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ImStrv: Step 2 - change ImStrv typedef to struct, perform all other logic conversion.
Squashed commits (initially a commit from rokups + many rework by ocornut. keeping them separate commits made rebasing unnecessarily tricking so merged from 2024/02) ImStrv: many fixes (see details), added imconfig class extension example, added natvis description. ImStrv: rework toward ensuring End is always set to constant can be compile time calculated ImStrv: using length(), fix ambiguous empty() function, fix altered behaviors, removed unused operators. ImStrv: various tweaks and fixes. removed ImGuiTextRange from ImGuiTextFilter, fix test engine hooks, removed constructor only used twice.
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9 changed files with 553 additions and 429 deletions
94
imgui.h
94
imgui.h
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@ -58,6 +58,8 @@ Index of this file:
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*/
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#define IMGUI_HAS_IMSTR
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#pragma once
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// Configuration file with compile-time options
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@ -314,9 +316,27 @@ struct ImVec4
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IM_VEC4_CLASS_EXTRA // Define additional constructors and implicit cast operators in imconfig.h to convert back and forth between your math types and ImVec4.
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#endif
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};
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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typedef const char* ImStrv;
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// String view (non-owning pair of begin/end pointers, not necessarily zero-terminated)
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// ImStrv are used as function parameters instead of passing a pair of const char*.
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struct ImStrv
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{
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const char* Begin;
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const char* End;
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ImStrv() { Begin = End = NULL; }
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ImStrv(const char* b) { Begin = b; End = b ? b + strlen(b) : NULL; }
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ImStrv(const char* b, const char* e){ Begin = b; End = e ? e : b + strlen(b); }
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inline size_t length() const { return (size_t)(End - Begin); }
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inline bool empty() const { return Begin == End; } // == "" or == NULL
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inline operator bool() const { return Begin != NULL; } // return true when valid ("" is valid, NULL construction is not)
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#ifdef IM_STRV_CLASS_EXTRA
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IM_STRV_CLASS_EXTRA // Define additional constructor in imconfig.h to convert your string types (e.g. std::string, std::string_view) to ImStrV.
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#endif
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// private: bool operator==(ImStrv) { return false; } // [DEBUG] Uncomment to catch undesirable uses of operators
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// private: bool operator!=(ImStrv) { return false; }
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};
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IM_MSVC_RUNTIME_CHECKS_RESTORE
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//-----------------------------------------------------------------------------
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// [SECTION] Texture identifiers (ImTextureID, ImTextureRef)
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@ -603,17 +623,19 @@ namespace ImGui
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// - In this header file we use the "label"/"name" terminology to denote a string that will be displayed + used as an ID,
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// whereas "str_id" denote a string that is only used as an ID and not normally displayed.
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IMGUI_API void PushID(ImStrv str_id); // push string into the ID stack (will hash string).
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IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end); // push string into the ID stack (will hash string).
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IMGUI_API void PushID(const char* str_id_begin, const char* str_id_end = NULL);// push string into the ID stack (will hash string).
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IMGUI_API void PushID(const void* ptr_id); // push pointer into the ID stack (will hash pointer).
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IMGUI_API void PushID(int int_id); // push integer into the ID stack (will hash integer).
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IMGUI_API void PopID(); // pop from the ID stack.
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IMGUI_API ImGuiID GetID(ImStrv str_id); // calculate unique ID (hash of whole ID stack + given parameter). e.g. if you want to query into ImGuiStorage yourself
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IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end);
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IMGUI_API ImGuiID GetID(const char* str_id_begin, const char* str_id_end = NULL);
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IMGUI_API ImGuiID GetID(const void* ptr_id);
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IMGUI_API ImGuiID GetID(int int_id);
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// Widgets: Text
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IMGUI_API void TextUnformatted(const char* text, const char* text_end = NULL); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
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// FIXME-IMSTR: Functions taking format should use ImStrv. It breaks IM_FMTARGS() macro however.
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IMGUI_API void TextUnformatted(ImStrv text); // raw text without formatting. Roughly equivalent to Text("%s", text) but: A) doesn't require null terminated string if 'text_end' is specified, B) it's faster, no memory copy is done, no buffer size limits, recommended for long chunks of text.
