mirror of
https://github.com/ocornut/imgui.git
synced 2026-02-04 04:00:07 +00:00
Added basic SDL2 example.
This commit is contained in:
parent
48a944813c
commit
e4cb1d9d72
31 changed files with 26400 additions and 2 deletions
53
examples/opengl_example/glfw_example/Makefile
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53
examples/opengl_example/glfw_example/Makefile
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@ -0,0 +1,53 @@
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#
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# Cross Platform Make file
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#
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# Compatible with Ubuntu 14.04.1 and Mac OS X
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#
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#
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# if you using Mac OS X:
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# You should install glew via homebrew
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# brew install glew
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# Also you'll need glfw
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# http://www.glfw.org
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#
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CXX = g++
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OBJS = main.o
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OBJS += ../../../imgui.o
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UNAME_S := $(shell uname -s)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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CXXFLAGS = -I../../ `pkg-config --cflags glfw3`
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LIBS = `pkg-config --static --libs glfw3` -lGLEW
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endif
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS = -framework OpenGL -framework Cocoa -framework IOKit -framework CoreVideo
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LIBS += -L/usr/local/Cellar/glew/1.10.0/lib -L/usr/local/lib
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LIBS += -lglew -lglfw3
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CXXFLAGS = -I/usr/local/Cellar/glew/1.10.0/include -I/usr/local/include
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CXXFLAGS += -I../../
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# CXXFLAGS += -D__APPLE__
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endif
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.cpp.o:
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all:imgui_example
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@echo Build complete for $(ECHO_MESSAGE)
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imgui_example:$(OBJS)
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$(CXX) -o imgui_example $(OBJS) $(CXXFLAGS) $(LIBS)
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clean:
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rm $(OBJS)
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73
examples/opengl_example/glfw_example/glew/LICENSE.txt
Normal file
73
examples/opengl_example/glfw_example/glew/LICENSE.txt
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|
@ -0,0 +1,73 @@
|
|||
The OpenGL Extension Wrangler Library
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Copyright (C) 2002-2007, Milan Ikits <milan ikits[]ieee org>
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Copyright (C) 2002-2007, Marcelo E. Magallon <mmagallo[]debian org>
|
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Copyright (C) 2002, Lev Povalahev
|
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All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms, with or without
|
||||
modification, are permitted provided that the following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above copyright notice,
|
||||
this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright notice,
|
||||
this list of conditions and the following disclaimer in the documentation
|
||||
and/or other materials provided with the distribution.
|
||||
* The name of the author may be used to endorse or promote products
|
||||
derived from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
|
||||
THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
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|
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Mesa 3-D graphics library
|
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Version: 7.0
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|
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Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and associated documentation files (the "Software"),
|
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to deal in the Software without restriction, including without limitation
|
||||
the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||
and/or sell copies of the Software, and to permit persons to whom the
|
||||
Software is furnished to do so, subject to the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Software.
|
||||
|
||||
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
|
||||
OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||
BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
|
||||
AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
|
||||
CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
|
||||
|
||||
|
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Copyright (c) 2007 The Khronos Group Inc.
|
||||
|
||||
Permission is hereby granted, free of charge, to any person obtaining a
|
||||
copy of this software and/or associated documentation files (the
|
||||
"Materials"), to deal in the Materials without restriction, including
|
||||
without limitation the rights to use, copy, modify, merge, publish,
|
||||
distribute, sublicense, and/or sell copies of the Materials, and to
|
||||
permit persons to whom the Materials are furnished to do so, subject to
|
||||
the following conditions:
|
||||
|
||||
The above copyright notice and this permission notice shall be included
|
||||
in all copies or substantial portions of the Materials.
|
||||
|
||||
THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
|
||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
|
||||
IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY
|
||||
CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
|
||||
TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
|
||||
MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS.
|
||||
18
examples/opengl_example/glfw_example/glew/README.txt
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18
examples/opengl_example/glfw_example/glew/README.txt
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@ -0,0 +1,18 @@
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|||
See doc/index.html for more information.
