diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index cc3b5201e..6b80d19d1 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -6990,7 +6990,7 @@ void ImGui::TreePop() window->DC.TreeDepth--; ImU32 tree_depth_mask = (1 << window->DC.TreeDepth); - if (window->DC.TreeHasStackDataDepthMask & tree_depth_mask) // Only set during request + if (window->DC.TreeHasStackDataDepthMask & tree_depth_mask) { const ImGuiTreeNodeStackData* data = &g.TreeNodeStack.Data[g.TreeNodeStack.Size - 1]; IM_ASSERT(data->ID == window->IDStack.back()); @@ -7006,6 +7006,7 @@ void ImGui::TreePop() g.TreeNodeStack.pop_back(); window->DC.TreeHasStackDataDepthMask &= ~tree_depth_mask; + window->DC.TreeRecordsClippedNodesY2Mask &= ~tree_depth_mask; } IM_ASSERT(window->IDStack.Size > 1); // There should always be 1 element in the IDStack (pushed during window creation). If this triggers you called TreePop/PopID too much.