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inline void TextUnformatted(const char* text, const char* text_end) { TextUnformatted(ImStrv(text, text_end)); }
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IMGUI_API void Text(const char* fmt, ...) IM_FMTARGS(1); // formatted text
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IMGUI_API void TextV(const char* fmt, va_list args) IM_FMTLIST(1);
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IMGUI_API void TextColored(const ImVec4& col, const char* fmt, ...) IM_FMTARGS(2); // shortcut for PushStyleColor(ImGuiCol_Text, col); Text(fmt, ...); PopStyleColor();
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@ -631,15 +653,15 @@ namespace ImGui
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// Widgets: Main
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// - Most widgets return true when the value has been changed or when pressed/selected
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// - You may also use one of the many IsItemXXX functions (e.g. IsItemActive, IsItemHovered, etc.) to query widget state.
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IMGUI_API bool Button(const ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button
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IMGUI_API bool SmallButton(ImStrv label); // button with (FramePadding.y == 0) to easily embed within text
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IMGUI_API bool Button(ImStrv label, const ImVec2& size = ImVec2(0, 0)); // button
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IMGUI_API bool SmallButton(ImStrv label); // button with (FramePadding.y == 0) to easily embed within text
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IMGUI_API bool InvisibleButton(ImStrv str_id, const ImVec2& size, ImGuiButtonFlags flags = 0); // flexible button behavior without the visuals, frequently useful to build custom behaviors using the public api (along with IsItemActive, IsItemHovered, etc.)
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IMGUI_API bool ArrowButton(ImStrv str_id, ImGuiDir dir); // square button with an arrow shape
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IMGUI_API bool Checkbox(ImStrv label, bool* v);
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IMGUI_API bool CheckboxFlags(ImStrv label, int* flags, int flags_value);
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IMGUI_API bool CheckboxFlags(ImStrv label, unsigned int* flags, unsigned int flags_value);
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IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
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IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
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IMGUI_API bool RadioButton(ImStrv label, bool active); // use with e.g. if (RadioButton("one", my_value==1)) { my_value = 1; }
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IMGUI_API bool RadioButton(ImStrv label, int* v, int v_button); // shortcut to handle the above pattern when value is an integer
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IMGUI_API void ProgressBar(float fraction, const ImVec2& size_arg = ImVec2(-FLT_MIN, 0), ImStrv overlay = NULL);
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IMGUI_API void Bullet(); // draw a small circle + keep the cursor on the same line. advance cursor x position by GetTreeNodeToLabelSpacing(), same distance that TreeNode() uses
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IMGUI_API bool TextLink(ImStrv label); // hyperlink text button, return true when clicked
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@ -1046,7 +1068,8 @@ namespace ImGui
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IMGUI_API ImGuiStorage* GetStateStorage();
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// Text Utilities
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IMGUI_API ImVec2 CalcTextSize(const char* text, const char* text_end = NULL, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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IMGUI_API ImVec2 CalcTextSize(ImStrv text, bool hide_text_after_double_hash = false, float wrap_width = -1.0f);
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inline ImVec2 CalcTextSize(const char* text, const char* text_end, bool hide_text_after_double_hash = false, float wrap_width = -1.0f) { return CalcTextSize(ImStrv(text, text_end), hide_text_after_double_hash, wrap_width); }
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// Color Utilities
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IMGUI_API ImVec4 ColorConvertU32ToFloat4(ImU32 in);
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@ -1124,7 +1147,7 @@ namespace ImGui
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// - Set io.IniFilename to NULL to load/save manually. Read io.WantSaveIniSettings description about handling .ini saving manually.
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// - Important: default value "imgui.ini" is relative to current working dir! Most apps will want to lock this to an absolute path (e.g. same path as executables).
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IMGUI_API void LoadIniSettingsFromDisk(ImStrv ini_filename); // call after CreateContext() and before the first call to NewFrame(). NewFrame() automatically calls LoadIniSettingsFromDisk(io.IniFilename).
