mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-14 00:34:18 +00:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_vulkan.cpp
This commit is contained in:
commit
edef72d497
9 changed files with 187 additions and 139 deletions
|
|
@ -28,6 +28,7 @@
|
|||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
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||||
// 2024-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
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||||
// 2024-12-11: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222)
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||||
// 2024-11-27: Vulkan: Make user-provided descriptor pool optional. As a convenience, when setting init_info->DescriptorPoolSize the backend will create one itself. (#8172, #4867)
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||||
// 2024-10-07: Vulkan: Changed default texture sampler to Clamp instead of Repeat/Wrap.
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||||
// 2024-10-07: Vulkan: Expose selected render state in ImGui_ImplVulkan_RenderState, which you can access in 'void* platform_io.Renderer_RenderState' during draw callbacks.
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@ -1475,6 +1476,10 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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|||
|
||||
// Create Swapchain
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||||
{
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||||
VkSurfaceCapabilitiesKHR cap;
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||||
err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
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check_vk_result(err);
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||||
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||||
VkSwapchainCreateInfoKHR info = {};
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info.sType = VK_STRUCTURE_TYPE_SWAPCHAIN_CREATE_INFO_KHR;
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info.surface = wd->Surface;
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@ -1484,19 +1489,15 @@ void ImGui_ImplVulkanH_CreateWindowSwapChain(VkPhysicalDevice physical_device, V
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info.imageArrayLayers = 1;
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info.imageUsage = VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT;
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info.imageSharingMode = VK_SHARING_MODE_EXCLUSIVE; // Assume that graphics family == present family
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info.preTransform = VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR;
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info.preTransform = (cap.supportedTransforms & VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR) ? VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR : cap.currentTransform;
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info.compositeAlpha = VK_COMPOSITE_ALPHA_OPAQUE_BIT_KHR;
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info.presentMode = wd->PresentMode;
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info.clipped = VK_TRUE;
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||||
info.oldSwapchain = old_swapchain;
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||||
VkSurfaceCapabilitiesKHR cap;
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err = vkGetPhysicalDeviceSurfaceCapabilitiesKHR(physical_device, wd->Surface, &cap);
|
||||
check_vk_result(err);
|
||||
if (info.minImageCount < cap.minImageCount)
|
||||
info.minImageCount = cap.minImageCount;
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||||
else if (cap.maxImageCount != 0 && info.minImageCount > cap.maxImageCount)
|
||||
info.minImageCount = cap.maxImageCount;
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||||
|
||||
if (cap.currentExtent.width == 0xffffffff)
|
||||
{
|
||||
info.imageExtent.width = wd->Width = w;
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||||
|
|
|
|||
|
|
@ -35,10 +35,33 @@ HOW TO UPDATE?
|
|||
and API updates have been a little more frequent lately. They are documented below and in imgui.cpp and should not affect all users.
|
||||
- Please report any issue!
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.7 WIP (In Progress)
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||||
-----------------------------------------------------------------------
|
||||
|
||||
Breaking changes:
|
||||
|
||||
Other changes:
|
||||
|
||||
- InputText: Fixed a bug where character replacements performed from a callback
|
||||
were not applied when pasting from clipbard. (#8229)
|
||||
- InputText: Fixed issue when activating a ReadOnly field when the underlying
|
||||
value is being modified. (#8242)
|
||||
- Drags: Added ImGuiSliderFlags_NoSpeedTweaks flag to disable keyboard
|
||||
modifiers altering the tweak speed. Useful if you want to alter tweak speed
|
||||
yourself based on your own logic. (#8223)
|
||||
- Nav: Fixed an issue where Alt key would clear current active item on
|
||||
windows with the ImGuiWindowFlags_NoNavInputs flag. (#8231)
|
||||
- Backends: Vulkan: Fixed setting VkSwapchainCreateInfoKHR::preTransform for
|
||||
platforms not supporting VK_SURFACE_TRANSFORM_IDENTITY_BIT_KHR. (#8222) [@Zer0xFF]
|
||||
|
||||
|
||||
-----------------------------------------------------------------------
|
||||
VERSION 1.91.6 (Released 2024-12-11)
|
||||
-----------------------------------------------------------------------
|
||||
|
||||
Decorated log and release notes: https://github.com/ocornut/imgui/releases/tag/v1.91.6
|
||||
|
||||
Breaking changes:
|
||||
|
||||
- Backends: DX12: Changed ImGui_ImplDX12_Init() signature to take a
|
||||
|
|
|
|||
31
imgui.cpp
31
imgui.cpp
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|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (main code and documentation)
|
||||
|
||||
// Help:
|
||||
|
|
@ -3999,6 +3999,7 @@ ImGuiContext::ImGuiContext(ImFontAtlas* shared_font_atlas)
|
|||
ActiveIdPreviousFrameIsAlive = false;
|
||||
ActiveIdPreviousFrameHasBeenEditedBefore = false;
|
||||
ActiveIdPreviousFrameWindow = NULL;
|
||||
memset(&ActiveIdValueOnActivation, 0, sizeof(ActiveIdValueOnActivation));
|
||||
LastActiveId = 0;
|
||||
LastActiveIdTimer = 0.0f;
|
||||
|
||||
|
|
@ -4456,7 +4457,7 @@ void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
|
|||
|
||||
// This could be written in a more general way (e.g associate a hook to ActiveId),
|
||||
// but since this is currently quite an exception we'll leave it as is.
|
||||
// One common scenario leading to this is: pressing Key ->NavMoveRequestApplyResult() -> ClearActiveId()
|
||||
// One common scenario leading to this is: pressing Key ->NavMoveRequestApplyResult() -> ClearActiveID()
|
||||
if (g.InputTextState.ID == g.ActiveId)
|
||||
InputTextDeactivateHook(g.ActiveId);
|
||||
}
|
||||
|
|
@ -7880,9 +7881,12 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
{
|
||||
IM_ASSERT(window->IDStack.Size == 1);
|
||||
window->IDStack.Size = 0; // As window->IDStack[0] == window->ID here, make sure TestEngine doesn't erroneously see window as parent of itself.
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
|
||||
IMGUI_TEST_ENGINE_ITEM_ADD(window->ID, window->Rect(), NULL);
|
||||
IMGUI_TEST_ENGINE_ITEM_INFO(window->ID, window->Name, (g.HoveredWindow == window) ? ImGuiItemStatusFlags_HoveredRect : 0);
|
||||
window->IDStack.Size = 1;
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
|
||||
}
|
||||
#endif
|
||||
|
||||
|
|
@ -8189,7 +8193,11 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
// [Test Engine] Register title bar / tab with MoveId.