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|
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If you downloaded the tarball from the GLEW website, you just need to:
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|
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Unix:
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make
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Windows:
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use the project file in build/vc6/
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|
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If you wish to build GLEW from scratch (update the extension data from
|
||||
the net or add your own extension information), you need a Unix
|
||||
environment (including wget, perl, and GNU make). The extension data
|
||||
is regenerated from the top level source directory with:
|
||||
|
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make extensions
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12
examples/opengl_example/glfw_example/glew/TODO.txt
Normal file
12
examples/opengl_example/glfw_example/glew/TODO.txt
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|
@ -0,0 +1,12 @@
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|||
Major:
|
||||
- add support for windows mini-client drivers
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- add windows installer (msi)
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- separate build of static and shared object files (for mingw and
|
||||
cygwin)
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||||
- start designing GLEW 2.0
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||||
|
||||
Minor:
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||||
- make auto scripts work with text mode cygwin mounts
|
||||
- add support for all SUN, MTX, and OML extensions
|
||||
- make auto/Makefile more robust against auto/core/*~ mistakes
|
||||
- web poll on separating glew, glxew and wglew
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||||
18062
examples/opengl_example/glfw_example/glew/include/GL/glew.h
Normal file
18062
examples/opengl_example/glfw_example/glew/include/GL/glew.h
Normal file
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Load diff
1669
examples/opengl_example/glfw_example/glew/include/GL/glxew.h
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1669
examples/opengl_example/glfw_example/glew/include/GL/glxew.h
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1421
examples/opengl_example/glfw_example/glew/include/GL/wglew.h
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1421
examples/opengl_example/glfw_example/glew/include/GL/wglew.h
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Load diff
Binary file not shown.
22
examples/opengl_example/glfw_example/glfw/COPYING.txt
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22
examples/opengl_example/glfw_example/glfw/COPYING.txt
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@ -0,0 +1,22 @@
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|||
Copyright (c) 2002-2006 Marcus Geelnard
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||||
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would
|
||||
be appreciated but is not required.
|
||||
|
||||
2. Altered source versions must be plainly marked as such, and must not
|
||||
be misrepresented as being the original software.
|
||||
|
||||
3. This notice may not be removed or altered from any source
|
||||
distribution.
|
||||
|
||||
2281
examples/opengl_example/glfw_example/glfw/include/GLFW/glfw3.h
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2281
examples/opengl_example/glfw_example/glfw/include/GLFW/glfw3.h
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@ -0,0 +1,180 @@
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|||
/*************************************************************************
|
||||
* GLFW 3.0 - www.glfw.org
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||||
* A library for OpenGL, window and input
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||||
*------------------------------------------------------------------------
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||||
* Copyright (c) 2002-2006 Marcus Geelnard
|
||||
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
|
||||
*
|
||||
* This software is provided 'as-is', without any express or implied
|
||||
* warranty. In no event will the authors be held liable for any damages
|
||||
* arising from the use of this software.
|
||||
*
|
||||
* Permission is granted to anyone to use this software for any purpose,
|
||||
* including commercial applications, and to alter it and redistribute it
|
||||
* freely, subject to the following restrictions:
|
||||
*
|
||||
* 1. The origin of this software must not be misrepresented; you must not
|
||||
* claim that you wrote the original software. If you use this software
|
||||
* in a product, an acknowledgment in the product documentation would
|
||||
* be appreciated but is not required.
|
||||
*
|
||||
* 2. Altered source versions must be plainly marked as such, and must not
|
||||
* be misrepresented as being the original software.
|
||||
*
|
||||
* 3. This notice may not be removed or altered from any source
|
||||
* distribution.
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||||
*
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||||
*************************************************************************/
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||||
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#ifndef _glfw3_native_h_
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||||
#define _glfw3_native_h_
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|
||||
#ifdef __cplusplus
|
||||
extern "C" {
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||||
#endif
|
||||
|
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|
||||
/*************************************************************************
|
||||
* Doxygen documentation
|
||||
*************************************************************************/
|
||||
|
||||
/*! @defgroup native Native access
|
||||
*
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||||
* **By using the native API, you assert that you know what you're doing and
|
||||
* how to fix problems caused by using it. If you don't, you shouldn't be
|
||||
* using it.**
|
||||
*
|
||||
* Before the inclusion of @ref glfw3native.h, you must define exactly one
|
||||
* window API macro and exactly one context API macro. Failure to do this
|
||||
* will cause a compile-time error.
|
||||
*
|
||||
* The available window API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WIN32`
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||||
* * `GLFW_EXPOSE_NATIVE_COCOA`
|
||||
* * `GLFW_EXPOSE_NATIVE_X11`
|
||||
*
|
||||
* The available context API macros are:
|
||||
* * `GLFW_EXPOSE_NATIVE_WGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_NSGL`
|
||||
* * `GLFW_EXPOSE_NATIVE_GLX`
|
||||
* * `GLFW_EXPOSE_NATIVE_EGL`
|
||||
*
|
||||
* These macros select which of the native access functions that are declared
|
||||
* and which platform-specific headers to include. It is then up your (by
|
||||
* definition platform-specific) code to handle which of these should be
|
||||
* defined.