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IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data, size_t ini_size= 0); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
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IMGUI_API void LoadIniSettingsFromMemory(ImStrv ini_data); // call after CreateContext() and before the first call to NewFrame() to provide .ini data from your own data source.
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IMGUI_API void SaveIniSettingsToDisk(ImStrv ini_filename); // this is automatically called (if io.IniFilename is not empty) a few seconds after any modification that should be reflected in the .ini file (and also by DestroyContext).
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IMGUI_API const char* SaveIniSettingsToMemory(size_t* out_ini_size = NULL); // return a zero-terminated string with the .ini data which you can save by your own mean. call when io.WantSaveIniSettings is set, then save data by your own mean and clear io.WantSaveIniSettings.
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@ -2650,7 +2673,8 @@ struct ImGuiInputTextCallbackData
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// Use those function to benefit from the CallbackResize behaviors. Calling those function reset the selection.
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IMGUI_API ImGuiInputTextCallbackData();
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IMGUI_API void DeleteChars(int pos, int bytes_count);
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IMGUI_API void InsertChars(int pos, const char* text, const char* text_end = NULL);
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IMGUI_API void InsertChars(int pos, ImStrv text);
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inline void InsertChars(int pos, const char* text, const char* text_end) { InsertChars(pos, ImStrv(text, text_end)); }
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void SelectAll() { SelectionStart = 0; SelectionEnd = BufTextLen; }
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void ClearSelection() { SelectionStart = SelectionEnd = BufTextLen; }
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bool HasSelection() const { return SelectionStart != SelectionEnd; }
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@ -2683,7 +2707,7 @@ struct ImGuiPayload
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ImGuiPayload() { Clear(); }
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void Clear() { SourceId = SourceParentId = 0; Data = NULL; DataSize = 0; memset(DataType, 0, sizeof(DataType)); DataFrameCount = -1; Preview = Delivery = false; }
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bool IsDataType(ImStrv type) const { return DataFrameCount != -1 && strcmp(type, DataType) == 0; }
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bool IsDataType(ImStrv type) const { size_t len = type.length(); return DataFrameCount != -1 && memcmp(DataType, type.Begin, len) == 0 && DataType[len] == 0; }
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bool IsPreview() const { return Preview; }
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bool IsDelivery() const { return Delivery; }
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};
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@ -2714,25 +2738,15 @@ struct ImGuiTextFilter
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{
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IMGUI_API ImGuiTextFilter(ImStrv default_filter = "");
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IMGUI_API bool Draw(ImStrv label = "Filter (inc,-exc)", float width = 0.0f); // Helper calling InputText+Build
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IMGUI_API bool PassFilter(const char* text, const char* text_end = NULL) const;
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IMGUI_API bool PassFilter(ImStrv text) const;
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inline bool PassFilter(const char* text, const char* text_end = NULL) const { return PassFilter(ImStrv(text, text_end)); }
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IMGUI_API void Build();
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void Clear() { InputBuf[0] = 0; Build(); }
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bool IsActive() const { return !Filters.empty(); }
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// [Internal]
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struct ImGuiTextRange
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{
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const char* b;
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const char* e;
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ImGuiTextRange() { b = e = NULL; }
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ImGuiTextRange(const char* _b, const char* _e) { b = _b; e = _e; }
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bool empty() const { return b == e; }
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IMGUI_API void split(char separator, ImVector<ImGuiTextRange>* out) const;
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};
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char InputBuf[256];
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ImVector<ImGuiTextRange>Filters;
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int CountGrep;
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char InputBuf[256];
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ImVector<ImStrv> Filters;
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int CountGrep;
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};
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// Helper: Growable text buffer for logging/accumulating text
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@ -2752,7 +2766,8 @@ struct ImGuiTextBuffer
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void resize(int size) { if (Buf.Size > size) Buf.Data[size] = 0; Buf.resize(size ? size + 1 : 0, 0); } // Similar to resize(0) on ImVector: empty string but don't free buffer.