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
if (!(window->Flags & ImGuiWindowFlags_NoTitleBar))
|
||||
{
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Menu;
|
||||
IMGUI_TEST_ENGINE_ITEM_ADD(g.LastItemData.ID, g.LastItemData.Rect, &g.LastItemData);
|
||||
window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
else
|
||||
|
|
@ -14328,15 +14336,16 @@ static void ImGui::NavUpdateWindowing()
|
|||
// Keyboard: Press and Release ALT to toggle menu layer
|
||||
const ImGuiKey windowing_toggle_keys[] = { ImGuiKey_LeftAlt, ImGuiKey_RightAlt };
|
||||
bool windowing_toggle_layer_start = false;
|
||||
for (ImGuiKey windowing_toggle_key : windowing_toggle_keys)
|
||||
if (nav_keyboard_active && IsKeyPressed(windowing_toggle_key, 0, ImGuiKeyOwner_NoOwner))
|
||||
{
|
||||
windowing_toggle_layer_start = true;
|
||||
g.NavWindowingToggleLayer = true;
|
||||
g.NavWindowingToggleKey = windowing_toggle_key;
|
||||
g.NavInputSource = ImGuiInputSource_Keyboard;
|
||||
break;
|
||||
}
|
||||
if (g.NavWindow != NULL && !(g.NavWindow->Flags & ImGuiWindowFlags_NoNavInputs))
|
||||
for (ImGuiKey windowing_toggle_key : windowing_toggle_keys)
|
||||
if (nav_keyboard_active && IsKeyPressed(windowing_toggle_key, 0, ImGuiKeyOwner_NoOwner))
|
||||
{
|
||||
windowing_toggle_layer_start = true;
|
||||
g.NavWindowingToggleLayer = true;
|
||||
g.NavWindowingToggleKey = windowing_toggle_key;
|
||||
g.NavInputSource = ImGuiInputSource_Keyboard;
|
||||
break;
|
||||
}
|
||||
if (g.NavWindowingToggleLayer && g.NavInputSource == ImGuiInputSource_Keyboard)
|
||||
{
|
||||
// We cancel toggling nav layer when any text has been typed (generally while holding Alt). (See #370)
|
||||
|
|
|
|||
10
imgui.h
10
imgui.h
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (headers)
|
||||
|
||||
// Help:
|
||||
|
|
@ -28,8 +28,8 @@
|
|||
|
||||
// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
||||
#define IMGUI_VERSION "1.91.6"
|
||||
#define IMGUI_VERSION_NUM 19160
|
||||
#define IMGUI_VERSION "1.91.7 WIP"
|
||||
#define IMGUI_VERSION_NUM 19162
|
||||
#define IMGUI_HAS_TABLE
|
||||
#define IMGUI_HAS_VIEWPORT // Viewport WIP branch
|
||||
#define IMGUI_HAS_DOCK // Docking WIP branch
|
||||
|
|
@ -700,6 +700,7 @@ namespace ImGui
|
|||
|
||||
// Widgets: List Boxes
|
||||
// - This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
|
||||
// - If you don't need a label you can probably simply use BeginChild() with the ImGuiChildFlags_FrameStyle flag for the same result.
|
||||
// - You can submit contents and manage your selection state however you want it, by creating e.g. Selectable() or any other items.
|
||||
// - The simplified/old ListBox() api are helpers over BeginListBox()/EndListBox() which are kept available for convenience purpose. This is analoguous to how Combos are created.
|
||||
// - Choose frame width: size.x > 0.0f: custom / size.x < 0.0f or -FLT_MIN: right-align / size.x = 0.0f (default): use current ItemWidth
|
||||
|
|
@ -1864,6 +1865,7 @@ enum ImGuiSliderFlags_
|
|||
ImGuiSliderFlags_WrapAround = 1 << 8, // Enable wrapping around from max to min and from min to max. Only supported by DragXXX() functions for now.
|
||||
ImGuiSliderFlags_ClampOnInput = 1 << 9, // Clamp value to min/max bounds when input manually with CTRL+Click. By default CTRL+Click allows going out of bounds.
|
||||
ImGuiSliderFlags_ClampZeroRange = 1 << 10, // Clamp even if min==max==0.0f. Otherwise due to legacy reason DragXXX functions don't clamp with those values. When your clamping limits are dynamic you almost always want to use it.
|
||||
ImGuiSliderFlags_NoSpeedTweaks = 1 << 11, // Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.
|
||||
ImGuiSliderFlags_AlwaysClamp = ImGuiSliderFlags_ClampOnInput | ImGuiSliderFlags_ClampZeroRange,
|
||||
ImGuiSliderFlags_InvalidMask_ = 0x7000000F, // [Internal] We treat using those bits as being potentially a 'float power' argument from the previous API that has got miscast to this enum, and will trigger an assert if needed.
|
||||
};
|
||||
|
|
@ -3359,7 +3361,7 @@ struct ImFontConfig
|
|||
unsigned int FontBuilderFlags; // 0 // Settings for custom font builder. THIS IS BUILDER IMPLEMENTATION DEPENDENT. Leave as zero if unsure.
|
||||
float RasterizerMultiply; // 1.0f // Linearly brighten (>1.0f) or darken (<1.0f) font output. Brightening small fonts may be a good workaround to make them more readable. This is a silly thing we may remove in the future.
|
||||
float RasterizerDensity; // 1.0f // DPI scale for rasterization, not altering other font metrics: make it easy to swap between e.g. a 100% and a 400% fonts for a zooming display. IMPORTANT: If you increase this it is expected that you increase font scale accordingly, otherwise quality may look lowered.
|
||||
ImWchar EllipsisChar; // -1 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
|
||||
ImWchar EllipsisChar; // 0 // Explicitly specify unicode codepoint of ellipsis character. When fonts are being merged first specified ellipsis will be used.
