mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-04 04:00:07 +00:00
Examples: SDL: Extracted into imgui_impl_sdl.*, reused imgui_impl_opengl* files.
This commit is contained in:
parent
42c32bf00c
commit
ef521d1e0b
10 changed files with 82 additions and 676 deletions
|
|
@ -7,7 +7,8 @@
|
|||
// See imgui_impl_sdl.cpp for details.
|
||||
|
||||
#include "imgui.h"
|
||||
#include "imgui_impl_sdl_gl2.h"
|
||||
#include "../imgui_impl_sdl2.h"
|
||||
#include "../imgui_impl_opengl2.h"
|
||||
#include <stdio.h>
|
||||
#include <SDL.h>
|
||||
#include <SDL_opengl.h>
|
||||
|
|
@ -36,7 +37,8 @@ int main(int, char**)
|
|||
// Setup ImGui binding
|
||||
ImGui::CreateContext();
|
||||
ImGuiIO& io = ImGui::GetIO(); (void)io;
|
||||
ImGui_ImplSdlGL2_Init(window);
|
||||
ImGui_ImplSDL2_Init(window);
|
||||
ImGui_ImplOpenGL2_Init();
|
||||
//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
|
||||
|
||||
// Setup style
|
||||
|
|
@ -73,11 +75,12 @@ int main(int, char**)
|
|||
SDL_Event event;
|
||||
while (SDL_PollEvent(&event))
|
||||
{
|
||||
ImGui_ImplSdlGL2_ProcessEvent(&event);
|
||||
ImGui_ImplSDL2_ProcessEvent(&event);
|
||||
if (event.type == SDL_QUIT)
|
||||
done = true;
|
||||
}
|
||||
ImGui_ImplSdlGL2_NewFrame(window);
|
||||
ImGui_ImplOpenGL2_NewFrame();
|
||||
ImGui_ImplSDL2_NewFrame(window);
|
||||
|
||||
// 1. Show a simple window.
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets automatically appears in a window called "Debug".
|
||||
|
|
@ -122,12 +125,13 @@ int main(int, char**)
|
|||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
//glUseProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
|
||||
ImGui::Render();
|
||||
ImGui_ImplSdlGL2_RenderDrawData(ImGui::GetDrawData());
|
||||
ImGui_ImplOpenGL2_RenderDrawData(ImGui::GetDrawData());
|
||||
SDL_GL_SwapWindow(window);
|
||||
}
|
||||
|
||||
// Cleanup
|
||||
ImGui_ImplSdlGL2_Shutdown();
|
||||
ImGui_ImplOpenGL2_Shutdown();
|
||||
ImGui_ImplSDL2_Shutdown();
|
||||
ImGui::DestroyContext();
|
||||
|
||||
SDL_GL_DeleteContext(glcontext);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue