mirror of
https://github.com/ocornut/imgui.git
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Merge branch 'master' into examples-win32-opengl
This commit is contained in:
commit
ee572195b2
4 changed files with 188 additions and 13 deletions
188
.github/workflows/build.yml
vendored
188
.github/workflows/build.yml
vendored
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@ -16,13 +16,21 @@ on:
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- requested
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jobs:
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Windows:
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Build-Windows:
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runs-on: windows-2025
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name: Build - Windows
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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env:
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VS_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\
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MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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# The VulkanSDK libs for Windows is manually generated using build_windows_vulkan_libs.ps1 + attached to issue #8925.
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# (we have a .yml workflow in commit history if it becomes ever useful to create this on CI too)
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@ -257,10 +265,18 @@ jobs:
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shell: cmd
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run: '"%MSBUILD_PATH%\MSBuild.exe" examples/example_win32_directx12/example_win32_directx12.vcxproj /p:Platform=x64 /p:Configuration=Release'
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Linux:
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Build-Linux:
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runs-on: ubuntu-latest
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name: Build - Linux
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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- name: Install Dependencies
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run: |
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@ -474,10 +490,18 @@ jobs:
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- name: Build with IMGUI_IMPL_VULKAN_NO_PROTOTYPES
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run: g++ -c -I. -std=c++11 -DIMGUI_IMPL_VULKAN_NO_PROTOTYPES=1 backends/imgui_impl_vulkan.cpp
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MacOS:
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Build-MacOS:
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runs-on: macos-latest
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name: Build - MacOS
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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- name: Install Dependencies
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run: |
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@ -548,20 +572,24 @@ jobs:
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- name: Build example_apple_opengl2
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run: xcodebuild -project examples/example_apple_opengl2/example_apple_opengl2.xcodeproj -target example_osx_opengl2
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iOS:
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Build-iOS:
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runs-on: macos-14
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name: Build - iOS
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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- name: Build example_apple_metal
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run: |
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# Code signing is required, but we disable it because it is irrelevant for CI builds.
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xcodebuild -project examples/example_apple_metal/example_apple_metal.xcodeproj -target example_apple_metal_ios CODE_SIGN_IDENTITY="" CODE_SIGNING_REQUIRED=NO CODE_SIGNING_ALLOWED=NO
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Emscripten:
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Build-Emscripten:
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runs-on: ubuntu-latest
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name: Build - Emscripten
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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- name: Install Dependencies
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run: |
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@ -599,12 +627,148 @@ jobs:
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emcmake cmake -B build -DCMAKE_BUILD_TYPE=Release examples/example_glfw_wgpu
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cmake --build build
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Android:
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Build-Android:
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runs-on: ubuntu-latest
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name: Build - Android
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steps:
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- uses: actions/checkout@v4
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- uses: actions/checkout@v5
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- name: Build example_android_opengl3
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run: |
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cd examples/example_android_opengl3/android
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gradle assembleDebug --stacktrace
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Test-Windows:
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runs-on: windows-2025
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name: Test - Windows
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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env:
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MSBUILD_PATH: C:\Program Files\Microsoft Visual Studio\2022\Enterprise\MSBuild\Current\Bin\
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steps:
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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- uses: actions/checkout@v5
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continue-on-error: true
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with:
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fetch-depth: 1
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repository: ocornut/imgui_test_engine
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path: ${{ github.workspace }}/imgui_test_engine
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submodules: true
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- name: Fix Tests Projects
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shell: powershell
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working-directory: ${{ github.workspace }}/imgui_test_engine
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run: |
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# WARNING: This will need updating if toolset/sdk change in project files!
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gci -recurse -filter "*.vcxproj" | ForEach-Object {
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# Fix SDK and toolset for most samples.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v110</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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# Fix SDK and toolset for samples that require newer SDK/toolset. At the moment it is only dx12.