|
||||
|
||||
// [Internal]
|
||||
char Name[40]; // Name (strictly to ease debugging)
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (demo code)
|
||||
|
||||
// Help:
|
||||
|
|
@ -2370,6 +2370,8 @@ static void ShowDemoWindowWidgets(ImGuiDemoWindowData* demo_data)
|
|||
ImGui::SameLine(); HelpMarker("Disable rounding underlying value to match precision of the format string (e.g. %.3f values are rounded to those 3 digits).");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoInput", &flags, ImGuiSliderFlags_NoInput);
|
||||
ImGui::SameLine(); HelpMarker("Disable CTRL+Click or Enter key allowing to input text directly into the widget.");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_NoSpeedTweaks", &flags, ImGuiSliderFlags_NoSpeedTweaks);
|
||||
ImGui::SameLine(); HelpMarker("Disable keyboard modifiers altering tweak speed. Useful if you want to alter tweak speed yourself based on your own logic.");
|
||||
ImGui::CheckboxFlags("ImGuiSliderFlags_WrapAround", &flags, ImGuiSliderFlags_WrapAround);
|
||||
ImGui::SameLine(); HelpMarker("Enable wrapping around from max to min and from min to max (only supported by DragXXX() functions)");
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (drawing and font code)
|
||||
|
||||
/*
|
||||
|
|
@ -2383,7 +2383,7 @@ ImFontConfig::ImFontConfig()
|
|||
GlyphMaxAdvanceX = FLT_MAX;
|
||||
RasterizerMultiply = 1.0f;
|
||||
RasterizerDensity = 1.0f;
|
||||
EllipsisChar = (ImWchar)-1;
|
||||
EllipsisChar = 0;
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
|
|
@ -2570,9 +2570,6 @@ ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
|||
// - We may support it better later and remove this rounding.
|
||||
new_font_cfg.SizePixels = ImTrunc(new_font_cfg.SizePixels);
|
||||
|
||||
if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
|
||||
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
|
||||
|
||||
// Pointers to ConfigData and BuilderData are otherwise dangling
|
||||
ImFontAtlasUpdateConfigDataPointers(this);
|
||||
|
||||
|
|
@ -3641,8 +3638,8 @@ ImFont::ImFont()
|
|||
{
|
||||
FontSize = 0.0f;
|
||||
FallbackAdvanceX = 0.0f;
|
||||
FallbackChar = (ImWchar)-1;
|
||||
EllipsisChar = (ImWchar)-1;
|
||||
FallbackChar = 0;
|
||||
EllipsisChar = 0;
|
||||
EllipsisWidth = EllipsisCharStep = 0.0f;
|
||||
EllipsisCharCount = 0;
|
||||
FallbackGlyph = NULL;
|
||||
|
|
@ -3681,7 +3678,7 @@ static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_cha
|
|||
for (int n = 0; n < candidate_chars_count; n++)
|
||||
if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
|
||||
return candidate_chars[n];
|
||||
return (ImWchar)-1;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void ImFont::BuildLookupTable()
|
||||
|
|
@ -3748,17 +3745,17 @@ void ImFont::BuildLookupTable()
|
|||
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
|
||||
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
|
||||
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
|
||||
const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
|
||||
const ImWchar ellipsis_chars[] = { ConfigData->EllipsisChar, (ImWchar)0x2026, (ImWchar)0x0085 };
|
||||
const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
|
||||
if (EllipsisChar == (ImWchar)-1)
|
||||
if (EllipsisChar == 0)
|
||||
EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
|
||||
const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
|
||||
if (EllipsisChar != (ImWchar)-1)
|
||||
if (EllipsisChar != 0)
|
||||
{
|
||||
EllipsisCharCount = 1;
|
||||
EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
|
||||
}
|
||||
else if (dot_char != (ImWchar)-1)
|
||||
else if (dot_char != 0)
|
||||
{
|
||||
const ImFontGlyph* glyph = FindGlyph(dot_char);
|
||||
EllipsisChar = dot_char;
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (internal structures/api)
|
||||
|
||||
// You may use this file to debug, understand or extend Dear ImGui features but we don't provide any guarantee of forward compatibility.
|
||||
|
|
@ -1132,8 +1132,10 @@ struct IMGUI_API ImGuiInputTextState
|
|||
{
|
||||
ImGuiContext* Ctx; // parent UI context (needs to be set explicitly by parent).
|
||||
ImStbTexteditState* Stb; // State for stb_textedit.h
|
||||
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
|
||||
ImGuiID ID; // widget id owning the text state
|
||||
int TextLen; // UTF-8 length of the string in TextA (in bytes)
|
||||
const char* TextSrc; // == TextA.Data unless read-only, in which case == buf passed to InputText(). Field only set and valid _inside_ the call InputText() call.
|
||||
ImVector<char> TextA; // main UTF8 buffer. TextA.Size is a buffer size! Should always be >= buf_size passed by user (and of course >= CurLenA + 1).
|
||||
ImVector<char> TextToRevertTo; // value to revert to when pressing Escape = backup of end-user buffer at the time of focus (in UTF-8, unaltered)
|
||||
ImVector<char> CallbackTextBackup; // temporary storage for callback to support automatic reconcile of undo-stack
|
||||
|
|
@ -1143,9 +1145,8 @@ struct IMGUI_API ImGuiInputTextState
|
|||
bool CursorFollow; // set when we want scrolling to follow the current cursor position (not always!)
|
||||
bool SelectedAllMouseLock; // after a double-click to select all, we ignore further mouse drags to update selection
|
||||
bool Edited; // edited this frame
|
||||
ImGuiInputTextFlags Flags; // copy of InputText() flags. may be used to check if e.g. ImGuiInputTextFlags_Password is set.
|
||||
bool ReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
|
||||
int ReloadSelectionStart; // POSITIONS ARE IN IMWCHAR units *NOT* UTF-8 this is why this is not exposed yet.
|
||||
bool WantReloadUserBuf; // force a reload of user buf so it may be modified externally. may be automatic in future version.
|
||||
int ReloadSelectionStart;
|
||||
int ReloadSelectionEnd;
|
||||
|
||||
ImGuiInputTextState();
|
||||
|
|
@ -2304,6 +2305,7 @@ struct ImGuiContext
|
|||
bool ActiveIdPreviousFrameIsAlive;
|
||||
bool ActiveIdPreviousFrameHasBeenEditedBefore;
|
||||
ImGuiWindow* ActiveIdPreviousFrameWindow;
|
||||
ImGuiDataTypeStorage ActiveIdValueOnActivation; // Backup of initial value at the time of activation. ONLY SET BY SPECIFIC WIDGETS: DragXXX and SliderXXX.
|
||||
ImGuiID LastActiveId; // Store the last non-zero ActiveId, useful for animation.
|
||||
float LastActiveIdTimer; // Store the last non-zero ActiveId timer since the beginning of activation, useful for animation.