|
||||
*/
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* System headers and types
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
#include <windows.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
#if defined(__OBJC__)
|
||||
#import <Cocoa/Cocoa.h>
|
||||
#else
|
||||
typedef void* id;
|
||||
#endif
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
#include <X11/Xlib.h>
|
||||
#else
|
||||
#error "No window API specified"
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/* WGL is declared by windows.h */
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/* NSGL is declared by Cocoa.h */
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
#include <GL/glx.h>
|
||||
#elif defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
#include <EGL/egl.h>
|
||||
#else
|
||||
#error "No context API specified"
|
||||
#endif
|
||||
|
||||
|
||||
/*************************************************************************
|
||||
* Functions
|
||||
*************************************************************************/
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
|
||||
/*! @brief Returns the `HWND` of the specified window.
|
||||
* @return The `HWND` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_WGL)
|
||||
/*! @brief Returns the `HGLRC` of the specified window.
|
||||
* @return The `HGLRC` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
|
||||
/*! @brief Returns the `NSWindow` of the specified window.
|
||||
* @return The `NSWindow` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
|
||||
/*! @brief Returns the `NSOpenGLContext` of the specified window.
|
||||
* @return The `NSOpenGLContext` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_X11)
|
||||
/*! @brief Returns the `Display` used by GLFW.
|
||||
* @return The `Display` used by GLFW.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Display* glfwGetX11Display(void);
|
||||
/*! @brief Returns the `Window` of the specified window.
|
||||
* @return The `Window` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_GLX)
|
||||
/*! @brief Returns the `GLXContext` of the specified window.
|
||||
* @return The `GLXContext` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#if defined(GLFW_EXPOSE_NATIVE_EGL)
|
||||
/*! @brief Returns the `EGLDisplay` used by GLFW.
|
||||
* @return The `EGLDisplay` used by GLFW.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
|
||||
/*! @brief Returns the `EGLContext` of the specified window.
|
||||
* @return The `EGLContext` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
|
||||
/*! @brief Returns the `EGLSurface` of the specified window.
|
||||
* @return The `EGLSurface` of the specified window.
|
||||
* @ingroup native
|
||||
*/
|
||||
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
|
||||
#endif
|
||||
|
||||
#ifdef __cplusplus
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif /* _glfw3_native_h_ */
|
||||
|
||||
BIN
examples/opengl_example/glfw_example/glfw/lib-msvc100/glfw3.lib
Normal file
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examples/opengl_example/glfw_example/glfw/lib-msvc100/glfw3.lib
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BIN
examples/opengl_example/glfw_example/glfw/lib-msvc110/glfw3.lib
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examples/opengl_example/glfw_example/glfw/lib-msvc110/glfw3.lib
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326
examples/opengl_example/glfw_example/main.cpp
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326
examples/opengl_example/glfw_example/main.cpp
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|
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|
|||
#ifdef _MSC_VER
|
||||
#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
|
||||
#include <Windows.h>
|
||||
#include <Imm.h>
|
||||
#endif
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include "stb_image.h" // for .png loading
|
||||
#include "../../../imgui.h"
|
||||
|
||||
// glew & glfw
|
||||
#define GLEW_STATIC
|
||||
#include <GL/glew.h>
|
||||
#include <GLFW/glfw3.h>
|
||||
#ifdef _MSC_VER
|
||||
#define GLFW_EXPOSE_NATIVE_WIN32
|
||||
#define GLFW_EXPOSE_NATIVE_WGL
|
||||
#include <GLFW/glfw3native.h>
|
||||
#endif
|
||||
|
||||
static GLFWwindow* window;
|
||||
static GLuint fontTex;
|
||||
static bool mousePressed[2] = { false, false };
|
||||
static ImVec2 mousePosScale(1.0f, 1.0f);
|
||||
|
||||
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
||||
// If text or lines are blurry when integrating ImGui in your engine:
|
||||
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
|
||||
// - try adjusting ImGui::GetIO().PixelCenterOffset to 0.5f or 0.375f
|
||||
static void ImImpl_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
|
||||
{
|
||||
if (cmd_lists_count == 0)
|
||||
return;
|
||||
|
||||
// We are using the OpenGL fixed pipeline to make the example code simpler to read!
|
||||
// A probable faster way to render would be to collate all vertices from all cmd_lists into a single vertex buffer.
