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Error Handling: Fixed bugs recovering from within a table that created a child window, and from nested child windows. (#1651)

This commit is contained in:
ocornut 2024-12-20 14:28:04 +01:00
parent fd93229770
commit eed9502795
3 changed files with 22 additions and 11 deletions

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@ -2045,9 +2045,9 @@ struct ImGuiContext
int FrameCount;
int FrameCountEnded;
int FrameCountRendered;
ImGuiID WithinEndChildID; // Set within EndChild()
bool WithinFrameScope; // Set by NewFrame(), cleared by EndFrame()
bool WithinFrameScopeWithImplicitWindow; // Set by NewFrame(), cleared by EndFrame() when the implicit debug window has been pushed
bool WithinEndChild; // Set within EndChild()
bool GcCompactAll; // Request full GC
bool TestEngineHookItems; // Will call test engine hooks: ImGuiTestEngineHook_ItemAdd(), ImGuiTestEngineHook_ItemInfo(), ImGuiTestEngineHook_Log()
void* TestEngine; // Test engine user data