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (tables and columns code)
|
||||
|
||||
/*
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
// dear imgui, v1.91.6
|
||||
// dear imgui, v1.91.7 WIP
|
||||
// (widgets code)
|
||||
|
||||
/*
|
||||
|
|
@ -2440,9 +2440,9 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
|
|||
if (g.ActiveIdSource == ImGuiInputSource_Mouse && IsMousePosValid() && IsMouseDragPastThreshold(0, g.IO.MouseDragThreshold * DRAG_MOUSE_THRESHOLD_FACTOR))
|
||||
{
|
||||
adjust_delta = g.IO.MouseDelta[axis];
|
||||
if (g.IO.KeyAlt)
|
||||
if (g.IO.KeyAlt && !(flags & ImGuiSliderFlags_NoSpeedTweaks))
|
||||
adjust_delta *= 1.0f / 100.0f;
|
||||
if (g.IO.KeyShift)
|
||||
if (g.IO.KeyShift && !(flags & ImGuiSliderFlags_NoSpeedTweaks))
|
||||
adjust_delta *= 10.0f;
|
||||
}
|
||||
else if (g.ActiveIdSource == ImGuiInputSource_Keyboard || g.ActiveIdSource == ImGuiInputSource_Gamepad)
|
||||
|
|
@ -2450,7 +2450,7 @@ bool ImGui::DragBehaviorT(ImGuiDataType data_type, TYPE* v, float v_speed, const
|
|||
const int decimal_precision = is_floating_point ? ImParseFormatPrecision(format, 3) : 0;
|
||||
const bool tweak_slow = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakSlow : ImGuiKey_NavKeyboardTweakSlow);
|
||||
const bool tweak_fast = IsKeyDown((g.NavInputSource == ImGuiInputSource_Gamepad) ? ImGuiKey_NavGamepadTweakFast : ImGuiKey_NavKeyboardTweakFast);
|
||||
const float tweak_factor = tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f;
|
||||
const float tweak_factor = (flags & ImGuiSliderFlags_NoSpeedTweaks) ? 1.0f : tweak_slow ? 1.0f / 10.0f : tweak_fast ? 10.0f : 1.0f;
|
||||
adjust_delta = GetNavTweakPressedAmount(axis) * tweak_factor;
|
||||
v_speed = ImMax(v_speed, GetMinimumStepAtDecimalPrecision(decimal_precision));
|
||||
}
|
||||
|
|
@ -2638,6 +2638,10 @@ bool ImGui::DragScalar(const char* label, ImGuiDataType data_type, void* p_data,
|
|||
temp_input_is_active = true;
|
||||
}
|
||||
|
||||
// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
|
||||
if (make_active)
|
||||
memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
|
||||
|
||||
if (make_active && !temp_input_is_active)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
|
|
@ -3228,6 +3232,10 @@ bool ImGui::SliderScalar(const char* label, ImGuiDataType data_type, void* p_dat
|
|||
if ((clicked && g.IO.KeyCtrl) || (g.NavActivateId == id && (g.NavActivateFlags & ImGuiActivateFlags_PreferInput)))
|
||||
temp_input_is_active = true;
|
||||
|
||||
// Store initial value (not used by main lib but available as a convenience but some mods e.g. to revert)
|
||||
if (make_active)
|
||||
memcpy(&g.ActiveIdValueOnActivation, p_data, DataTypeGetInfo(data_type)->Size);
|
||||
|
||||
if (make_active && !temp_input_is_active)
|
||||
{
|
||||
SetActiveID(id, window);
|
||||
|
|
@ -3936,12 +3944,12 @@ static ImVec2 InputTextCalcTextSize(ImGuiContext* ctx, const char* text_begin, c
|
|||
namespace ImStb
|
||||
{
|
||||
static int STB_TEXTEDIT_STRINGLEN(const ImGuiInputTextState* obj) { return obj->TextLen; }
|
||||
static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->TextLen); return obj->TextA[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextA.Data + line_start_idx + char_idx, obj->TextA.Data + obj->TextLen); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
|
||||
static char STB_TEXTEDIT_GETCHAR(const ImGuiInputTextState* obj, int idx) { IM_ASSERT(idx <= obj->TextLen); return obj->TextSrc[idx]; }
|
||||
static float STB_TEXTEDIT_GETWIDTH(ImGuiInputTextState* obj, int line_start_idx, int char_idx) { unsigned int c; ImTextCharFromUtf8(&c, obj->TextSrc + line_start_idx + char_idx, obj->TextSrc + obj->TextLen); if ((ImWchar)c == '\n') return IMSTB_TEXTEDIT_GETWIDTH_NEWLINE; ImGuiContext& g = *obj->Ctx; return g.Font->GetCharAdvance((ImWchar)c) * g.FontScale; }
|
||||
static char STB_TEXTEDIT_NEWLINE = '\n';
|
||||
static void STB_TEXTEDIT_LAYOUTROW(StbTexteditRow* r, ImGuiInputTextState* obj, int line_start_idx)
|
||||
{
|
||||
const char* text = obj->TextA.Data;
|
||||
const char* text = obj->TextSrc;
|
||||
const char* text_remaining = NULL;
|
||||
const ImVec2 size = InputTextCalcTextSize(obj->Ctx, text + line_start_idx, text + obj->TextLen, &text_remaining, NULL, true);
|
||||
r->x0 = 0.0f;
|
||||
|
|
@ -3960,15 +3968,15 @@ static int IMSTB_TEXTEDIT_GETNEXTCHARINDEX_IMPL(ImGuiInputTextState* obj, int id
|
|||
if (idx >= obj->TextLen)
|
||||
return obj->TextLen + 1;
|
||||
unsigned int c;
|
||||
return idx + ImTextCharFromUtf8(&c, obj->TextA.Data + idx, obj->TextA.Data + obj->TextLen);
|
||||
return idx + ImTextCharFromUtf8(&c, obj->TextSrc + idx, obj->TextSrc + obj->TextLen);
|
||||
}
|
||||
|
||||
static int IMSTB_TEXTEDIT_GETPREVCHARINDEX_IMPL(ImGuiInputTextState* obj, int idx)
|
||||
{
|
||||
if (idx <= 0)
|
||||
return -1;
|
||||
const char* p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, obj->TextA.Data + idx);
|
||||
return (int)(p - obj->TextA.Data);