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled, vertex/texcoord/color pointers.
|
||||
glEnable(GL_BLEND);
|
||||
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
glDisable(GL_CULL_FACE);
|
||||
glDisable(GL_DEPTH_TEST);
|
||||
glEnable(GL_SCISSOR_TEST);
|
||||
glEnableClientState(GL_VERTEX_ARRAY);
|
||||
glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glEnableClientState(GL_COLOR_ARRAY);
|
||||
|
||||
// Setup texture
|
||||
glBindTexture(GL_TEXTURE_2D, fontTex);
|
||||
glEnable(GL_TEXTURE_2D);
|
||||
|
||||
// Setup orthographic projection matrix
|
||||
const float width = ImGui::GetIO().DisplaySize.x;
|
||||
const float height = ImGui::GetIO().DisplaySize.y;
|
||||
glMatrixMode(GL_PROJECTION);
|
||||
glLoadIdentity();
|
||||
glOrtho(0.0f, width, height, 0.0f, -1.0f, +1.0f);
|
||||
glMatrixMode(GL_MODELVIEW);
|
||||
glLoadIdentity();
|
||||
|
||||
// Render command lists
|
||||
for (int n = 0; n < cmd_lists_count; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = cmd_lists[n];
|
||||
const unsigned char* vtx_buffer = (const unsigned char*)cmd_list->vtx_buffer.begin();
|
||||
glVertexPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer));
|
||||
glTexCoordPointer(2, GL_FLOAT, sizeof(ImDrawVert), (void*)(vtx_buffer+8));
|
||||
glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(ImDrawVert), (void*)(vtx_buffer+16));
|
||||
|
||||
int vtx_offset = 0;
|
||||
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
|
||||
for (const ImDrawCmd* pcmd = cmd_list->commands.begin(); pcmd != pcmd_end; pcmd++)
|
||||
{
|
||||
glScissor((int)pcmd->clip_rect.x, (int)(height - pcmd->clip_rect.w), (int)(pcmd->clip_rect.z - pcmd->clip_rect.x), (int)(pcmd->clip_rect.w - pcmd->clip_rect.y));
|
||||
glDrawArrays(GL_TRIANGLES, vtx_offset, pcmd->vtx_count);
|
||||
vtx_offset += pcmd->vtx_count;
|
||||
}
|
||||
}
|
||||
glDisable(GL_SCISSOR_TEST);
|
||||
glDisableClientState(GL_COLOR_ARRAY);
|
||||
glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
glDisableClientState(GL_VERTEX_ARRAY);
|
||||
}
|
||||
|
||||
// NB: ImGui already provide OS clipboard support for Windows so this isn't needed if you are using Windows only.
|
||||
static const char* ImImpl_GetClipboardTextFn()
|
||||
{
|
||||
return glfwGetClipboardString(window);
|
||||
}
|
||||
|
||||
static void ImImpl_SetClipboardTextFn(const char* text)
|
||||
{
|
||||
glfwSetClipboardString(window, text);
|
||||
}
|
||||
|
||||
#ifdef _MSC_VER
|
||||
// Notify OS Input Method Editor of text input position (e.g. when using Japanese/Chinese inputs, otherwise this isn't needed)
|
||||
static void ImImpl_ImeSetInputScreenPosFn(int x, int y)
|
||||
{
|
||||
HWND hwnd = glfwGetWin32Window(window);
|
||||
if (HIMC himc = ImmGetContext(hwnd))
|
||||
{
|
||||
COMPOSITIONFORM cf;
|
||||
cf.ptCurrentPos.x = x;
|
||||
cf.ptCurrentPos.y = y;
|
||||
cf.dwStyle = CFS_FORCE_POSITION;
|
||||
ImmSetCompositionWindow(himc, &cf);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// GLFW callbacks to get events
|
||||
static void glfw_error_callback(int error, const char* description)
|
||||
{
|
||||
fputs(description, stderr);
|
||||
}
|
||||
|
||||
static void glfw_mouse_button_callback(GLFWwindow* window, int button, int action, int mods)
|
||||
{
|
||||
if (action == GLFW_PRESS && button >= 0 && button < 2)
|
||||
mousePressed[button] = true;
|
||||
}
|
||||
|
||||
static void glfw_scroll_callback(GLFWwindow* window, double xoffset, double yoffset)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.MouseWheel = (yoffset != 0.0f) ? yoffset > 0.0f ? 1 : - 1 : 0; // Mouse wheel: -1,0,+1
|
||||
}
|
||||
|
||||
static void glfw_key_callback(GLFWwindow* window, int key, int scancode, int action, int mods)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
if (action == GLFW_PRESS)
|
||||
