGBSurfaceWithFormat(0, width, height, 32, SDL_PIXELFORMAT_RGBA32);
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if (!surf) return nullptr;
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SDL_LockSurface(surf);
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memcpy(surf->pixels, pixels, width * height * 4);
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SDL_UnlockSurface(surf);
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return surf;
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}
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bool ImGui_ImplSDLSurface2_Init(SDL_Surface* surface)
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{
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if (!surface) return false;
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g_TargetSurface = surface;
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g_FontSurface = ImGui_ImplSDLSurface2_CreateFontAtlasSurface();
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if (g_FontSurface)
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{
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ImGui::GetIO().Fonts->TexID = (ImTextureID)g_FontSurface;
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}
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return true;
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}
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void ImGui_ImplSDLSurface2_Shutdown()
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{
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ImGui::GetIO().Fonts->TexID = nullptr;
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if (g_FontSurface)
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{
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SDL_FreeSurface(g_FontSurface);
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g_FontSurface = nullptr;
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}
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g_TargetSurface = nullptr;
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}
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void ImGui_ImplSDLSurface2_NewFrame()
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{
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// noop
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}
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void ImGui_ImplSDLSurface2_RenderDrawData(ImDrawData* draw_data)
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{
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if (!draw_data || !g_TargetSurface) return;
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if (SDL_MUSTLOCK(g_TargetSurface)) SDL_LockSurface(g_TargetSurface);
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const ImVec2 display_pos = draw_data->DisplayPos;
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const ImVec2 fb_scale = draw_data->FramebufferScale;
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for (int n = 0; n < draw_data->CmdListsCount; n++)
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{
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const ImDrawList* cmd_list = draw_data->CmdLists[n];
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const ImDrawVert* vtx_buffer = cmd_list->VtxBuffer.Data;
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const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data;
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int idx_offset = 0;
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for (int cmd_i = 0; cmd_i < cmd_list->CmdBuffer.Size; cmd_i++)
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{
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const ImDrawCmd* pcmd = &cmd_list->CmdBuffer[cmd_i];
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if (pcmd->ElemCount == 0) { idx_offset += 0; continue; }
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ImVec2 clip_min = ImVec2((pcmd->ClipRect.x - display_pos.x) * fb_scale.x,
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(pcmd->ClipRect.y - display_pos.y) * fb_scale.y);
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ImVec2 clip_max = ImVec2((pcmd->ClipRect.z - display_pos.x) * fb_scale.x,
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(pcmd->ClipRect.w - display_pos.y) * fb_scale.y);
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int cx0 = (int)floor(clip_min.x);
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int cy0 = (int)floor(clip_min.y);
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int cx1 = (int)ceil(clip_max.x);
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int cy1 = (int)ceil(clip_max.y);
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cx0 = std::max(cx0, 0);
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cy0 = std::max(cy0, 0);
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cx1 = std::min(cx1, g_TargetSurface->w);
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cy1 = std::min(cy1, g_TargetSurface->h);
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if (cx0 >= cx1 || cy0 >= cy1)
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{
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idx_offset += pcmd->ElemCount;
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continue;
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}
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SDL_Rect srect;
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srect.x = cx0;
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srect.y = cy0;
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srect.w = cx1 - cx0;
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srect.h = cy1 - cy0;
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SDL_SetClipRect(g_TargetSurface, &srect);
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SDL_Surface* tex = (SDL_Surface*)pcmd->GetTexID();
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for (unsigned int i = 0; i + 2 < (unsigned int)pcmd->ElemCount; i += 3)
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{
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ImDrawIdx i0 = idx_buffer[idx_offset + i + 0];
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ImDrawIdx i1 = idx_buffer[idx_offset + i + 1];
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ImDrawIdx i2 = idx_buffer[idx_offset + i + 2];
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const ImDrawVert& v0 = vtx_buffer[i0];
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const ImDrawVert& v1 = vtx_buffer[i1];
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const ImDrawVert& v2 = vtx_buffer[i2];
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ImVec2 p0 = ImVec2((v0.pos.x - display_pos.x) * fb_scale.x, (v0.pos.y - display_pos.y) * fb_scale.y);
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ImVec2 p1 = ImVec2((v1.pos.x - display_pos.x) * fb_scale.x, (v1.pos.y - display_pos.y) * fb_scale.y);
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ImVec2 p2 = ImVec2((v2.pos.x - display_pos.x) * fb_scale.x, (v2.pos.y - display_pos.y) * fb_scale.y);