|
||||
const char* p = ImTextFindPreviousUtf8Codepoint(obj->TextSrc, obj->TextSrc + idx);
|
||||
return (int)(p - obj->TextSrc);
|
||||
}
|
||||
|
||||
static bool ImCharIsSeparatorW(unsigned int c)
|
||||
|
|
@ -3991,10 +3999,10 @@ static int is_word_boundary_from_right(ImGuiInputTextState* obj, int idx)
|
|||
if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
|
||||
return 0;
|
||||
|
||||
const char* curr_p = obj->TextA.Data + idx;
|
||||
const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, curr_p);
|
||||
unsigned int curr_c; ImTextCharFromUtf8(&curr_c, curr_p, obj->TextA.Data + obj->TextLen);
|
||||
unsigned int prev_c; ImTextCharFromUtf8(&prev_c, prev_p, obj->TextA.Data + obj->TextLen);
|
||||
const char* curr_p = obj->TextSrc + idx;
|
||||
const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextSrc, curr_p);
|
||||
unsigned int curr_c; ImTextCharFromUtf8(&curr_c, curr_p, obj->TextSrc + obj->TextLen);
|
||||
unsigned int prev_c; ImTextCharFromUtf8(&prev_c, prev_p, obj->TextSrc + obj->TextLen);
|
||||
|
||||
bool prev_white = ImCharIsBlankW(prev_c);
|
||||
bool prev_separ = ImCharIsSeparatorW(prev_c);
|
||||
|
|
@ -4007,10 +4015,10 @@ static int is_word_boundary_from_left(ImGuiInputTextState* obj, int idx)
|
|||
if ((obj->Flags & ImGuiInputTextFlags_Password) || idx <= 0)
|
||||
return 0;
|
||||
|
||||
const char* curr_p = obj->TextA.Data + idx;
|
||||
const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextA.Data, curr_p);
|
||||
unsigned int prev_c; ImTextCharFromUtf8(&prev_c, curr_p, obj->TextA.Data + obj->TextLen);
|
||||
unsigned int curr_c; ImTextCharFromUtf8(&curr_c, prev_p, obj->TextA.Data + obj->TextLen);
|
||||
const char* curr_p = obj->TextSrc + idx;
|
||||
const char* prev_p = ImTextFindPreviousUtf8Codepoint(obj->TextSrc, curr_p);
|
||||
unsigned int prev_c; ImTextCharFromUtf8(&prev_c, curr_p, obj->TextSrc + obj->TextLen);
|
||||
unsigned int curr_c; ImTextCharFromUtf8(&curr_c, prev_p, obj->TextSrc + obj->TextLen);
|
||||
|
||||
bool prev_white = ImCharIsBlankW(prev_c);
|
||||
bool prev_separ = ImCharIsSeparatorW(prev_c);
|
||||
|
|
@ -4047,16 +4055,13 @@ static int STB_TEXTEDIT_MOVEWORDRIGHT_IMPL(ImGuiInputTextState* obj, int idx)
|
|||
|
||||
static void STB_TEXTEDIT_DELETECHARS(ImGuiInputTextState* obj, int pos, int n)
|
||||
{
|
||||
// Offset remaining text (+ copy zero terminator)
|
||||
IM_ASSERT(obj->TextSrc == obj->TextA.Data);
|
||||
char* dst = obj->TextA.Data + pos;
|
||||
|
||||
char* src = obj->TextA.Data + pos + n;
|
||||
memmove(dst, src, obj->TextLen - n - pos + 1);
|
||||
obj->Edited = true;
|
||||
obj->TextLen -= n;
|
||||
|
||||
// Offset remaining text (FIXME-OPT: Use memmove)
|
||||
const char* src = obj->TextA.Data + pos + n;
|
||||
while (char c = *src++)
|
||||
*dst++ = c;
|
||||
*dst = '\0';
|
||||
}
|
||||
|
||||
static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const char* new_text, int new_text_len)
|
||||
|
|
@ -4069,11 +4074,13 @@ static bool STB_TEXTEDIT_INSERTCHARS(ImGuiInputTextState* obj, int pos, const ch
|
|||
return false;
|
||||
|
||||
// Grow internal buffer if needed
|
||||
IM_ASSERT(obj->TextSrc == obj->TextA.Data);
|
||||
if (new_text_len + text_len + 1 > obj->TextA.Size)
|
||||
{
|
||||
if (!is_resizable)
|
||||
return false;
|
||||
obj->TextA.resize(text_len + ImClamp(new_text_len, 32, ImMax(256, new_text_len)) + 1);
|
||||
obj->TextSrc = obj->TextA.Data;
|
||||
}
|
||||
|
||||
char* text = obj->TextA.Data;
|
||||
|
|
@ -4171,26 +4178,25 @@ int ImGuiInputTextState::GetCursorPos() const { return Stb->cursor
|
|||
int ImGuiInputTextState::GetSelectionStart() const { return Stb->select_start; }
|
||||
int ImGuiInputTextState::GetSelectionEnd() const { return Stb->select_end; }
|
||||
void ImGuiInputTextState::SelectAll() { Stb->select_start = 0; Stb->cursor = Stb->select_end = TextLen; Stb->has_preferred_x = 0; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { ReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndKeepSelection() { ReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { ReloadUserBuf = true; ReloadSelectionStart = ReloadSelectionEnd = INT_MAX; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndSelectAll() { WantReloadUserBuf = true; ReloadSelectionStart = 0; ReloadSelectionEnd = INT_MAX; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndKeepSelection() { WantReloadUserBuf = true; ReloadSelectionStart = Stb->select_start; ReloadSelectionEnd = Stb->select_end; }
|
||||
void ImGuiInputTextState::ReloadUserBufAndMoveToEnd() { WantReloadUserBuf = true; ReloadSelectionStart = ReloadSelectionEnd = INT_MAX; }
|
||||
|
||||
ImGuiInputTextCallbackData::ImGuiInputTextCallbackData()
|
||||
{
|
||||
memset(this, 0, sizeof(*this));
|
||||
}
|
||||
|
||||
// Public API to manipulate UTF-8 text
|
||||
// We expose UTF-8 to the user (unlike the STB_TEXTEDIT_* functions which are manipulating wchar)
|
||||
// Public API to manipulate UTF-8 text from within a callback.
