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Examples: Win32+DirectX12: Disable breaking on the D3D12_MESSAGE_ID_FENCE_ZERO_WAIT warning. (#9093, #9084)

This commit is contained in:
Rémy Tassoux 2025-11-22 12:47:10 +01:00 committed by ocornut
parent 75db81cf08
commit f0699effed

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@ -351,6 +351,15 @@ bool CreateDeviceD3D(HWND hWnd)
pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_ERROR, true);
pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_CORRUPTION, true);
pInfoQueue->SetBreakOnSeverity(D3D12_MESSAGE_SEVERITY_WARNING, true);
// Disable breaking on this warning because of a suspected bug in the D3D12 SDK layer, see #9084 for details.
const int D3D12_MESSAGE_ID_FENCE_ZERO_WAIT_ = 1424; // not in all copies of d3d12sdklayers.h
D3D12_MESSAGE_ID disabledMessages[] = { (D3D12_MESSAGE_ID)D3D12_MESSAGE_ID_FENCE_ZERO_WAIT_ };
D3D12_INFO_QUEUE_FILTER filter = {};
filter.DenyList.NumIDs = 1;
filter.DenyList.pIDList = disabledMessages;
pInfoQueue->AddStorageFilterEntries(&filter);
pInfoQueue->Release();
pdx12Debug->Release();
}