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int minx = (int)floor(std::min(std::min(p0.x, p1.x), p2.x));
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int miny = (int)floor(std::min(std::min(p0.y, p1.y), p2.y));
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int maxx = (int)ceil(std::max(std::max(p0.x, p1.x), p2.x));
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int maxy = (int)ceil(std::max(std::max(p0.y, p1.y), p2.y));
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minx = std::max(minx, cx0);
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miny = std::max(miny, cy0);
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maxx = std::min(maxx, cx1 - 1);
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maxy = std::min(maxy, cy1 - 1);
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if (minx > maxx || miny > maxy) continue;
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float area = Edge(p0, p1, p2.x, p2.y);
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if (area == 0.0f) continue;
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auto unpack_col = [](ImU32 c, float out[4]) {
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out[0] = (float)((c >> IM_COL32_R_SHIFT) & 0xFF) / 255.0f;
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out[1] = (float)((c >> IM_COL32_G_SHIFT) & 0xFF) / 255.0f;
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out[2] = (float)((c >> IM_COL32_B_SHIFT) & 0xFF) / 255.0f;
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out[3] = (float)((c >> IM_COL32_A_SHIFT) & 0xFF) / 255.0f;
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};
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float c0[4], c1[4], c2[4];
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unpack_col(v0.col, c0); unpack_col(v1.col, c1); unpack_col(v2.col, c2);
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for (int y = miny; y <= maxy; y++)
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{
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for (int x = minx; x <= maxx; x++)
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{
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float px = (float)x + 0.5f;
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float py = (float)y + 0.5f;
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float w0 = Edge(p1, p2, px, py) / area;
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float w1 = Edge(p2, p0, px, py) / area;
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float w2 = Edge(p0, p1, px, py) / area;
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if (w0 < 0.0f || w1 < 0.0f || w2 < 0.0f) continue;
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float r = w0 * c0[0] + w1 * c1[0] + w2 * c2[0];
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float g = w0 * c0[1] + w1 * c1[1] + w2 * c2[1];
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float b = w0 * c0[2] + w1 * c1[2] + w2 * c2[2];
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float a = w0 * c0[3] + w1 * c1[3] + w2 * c2[3];
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Uint8 out_r = (Uint8)(std::min(1.0f, r) * 255.0f);
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Uint8 out_g = (Uint8)(std::min(1.0f, g) * 255.0f);
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Uint8 out_b = (Uint8)(std::min(1.0f, b) * 255.0f);
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Uint8 out_a = (Uint8)(std::min(1.0f, a) * 255.0f);
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if (tex)
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{
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ImVec2 uv0 = v0.uv; ImVec2 uv1 = v1.uv; ImVec2 uv2 = v2.uv;
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float u = w0 * uv0.x + w1 * uv1.x + w2 * uv2.x;
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float v = w0 * uv0.y + w1 * uv1.y + w2 * uv2.y;
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int tx = (int)(u * (tex->w - 1) + 0.5f);
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int ty = (int)(v * (tex->h - 1) + 0.5f);
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tx = std::clamp(tx, 0, tex->w - 1);
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ty = std::clamp(ty, 0, tex->h - 1);
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Uint8* tpx = (Uint8*)tex->pixels + ty * tex->pitch + tx * 4;
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Uint8 tr = tpx[0];
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Uint8 tg = tpx[1];
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Uint8 tb = tpx[2];
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Uint8 ta = tpx[3];
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Uint8 final_r = (Uint8)((tr * out_r) / 255);
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Uint8 final_g = (Uint8)((tg * out_g) / 255);
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Uint8 final_b = (Uint8)((tb * out_b) / 255);
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Uint8 final_a = (Uint8)((ta * out_a) / 255);
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PutPixel(g_TargetSurface, x, y, final_r, final_g, final_b, final_a);
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}
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else
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{
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PutPixel(g_TargetSurface, x, y, out_r, out_g, out_b, out_a);
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}
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}
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}
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}
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idx_offset += pcmd->ElemCount;
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}
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}
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SDL_SetClipRect(g_TargetSurface, nullptr);
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if (SDL_MUSTLOCK(g_TargetSurface)) SDL_UnlockSurface(g_TargetSurface);
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}
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14
backends/imgui_impl_sdlsurface2.h
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14
backends/imgui_impl_sdlsurface2.h
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// imgui_impl_sdlsurface2.h
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// CPU-only SDL_Surface backend for Dear ImGui
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#pragma once
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#include "imgui.h"
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#include <SDL.h>
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// Initialize with target SDL_Surface (32-bit RGBA)
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IMGUI_API bool ImGui_ImplSDLSurface2_Init(SDL_Surface* surface);
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IMGUI_API void ImGui_ImplSDLSurface2_Shutdown();
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IMGUI_API void ImGui_ImplSDLSurface2_NewFrame();