|
||||
// FIXME: The existence of this rarely exercised code path is a bit of a nuisance.
|
||||
// Historically they existed because STB_TEXTEDIT_INSERTCHARS() etc. worked on our ImWchar
|
||||
// buffer, but nowadays they both work on UTF-8 data. Should aim to merge both.
|
||||
void ImGuiInputTextCallbackData::DeleteChars(int pos, int bytes_count)
|
||||
{
|
||||
IM_ASSERT(pos + bytes_count <= BufTextLen);
|
||||
char* dst = Buf + pos;
|
||||
const char* src = Buf + pos + bytes_count;
|
||||
while (char c = *src++)
|
||||
*dst++ = c;
|
||||
*dst = '\0';
|
||||
memmove(dst, src, BufTextLen - bytes_count - pos + 1);
|
||||
|
||||
if (CursorPos >= pos + bytes_count)
|
||||
CursorPos -= bytes_count;
|
||||
|
|
@ -4215,13 +4221,13 @@ void ImGuiInputTextCallbackData::InsertChars(int pos, const char* new_text, cons
|
|||
if (!is_resizable)
|
||||
return;
|
||||
|
||||
// Contrary to STB_TEXTEDIT_INSERTCHARS() this is working in the UTF8 buffer, hence the mildly similar code (until we remove the U16 buffer altogether!)
|
||||
ImGuiContext& g = *Ctx;
|
||||
ImGuiInputTextState* edit_state = &g.InputTextState;
|
||||
IM_ASSERT(edit_state->ID != 0 && g.ActiveId == edit_state->ID);
|
||||
IM_ASSERT(Buf == edit_state->TextA.Data);
|
||||
int new_buf_size = BufTextLen + ImClamp(new_text_len * 4, 32, ImMax(256, new_text_len)) + 1;
|
||||
edit_state->TextA.resize(new_buf_size + 1);
|
||||
edit_state->TextSrc = edit_state->TextA.Data;
|
||||
Buf = edit_state->TextA.Data;
|
||||
BufSize = edit_state->BufCapacity = new_buf_size;
|
||||
}
|
||||
|
|
@ -4339,26 +4345,23 @@ static bool InputTextFilterCharacter(ImGuiContext* ctx, unsigned int* p_char, Im
|
|||
return true;
|
||||
}
|
||||
|
||||
// Find the shortest single replacement we can make to get the new text from the old text.
|
||||
// Important: needs to be run before TextW is rewritten with the new characters because calling STB_TEXTEDIT_GETCHAR() at the end.
|
||||
// Find the shortest single replacement we can make to get from old_buf to new_buf
|
||||
// Note that this doesn't directly alter state->TextA, state->TextLen. They are expected to be made valid separately.
|
||||
// FIXME: Ideally we should transition toward (1) making InsertChars()/DeleteChars() update undo-stack (2) discourage (and keep reconcile) or obsolete (and remove reconcile) accessing buffer directly.
|
||||
static void InputTextReconcileUndoStateAfterUserCallback(ImGuiInputTextState* state, const char* new_buf_a, int new_length_a)
|
||||
static void InputTextReconcileUndoState(ImGuiInputTextState* state, const char* old_buf, int old_length, const char* new_buf, int new_length)
|
||||
{
|
||||
const char* old_buf = state->CallbackTextBackup.Data;
|
||||
const int old_length = state->CallbackTextBackup.Size - 1;
|
||||
|
||||
const int shorter_length = ImMin(old_length, new_length_a);
|
||||
const int shorter_length = ImMin(old_length, new_length);
|
||||
int first_diff;
|
||||
for (first_diff = 0; first_diff < shorter_length; first_diff++)
|
||||
if (old_buf[first_diff] != new_buf_a[first_diff])
|
||||
if (old_buf[first_diff] != new_buf[first_diff])
|
||||
break;
|
||||
if (first_diff == old_length && first_diff == new_length_a)
|
||||
if (first_diff == old_length && first_diff == new_length)
|
||||
return;
|
||||
|
||||
int old_last_diff = old_length - 1;
|
||||
int new_last_diff = new_length_a - 1;
|
||||
int new_last_diff = new_length - 1;
|
||||
for (; old_last_diff >= first_diff && new_last_diff >= first_diff; old_last_diff--, new_last_diff--)
|
||||
if (old_buf[old_last_diff] != new_buf_a[new_last_diff])
|
||||
if (old_buf[old_last_diff] != new_buf[new_last_diff])
|
||||
break;
|
||||
|
||||
const int insert_len = new_last_diff - first_diff + 1;
|
||||
|
|
@ -4510,64 +4513,65 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
|
||||
float scroll_y = is_multiline ? draw_window->Scroll.y : FLT_MAX;
|
||||
|
||||
const bool init_reload_from_user_buf = (state != NULL && state->ReloadUserBuf);
|
||||
const bool init_reload_from_user_buf = (state != NULL && state->WantReloadUserBuf);
|
||||
const bool init_changed_specs = (state != NULL && state->Stb->single_line != !is_multiline); // state != NULL means its our state.
|
||||
const bool init_make_active = (user_clicked || user_scroll_finish || input_requested_by_nav);
|
||||
const bool init_state = (init_make_active || user_scroll_active);
|
||||
if ((init_state && g.ActiveId != id) || init_changed_specs || init_reload_from_user_buf)
|
||||
if (init_reload_from_user_buf)
|
||||
{
|
||||
int new_len = (int)strlen(buf);
|
||||
state->WantReloadUserBuf = false;
|
||||
InputTextReconcileUndoState(state, state->TextA.Data, state->TextLen, buf, new_len);
|
||||
state->TextA.resize(buf_size + 1); // we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
state->TextLen = new_len;
|
||||
memcpy(state->TextA.Data, buf, state->TextLen + 1);
|
||||
state->Stb->select_start = state->ReloadSelectionStart;
|
||||
state->Stb->cursor = state->Stb->select_end = state->ReloadSelectionEnd;
|
||||
state->CursorClamp();
|
||||
}
|
||||
else if ((init_state && g.ActiveId != id) || init_changed_specs)
|
||||
{
|
||||
// Access state even if we don't own it yet.
