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Backends: DirectX10: Expose selected render state in ImGui_ImplDX10_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks. (#6969, #5834, #7468, #3590)

Amend e94f95d
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ocornut 2025-01-06 18:28:01 +01:00
parent af271e7330
commit f04d3cbdaa
4 changed files with 46 additions and 25 deletions

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@ -74,6 +74,7 @@ Other changes:
primarily for the purpose of making our examples simpler.
- Backends: DX11: Expose vertex constant buffer in ImGui_ImplDX11_RenderState.
Reset projection matrix in ImDrawCallback_ResetRenderState handlers. (#6969, #5834, #7468, #3590)
- Backends: DX10: Expose ImGui_ImplDX10_RenderState for completeness. (#6969, #5834, #7468, #3590)
- Examples: Added Win32+Vulkan example for completeness. (#8180) [@jristic]