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(Get-Content $_.FullName) -Replace "<PlatformToolset>v140</PlatformToolset>","<PlatformToolset>v142</PlatformToolset>" | Set-Content -Path $_.FullName
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(Get-Content $_.FullName) -Replace "<WindowsTargetPlatformVersion>10.0.14393.0</WindowsTargetPlatformVersion>","<WindowsTargetPlatformVersion>10.0.20348.0</WindowsTargetPlatformVersion>" | Set-Content -Path $_.FullName
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}
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- name: Build Tests
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shell: cmd
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: '"%MSBUILD_PATH%\MSBuild.exe" imgui_test_suite.vcxproj /p:Platform=x64 /p:Configuration=Release /p:ClFlags=/WX -maxcpucount:%NUMBER_OF_PROCESSORS%'
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- name: Run Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 tests
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- name: Check for Docking
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id: check_docking
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shell: bash
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working-directory: ${{ github.workspace }}/imgui
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run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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- name: Run Viewport Tests
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if: steps.check_docking.outputs.has_dock == 'true'
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: Release/imgui_test_suite.exe -nogui -nopause -v2 -ve4 -viewport-mock viewport
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Test-Linux:
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runs-on: ubuntu-latest
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name: Test - Linux
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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- uses: actions/checkout@v5
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with:
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fetch-depth: 1
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repository: ocornut/imgui_test_engine
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path: ${{ github.workspace }}/imgui_test_engine
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submodules: true
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- name: Build Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: make -j$(nproc)
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- name: Run Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
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- name: Check for Docking
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id: check_docking
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working-directory: ${{ github.workspace }}/imgui
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run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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- name: Run Viewport Tests
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if: steps.check_docking.outputs.has_dock == 'true'
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
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Test-MacOS:
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runs-on: macos-latest
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name: Test - MacOS
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defaults:
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run:
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working-directory: ${{ github.workspace }}/imgui
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steps:
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- uses: actions/checkout@v5
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with:
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path: ${{ github.workspace }}/imgui
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- uses: actions/checkout@v5
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with:
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fetch-depth: 1
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repository: ocornut/imgui_test_engine
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path: ${{ github.workspace }}/imgui_test_engine
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submodules: true
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- name: Build Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: make -j$(nproc)
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- name: Run Tests
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 tests
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- name: Check for Docking
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id: check_docking
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working-directory: ${{ github.workspace }}/imgui
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run: echo "has_dock=$(grep -q "#define IMGUI_HAS_DOCK" imgui.h && echo true || echo false)" >> $GITHUB_OUTPUT
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- name: Run Viewport Tests
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if: steps.check_docking.outputs.has_dock == 'true'
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working-directory: ${{ github.workspace }}/imgui_test_engine/imgui_test_suite
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run: ./imgui_test_suite -nogui -nopause -v2 -ve4 -viewport-mock viewport
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@ -119,6 +119,7 @@ Other Changes:
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Note that IsItemDeactivatedAfterEdit() was not affected, only IsItemEdited).
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- Misc: standardized casing of keyboard mods in comments and demo, showing
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as e.g. "Ctrl" instead of "CTRL".
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- CI: Added Dear ImGui Test Suite to CI builds. [@rokups]
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- Drag and Drop:
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- Added ImGuiDragDropFlags_AcceptDrawAsHovered to make accepting item render
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as hovered, which can allow using e.g. Button() as drop target. (#8632)
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@ -174,6 +175,7 @@ Other Changes:
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during surface resize. (#8381)
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- SDL2+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
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- SDL3+WebGPU: added new example (Emscripten + native Dawn/WGPU). (#8381) [@brutpitt]
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- Win32+OpenGL3: enable DPI awareness. (#9083)
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-----------------------------------------------------------------------
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@ -148,17 +148,23 @@
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</Link>
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</ItemDefinitionGroup>
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<ItemGroup>
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<ClInclude Include="..\..\backends\imgui_impl_null.h" />
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<ClInclude Include="..\..\imconfig.h" />
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<ClInclude Include="..\..\imgui.h" />
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<ClInclude Include="..\..\imgui_internal.h" />
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\backends\imgui_impl_null.cpp">
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</ExcludedFromBuild>
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<ExcludedFromBuild Condition="'$(Configuration)|$(Platform)'=='Release|x64'">true</ExcludedFromBuild>
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</ClCompile>
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<ClCompile Include="..\..\imgui.cpp" />
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<ClCompile Include="..\..\imgui_demo.cpp" />
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<ClCompile Include="..\..\imgui_draw.cpp" />
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<ClCompile Include="..\..\imgui_tables.cpp" />
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<ClCompile Include="..\..\imgui_widgets.cpp" />
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<ClCompile Include="..\..\backends\imgui_impl_null.cpp" />
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<ClCompile Include="main.cpp" />
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</ItemGroup>
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<ItemGroup>
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@ -18,6 +18,9 @@
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<ClInclude Include="..\..\imgui_internal.h">
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<Filter>imgui</Filter>
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</ClInclude>
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<ClInclude Include="..\..\backends\imgui_impl_null.h">
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<Filter>sources</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\..\imgui.cpp">
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|
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