|
||||
state = &g.InputTextState;
|
||||
state->CursorAnimReset();
|
||||
state->ReloadUserBuf = false;
|
||||
|
||||
// Backup state of deactivating item so they'll have a chance to do a write to output buffer on the same frame they report IsItemDeactivatedAfterEdit (#4714)
|
||||
InputTextDeactivateHook(state->ID);
|
||||
|
||||
// Take a copy of the initial buffer value.
|
||||
// From the moment we focused we are normally ignoring the content of 'buf' (unless we are in read-only mode)
|
||||
const int buf_len = (int)strlen(buf);
|
||||
if (!init_reload_from_user_buf)
|
||||
{
|
||||
// Take a copy of the initial buffer value.
|
||||
state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
|
||||
}
|
||||
state->TextToRevertTo.resize(buf_len + 1); // UTF-8. we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
memcpy(state->TextToRevertTo.Data, buf, buf_len + 1);
|
||||
|
||||
// Preserve cursor position and undo/redo stack if we come back to same widget
|
||||
// FIXME: Since we reworked this on 2022/06, may want to differentiate recycle_cursor vs recycle_undostate?
|
||||
bool recycle_state = (state->ID == id && !init_changed_specs && !init_reload_from_user_buf);
|
||||
if (recycle_state && (state->TextLen != buf_len || (strncmp(state->TextA.Data, buf, buf_len) != 0)))
|
||||
bool recycle_state = (state->ID == id && !init_changed_specs);
|
||||
if (recycle_state && (state->TextLen != buf_len || (state->TextA.Data == NULL || strncmp(state->TextA.Data, buf, buf_len) != 0)))
|
||||
recycle_state = false;
|
||||
|
||||
// Start edition
|
||||
state->ID = id;
|
||||
state->TextA.resize(buf_size + 1); // we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
state->TextLen = (int)strlen(buf);
|
||||
memcpy(state->TextA.Data, buf, state->TextLen + 1);
|
||||
if (!is_readonly)
|
||||
{
|
||||
state->TextA.resize(buf_size + 1); // we use +1 to make sure that .Data is always pointing to at least an empty string.
|
||||
memcpy(state->TextA.Data, buf, state->TextLen + 1);
|
||||
}
|
||||
|
||||
// Find initial scroll position for right alignment
|
||||
state->Scroll = ImVec2(0.0f, 0.0f);
|
||||
if (flags & ImGuiInputTextFlags_ElideLeft)
|
||||
state->Scroll.x += ImMax(0.0f, CalcTextSize(buf).x - frame_size.x + style.FramePadding.x * 2.0f);
|
||||
|
||||
// Recycle existing cursor/selection/undo stack but clamp position
|
||||
// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
|
||||
if (recycle_state)
|
||||
{
|
||||
// Recycle existing cursor/selection/undo stack but clamp position
|
||||
// Note a single mouse click will override the cursor/position immediately by calling stb_textedit_click handler.
|
||||
state->CursorClamp();
|
||||
}
|
||||
else
|
||||
{
|
||||
stb_textedit_initialize_state(state->Stb, !is_multiline);
|
||||
}
|
||||
|
||||
if (init_reload_from_user_buf)
|
||||
{
|
||||
state->Stb->select_start = state->ReloadSelectionStart;
|
||||
state->Stb->cursor = state->Stb->select_end = state->ReloadSelectionEnd;
|
||||
state->CursorClamp();
|
||||
}
|
||||
else if (!is_multiline)
|
||||
if (!is_multiline)
|
||||
{
|
||||
if (flags & ImGuiInputTextFlags_AutoSelectAll)
|
||||
select_all = true;
|
||||
|
|
@ -4617,7 +4621,15 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
// Expose scroll in a manner that is agnostic to us using a child window
|
||||
if (is_multiline && state != NULL)
|
||||
state->Scroll.y = draw_window->Scroll.y;
|
||||
|
||||
// Read-only mode always ever read from source buffer. Refresh TextLen when active.
|
||||
if (is_readonly && state != NULL)
|
||||
state->TextLen = (int)strlen(buf);
|
||||
//if (is_readonly && state != NULL)
|
||||
// state->TextA.clear(); // Uncomment to facilitate debugging, but we otherwise prefer to keep/amortize th allocation.
|
||||
}
|
||||
if (state != NULL)
|
||||
state->TextSrc = is_readonly ? buf : state->TextA.Data;
|
||||
|
||||
// We have an edge case if ActiveId was set through another widget (e.g. widget being swapped), clear id immediately (don't wait until the end of the function)
|
||||
if (g.ActiveId == id && state == NULL)
|
||||
|
|
@ -4882,13 +4894,13 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
// Cut, Copy
|
||||
if (g.PlatformIO.Platform_SetClipboardTextFn != NULL)
|
||||
{
|
||||
// SetClipboardText() only takes null terminated strings + state->TextSrc may point to read-only user buffer, so we need to make a copy.