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void reserve(int capacity) { Buf.reserve(capacity); }
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const char* c_str() const { return Buf.Data ? Buf.Data : EmptyString; }
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IMGUI_API void append(const char* str, const char* str_end = NULL);
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IMGUI_API void append(ImStrv str);
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inline void append(const char* str, const char* str_end) { append(ImStrv(str, str_end)); }
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IMGUI_API void appendf(const char* fmt, ...) IM_FMTARGS(2);
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IMGUI_API void appendfv(const char* fmt, va_list args) IM_FMTLIST(2);
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};
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@ -3308,8 +3323,10 @@ struct ImDrawList
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IMGUI_API void AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments);
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IMGUI_API void AddEllipse(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0, float thickness = 1.0f);
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IMGUI_API void AddEllipseFilled(const ImVec2& center, const ImVec2& radius, ImU32 col, float rot = 0.0f, int num_segments = 0);
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IMGUI_API void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL);
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IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end = NULL, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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IMGUI_API void AddText(const ImVec2& pos, ImU32 col, ImStrv text);
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inline void AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end) { AddText(NULL, 0.0f, pos, col, ImStrv(text_begin, text_end)); }
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IMGUI_API void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, ImStrv text, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL);
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inline void AddText(ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width = 0.0f, const ImVec4* cpu_fine_clip_rect = NULL) { AddText(font, font_size, pos, col, ImStrv(text_begin, text_end), wrap_width, cpu_fine_clip_rect); }
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IMGUI_API void AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments = 0); // Cubic Bezier (4 control points)
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IMGUI_API void AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments = 0); // Quadratic Bezier (3 control points)
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@ -3587,7 +3604,8 @@ struct ImFontGlyphRangesBuilder
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inline bool GetBit(size_t n) const { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); return (UsedChars[off] & mask) != 0; } // Get bit n in the array
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inline void SetBit(size_t n) { int off = (int)(n >> 5); ImU32 mask = 1u << (n & 31); UsedChars[off] |= mask; } // Set bit n in the array
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inline void AddChar(ImWchar c) { SetBit(c); } // Add character
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IMGUI_API void AddText(const char* text, const char* text_end = NULL); // Add string (each character of the UTF-8 string are added)
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IMGUI_API void AddText(ImStrv text); // Add string (each character of the UTF-8 string are added)
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inline void AddText(const char* text, const char* text_end = NULL) { AddText(ImStrv(text, text_end)); }
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IMGUI_API void AddRanges(const ImWchar* ranges); // Add ranges, e.g. builder.AddRanges(ImFontAtlas::GetGlyphRangesDefault()) to force add all of ASCII/Latin+Ext
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IMGUI_API void BuildRanges(ImVector<ImWchar>* out_ranges); // Output new ranges
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};
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@ -3869,12 +3887,16 @@ struct ImFont
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// 'max_width' stops rendering after a certain width (could be turned into a 2d size). FLT_MAX to disable.
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// 'wrap_width' enable automatic word-wrapping across multiple lines to fit into given width. 0.0f to disable.
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IMGUI_API ImFontBaked* GetFontBaked(float font_size, float density = -1.0f); // Get or create baked data for given size
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end = NULL, const char** out_remaining = NULL);
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IMGUI_API const char* CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width);
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IMGUI_API void RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c, const ImVec4* cpu_fine_clip = NULL);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, ImDrawTextFlags flags = 0);
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IMGUI_API void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, ImStrv text, float wrap_width = 0.0f, ImDrawTextFlags flags = 0);
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inline void RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width = 0.0f, ImDrawTextFlags flags = 0) { RenderText(draw_list, size, pos, col, clip_rect, ImStrv(text_begin, text_end), wrap_width, flags); }
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IMGUI_API ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, ImStrv text, const char** remaining = NULL); // utf8
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IMGUI_API const char* CalcWordWrapPosition(float scale, ImStrv text, float wrap_width);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(LegacySize * scale, text, text_end, wrap_width); }
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inline ImVec2 CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining = NULL) { return CalcTextSizeA(size, max_width, wrap_width, ImStrv(text_begin, text_end), remaining); }
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inline const char* CalcWordWrapPosition(float size, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(size, ImStrv(text, text_end), wrap_width); }
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inline const char* CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) { return CalcWordWrapPosition(LegacySize * scale, ImStrv(text, text_end), wrap_width); }
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#endif
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// [Internal] Don't use!
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