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10 changed files with 220 additions and 200 deletions
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@ -1,3 +1,7 @@
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Instructions to rebuild imgui_impl_sdlgpu3_shaders.h
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(You don't need to copy this folder if you are using the backend as-is)
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1) Compile the raw shader files to SPIRV:
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glslc -o vertex.spv -c shader.vert
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@ -33,4 +37,4 @@
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Proceed to step 4
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4) Either find a way to load the shader bytecode from file, or use a tool like https://notisrac.github.io/FileToCArray/ to convert the file to a uint8_t array
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4) Use a tool like https://notisrac.github.io/FileToCArray/ or misc/fonts/binary_to_compressed_c.cpp in imgui repository to convert the file to a uint8_t array.
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