|
||||
const int ib = state->HasSelection() ? ImMin(state->Stb->select_start, state->Stb->select_end) : 0;
|
||||
const int ie = state->HasSelection() ? ImMax(state->Stb->select_start, state->Stb->select_end) : state->TextLen;
|
||||
|
||||
char backup = state->TextA.Data[ie];
|
||||
state->TextA.Data[ie] = 0; // A bit of a hack since SetClipboardText only takes null terminated strings
|
||||
SetClipboardText(state->TextA.Data + ib);
|
||||
state->TextA.Data[ie] = backup;
|
||||
g.TempBuffer.reserve(ie - ib + 1);
|
||||
memcpy(g.TempBuffer.Data, state->TextSrc, ie - ib);
|
||||
g.TempBuffer.Data[ie] = 0;
|
||||
SetClipboardText(g.TempBuffer.Data);
|
||||
}
|
||||
if (is_cut)
|
||||
{
|
||||
|
|
@ -4904,25 +4916,27 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
{
|
||||
// Filter pasted buffer
|
||||
const int clipboard_len = (int)strlen(clipboard);
|
||||
char* clipboard_filtered = (char*)IM_ALLOC(clipboard_len + 1);
|
||||
int clipboard_filtered_len = 0;
|
||||
ImVector<char> clipboard_filtered;
|
||||
clipboard_filtered.reserve(clipboard_len + 1);
|
||||
for (const char* s = clipboard; *s != 0; )
|
||||
{
|
||||
unsigned int c;
|
||||
int len = ImTextCharFromUtf8(&c, s, NULL);
|
||||
s += len;
|
||||
int in_len = ImTextCharFromUtf8(&c, s, NULL);
|
||||
s += in_len;
|
||||
if (!InputTextFilterCharacter(&g, &c, flags, callback, callback_user_data, true))
|
||||
continue;
|
||||
memcpy(clipboard_filtered + clipboard_filtered_len, s - len, len);
|
||||
clipboard_filtered_len += len;
|
||||
char c_utf8[5];
|
||||
ImTextCharToUtf8(c_utf8, c);
|
||||
int out_len = (int)strlen(c_utf8);
|
||||
clipboard_filtered.resize(clipboard_filtered.Size + out_len);
|
||||
memcpy(clipboard_filtered.Data + clipboard_filtered.Size - out_len, c_utf8, out_len);
|
||||
}
|
||||
clipboard_filtered[clipboard_filtered_len] = 0;
|
||||
if (clipboard_filtered_len > 0) // If everything was filtered, ignore the pasting operation
|
||||
if (clipboard_filtered.Size > 0) // If everything was filtered, ignore the pasting operation
|
||||
{
|
||||
stb_textedit_paste(state, state->Stb, clipboard_filtered, clipboard_filtered_len);
|
||||
clipboard_filtered.push_back(0);
|
||||
stb_textedit_paste(state, state->Stb, clipboard_filtered.Data, clipboard_filtered.Size - 1);
|
||||
state->CursorFollow = true;
|
||||
}
|
||||
MemFree(clipboard_filtered);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -5015,10 +5029,11 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
callback_data.UserData = callback_user_data;
|
||||
|
||||
// FIXME-OPT: Undo stack reconcile needs a backup of the data until we rework API, see #7925
|
||||
state->CallbackTextBackup.resize(state->TextLen + 1);
|
||||
memcpy(state->CallbackTextBackup.Data, state->TextA.Data, state->TextLen + 1);
|
||||
|
||||
char* callback_buf = is_readonly ? buf : state->TextA.Data;
|
||||
IM_ASSERT(callback_buf == state->TextSrc);
|
||||
state->CallbackTextBackup.resize(state->TextLen + 1);
|
||||
memcpy(state->CallbackTextBackup.Data, callback_buf, state->TextLen + 1);
|
||||
|
||||
callback_data.EventKey = event_key;
|
||||
callback_data.Buf = callback_buf;
|
||||
callback_data.BufTextLen = state->TextLen;
|
||||
|
|
@ -5045,7 +5060,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
{
|
||||
// Callback may update buffer and thus set buf_dirty even in read-only mode.
|
||||
IM_ASSERT(callback_data.BufTextLen == (int)strlen(callback_data.Buf)); // You need to maintain BufTextLen if you change the text!
|
||||
InputTextReconcileUndoStateAfterUserCallback(state, callback_data.Buf, callback_data.BufTextLen); // FIXME: Move the rest of this block inside function and rename to InputTextReconcileStateAfterUserCallback() ?
|
||||
InputTextReconcileUndoState(state, state->CallbackTextBackup.Data, state->CallbackTextBackup.Size - 1, callback_data.Buf, callback_data.BufTextLen);
|
||||
state->TextLen = callback_data.BufTextLen; // Assume correct length and valid UTF-8 from user, saves us an extra strlen()
|
||||
state->CursorAnimReset();
|
||||
}
|
||||
|
|
@ -5053,9 +5068,9 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
}
|
||||
|
||||
// Will copy result string if modified
|
||||
if (!is_readonly && strcmp(state->TextA.Data, buf) != 0)
|
||||
if (!is_readonly && strcmp(state->TextSrc, buf) != 0)
|
||||
{
|
||||
apply_new_text = state->TextA.Data;
|
||||
apply_new_text = state->TextSrc;
|
||||
apply_new_text_length = state->TextLen;
|
||||
value_changed = true;
|
||||
}
|
||||
|
|
@ -5149,7 +5164,7 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
// - Measure text height (for scrollbar)
|
||||
// We are attempting to do most of that in **one main pass** to minimize the computation cost (non-negligible for large amount of text) + 2nd pass for selection rendering (we could merge them by an extra refactoring effort)
|
||||
// FIXME: This should occur on buf_display but we'd need to maintain cursor/select_start/select_end for UTF-8.
|
||||
const char* text_begin = state->TextA.Data;
|
||||
const char* text_begin = buf_display;
|
||||
const char* text_end = text_begin + state->TextLen;
|
||||
ImVec2 cursor_offset, select_start_offset;
|
||||
|
||||
|
|
@ -5330,6 +5345,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
|||
g.LastItemData.StatusFlags = item_data_backup.StatusFlags;
|
||||
}
|
||||
}
|
||||
if (state)
|
||||
state->TextSrc = NULL;
|
||||
|
||||
// Log as text
|
||||
if (g.LogEnabled && (!is_password || is_displaying_hint))
|
||||
|
|
@ -8213,15 +8230,10 @@ void ImGuiSelectionExternalStorage::ApplyRequests(ImGuiMultiSelectIO* ms_io)
|
|||
//-------------------------------------------------------------------------
|
||||
|
||||
// This is essentially a thin wrapper to using BeginChild/EndChild with the ImGuiChildFlags_FrameStyle flag for stylistic changes + displaying a label.
|
||||
// This handle some subtleties with capturing info from the label, but for 99% uses it could essentially be rewritten as:
|
||||
// if (ImGui::BeginChild("...", ImVec2(ImGui::CalcItemWidth(), ImGui::GetTextLineHeight() * 7.5f), ImGuiChildFlags_FrameStyle))
|
||||
// { .... }
|
||||
// ImGui::EndChild();
|
||||
// ImGui::SameLine();
|
||||
// ImGui::AlignTextToFramePadding();
|
||||
// ImGui::Text("Label");
|
||||
// This handle some subtleties with capturing info from the label.
|
||||
// If you don't need a label you can pretty much directly use ImGui::BeginChild() with ImGuiChildFlags_FrameStyle.
|
||||
// Tip: To have a list filling the entire window width, use size.x = -FLT_MIN and pass an non-visible label e.g. "##empty"
|
||||
// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.25 * item_height).
|
||||
// Tip: If your vertical size is calculated from an item count (e.g. 10 * item_height) consider adding a fractional part to facilitate seeing scrolling boundaries (e.g. 10.5f * item_height).
|
||||
bool ImGui::BeginListBox(const char* label, const ImVec2& size_arg)
|
||||
{
|
||||
ImGuiContext& g = *GImGui;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue