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Misc: standardized casing of keyboard mods in comments and demo ("CTRL" -> "Ctrl").
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commit
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7 changed files with 154 additions and 152 deletions
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@ -2350,13 +2350,13 @@ struct ImGuiContext
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bool NavJustMovedToIsTabbing; // Copy of ImGuiNavMoveFlags_IsTabbing. Maybe we should store whole flags.
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bool NavJustMovedToHasSelectionData; // Copy of move result's ItemFlags & ImGuiItemFlags_HasSelectionUserData). Maybe we should just store ImGuiNavItemData.
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// Navigation: Windowing (CTRL+TAB for list, or Menu button + keys or directional pads to move/resize)
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bool ConfigNavWindowingWithGamepad; // = true. Enable CTRL+TAB by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer.
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// Navigation: Windowing (Ctrl+Tab for list, or Menu button + keys or directional pads to move/resize)
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bool ConfigNavWindowingWithGamepad; // = true. Enable Ctrl+Tab by holding ImGuiKey_GamepadFaceLeft (== ImGuiKey_NavGamepadMenu). When false, the button may still be used to toggle Menu layer.
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ImGuiKeyChord ConfigNavWindowingKeyNext; // = ImGuiMod_Ctrl | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiKey_Tab on OS X). For reconfiguration (see #4828)
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ImGuiKeyChord ConfigNavWindowingKeyPrev; // = ImGuiMod_Ctrl | ImGuiMod_Shift | ImGuiKey_Tab (or ImGuiMod_Super | ImGuiMod_Shift | ImGuiKey_Tab on OS X)
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ImGuiWindow* NavWindowingTarget; // Target window when doing CTRL+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
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ImGuiWindow* NavWindowingTarget; // Target window when doing Ctrl+Tab (or Pad Menu + FocusPrev/Next), this window is temporarily displayed top-most!
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ImGuiWindow* NavWindowingTargetAnim; // Record of last valid NavWindowingTarget until DimBgRatio and NavWindowingHighlightAlpha becomes 0.0f, so the fade-out can stay on it.
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ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the CTRL+Tab contents
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ImGuiWindow* NavWindowingListWindow; // Internal window actually listing the Ctrl+Tab contents
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float NavWindowingTimer;
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float NavWindowingHighlightAlpha;
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ImGuiInputSource NavWindowingInputSource;
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@ -2366,7 +2366,7 @@ struct ImGuiContext
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ImVec2 NavWindowingAccumDeltaSize;
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// Render
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float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and CTRL+TAB list)
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float DimBgRatio; // 0.0..1.0 animation when fading in a dimming background (for modal window and Ctrl+Tab list)
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// Drag and Drop
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bool DragDropActive;
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@ -2435,7 +2435,7 @@ struct ImGuiContext
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ImGuiInputTextDeactivatedState InputTextDeactivatedState;
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ImFontBaked InputTextPasswordFontBackupBaked;
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ImFontFlags InputTextPasswordFontBackupFlags;
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ImGuiID TempInputId; // Temporary text input when CTRL+clicking on a slider, etc.
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ImGuiID TempInputId; // Temporary text input when using Ctrl+Click on a slider, etc.
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ImGuiDataTypeStorage DataTypeZeroValue; // 0 for all data types
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int BeginMenuDepth;
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int BeginComboDepth;
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@ -2511,7 +2511,7 @@ struct ImGuiContext
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// Debug Tools
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// (some of the highly frequently used data are interleaved in other structures above: DebugBreakXXX fields, DebugHookIdInfo, DebugLocateId etc.)
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int DebugDrawIdConflictsCount; // Locked count (preserved when holding CTRL)
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int DebugDrawIdConflictsCount; // Locked count (preserved when holding Ctrl)
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ImGuiDebugLogFlags DebugLogFlags;
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ImGuiTextBuffer DebugLogBuf;
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ImGuiTextIndex DebugLogIndex;
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@ -2791,7 +2791,7 @@ struct IMGUI_API ImGuiTabBar
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ImGuiID ID; // Zero for tab-bars used by docking
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ImGuiID SelectedTabId; // Selected tab/window
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ImGuiID NextSelectedTabId; // Next selected tab/window. Will also trigger a scrolling animation
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ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for CTRL+TAB preview)
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ImGuiID VisibleTabId; // Can occasionally be != SelectedTabId (e.g. when previewing contents for Ctrl+Tab preview)
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int CurrFrameVisible;
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int PrevFrameVisible;
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ImRect BarRect;
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