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IMGUI_API void ImGui_ImplSDLSurface2_RenderDrawData(ImDrawData* draw_data);
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IMGUI_API SDL_Surface* ImGui_ImplSDLSurface2_CreateFontAtlasSurface();
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31
examples/example_sdl2_surface/Makefile
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31
examples/example_sdl2_surface/Makefile
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# Makefile for example_sdl2_surface (MinGW)
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CXX = g++
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CXXFLAGS = -std=c++17 -Wall -Wformat
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INCLUDES = -I../.. -I../../backends -I/mingw64/include/SDL2
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LIBS = -lmingw32 -lSDL2main -lSDL2 -lgdi32
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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all: example_sdl2_surface.exe
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example_sdl2_surface.exe: $(OBJS)
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$(CXX) -o $@ $^ $(LIBS)
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clean:
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del /Q *.o *.exe
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95
examples/example_sdl2_surface/main.cpp
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95
examples/example_sdl2_surface/main.cpp
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// main.cpp
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// Example program using imgui_impl_sdlsurface2 backend
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#include "imgui.h"
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#include "imgui_impl_sdl2.h"
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#include "imgui_impl_sdlsurface2.h"
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#include <SDL.h>
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#include <stdio.h>
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int main(int, char**)
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{
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if (SDL_Init(SDL_INIT_VIDEO) != 0)
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{
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printf("Error: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Window* window = SDL_CreateWindow("Dear ImGui SDL2+Surface Example",
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SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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1280, 720, SDL_WINDOW_SHOWN);
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if (!window)
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{
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printf("Error creating window: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Surface* window_surface = SDL_GetWindowSurface(window);
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if (!window_surface)
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{
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printf("Error getting window surface: %s\n", SDL_GetError());
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return -1;
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}
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SDL_Surface* framebuffer = SDL_CreateRGBSurfaceWithFormat(0, 1280, 720, 32, SDL_PIXELFORMAT_RGBA32);
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if (!framebuffer)
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{
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printf("Error creating framebuffer: %s\n", SDL_GetError());
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return -1;
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}
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IMGUI_CHECKVERSION();
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ImGui::CreateContext();
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ImGuiIO& io = ImGui::GetIO(); (void)io;
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ImGui::StyleColorsDark();
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ImGui_ImplSDL2_InitForSDLRenderer(window, nullptr);
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ImGui_ImplSDLSurface2_Init(framebuffer);
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bool show_demo_window = true;
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ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f);
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bool done = false;
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while (!done)
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{
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SDL_Event event;
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while (SDL_PollEvent(&event))
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{
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ImGui_ImplSDL2_ProcessEvent(&event);
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if (event.type == SDL_QUIT)
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done = true;
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if (event.type == SDL_WINDOWEVENT && event.window.event == SDL_WINDOWEVENT_CLOSE && event.window.windowID == SDL_GetWindowID(window))
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done = true;
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}
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ImGui_ImplSDLSurface2_NewFrame();
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ImGui_ImplSDL2_NewFrame();
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ImGui::NewFrame();
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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ImGui::Render();
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SDL_FillRect(framebuffer, nullptr, SDL_MapRGB(framebuffer->format,
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(Uint8)(clear_color.x * 255),
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(Uint8)(clear_color.y * 255),
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(Uint8)(clear_color.z * 255)));
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ImGui_ImplSDLSurface2_RenderDrawData(ImGui::GetDrawData());
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SDL_BlitSurface(framebuffer, nullptr, window_surface, nullptr);
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SDL_UpdateWindowSurface(window);
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}
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ImGui_ImplSDLSurface2_Shutdown();
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ImGui_ImplSDL2_Shutdown();
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ImGui::DestroyContext();
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SDL_FreeSurface(framebuffer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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return 0;
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}
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