io.KeysDown[key] = true;
|
||||
if (action == GLFW_RELEASE)
|
||||
io.KeysDown[key] = false;
|
||||
io.KeyCtrl = (mods & GLFW_MOD_CONTROL) != 0;
|
||||
io.KeyShift = (mods & GLFW_MOD_SHIFT) != 0;
|
||||
}
|
||||
|
||||
static void glfw_char_callback(GLFWwindow* window, unsigned int c)
|
||||
{
|
||||
if (c > 0 && c < 0x10000)
|
||||
ImGui::GetIO().AddInputCharacter((unsigned short)c);
|
||||
}
|
||||
|
||||
// OpenGL code based on http://open.gl tutorials
|
||||
void InitGL()
|
||||
{
|
||||
glfwSetErrorCallback(glfw_error_callback);
|
||||
|
||||
if (!glfwInit())
|
||||
exit(1);
|
||||
|
||||
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
|
||||
window = glfwCreateWindow(1280, 720, "ImGui OpenGL example", NULL, NULL);
|
||||
glfwMakeContextCurrent(window);
|
||||
glfwSetKeyCallback(window, glfw_key_callback);
|
||||
glfwSetMouseButtonCallback(window, glfw_mouse_button_callback);
|
||||
glfwSetScrollCallback(window, glfw_scroll_callback);
|
||||
glfwSetCharCallback(window, glfw_char_callback);
|
||||
|
||||
glewInit();
|
||||
}
|
||||
|
||||
void InitImGui()
|
||||
{
|
||||
int w, h;
|
||||
int fb_w, fb_h;
|
||||
glfwGetWindowSize(window, &w, &h);
|
||||
glfwGetFramebufferSize(window, &fb_w, &fb_h);
|
||||
mousePosScale.x = (float)fb_w / w; // Some screens e.g. Retina display have framebuffer size != from window size, and mouse inputs are given in window/screen coordinates.
|
||||
mousePosScale.y = (float)fb_h / h;
|
||||
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
io.DisplaySize = ImVec2((float)fb_w, (float)fb_h); // Display size, in pixels. For clamping windows positions.
|
||||
io.DeltaTime = 1.0f/60.0f; // Time elapsed since last frame, in seconds (in this sample app we'll override this every frame because our timestep is variable)
|
||||
io.PixelCenterOffset = 0.0f; // Align OpenGL texels
|
||||
io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array.
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = GLFW_KEY_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = GLFW_KEY_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = GLFW_KEY_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = GLFW_KEY_DOWN;
|
||||
io.KeyMap[ImGuiKey_Home] = GLFW_KEY_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = GLFW_KEY_END;
|
||||
io.KeyMap[ImGuiKey_Delete] = GLFW_KEY_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = GLFW_KEY_BACKSPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = GLFW_KEY_ENTER;
|
||||
io.KeyMap[ImGuiKey_Escape] = GLFW_KEY_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_A] = GLFW_KEY_A;
|
||||
io.KeyMap[ImGuiKey_C] = GLFW_KEY_C;
|
||||
io.KeyMap[ImGuiKey_V] = GLFW_KEY_V;
|
||||
io.KeyMap[ImGuiKey_X] = GLFW_KEY_X;
|
||||
io.KeyMap[ImGuiKey_Y] = GLFW_KEY_Y;
|
||||
io.KeyMap[ImGuiKey_Z] = GLFW_KEY_Z;
|
||||
|
||||
io.RenderDrawListsFn = ImImpl_RenderDrawLists;
|
||||
io.SetClipboardTextFn = ImImpl_SetClipboardTextFn;
|
||||
io.GetClipboardTextFn = ImImpl_GetClipboardTextFn;
|
||||
#ifdef _MSC_VER
|
||||
io.ImeSetInputScreenPosFn = ImImpl_ImeSetInputScreenPosFn;
|
||||
#endif
|
||||
|
||||
// Load font texture
|
||||
glGenTextures(1, &fontTex);
|
||||
glBindTexture(GL_TEXTURE_2D, fontTex);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
|
||||
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
|
||||
|
||||
#if 1
|
||||
// Default font (embedded in code)
|
||||
const void* png_data;
|
||||
unsigned int png_size;
|
||||
ImGui::GetDefaultFontData(NULL, NULL, &png_data, &png_size);
|
||||
int tex_x, tex_y, tex_comp;
|
||||
void* tex_data = stbi_load_from_memory((const unsigned char*)png_data, (int)png_size, &tex_x, &tex_y, &tex_comp, 0);
|
||||
IM_ASSERT(tex_data != NULL);
|
||||
#else
|
||||
// Custom font from filesystem
|
||||
io.Font = new ImBitmapFont();
|
||||
io.Font->LoadFromFile("../../extra_fonts/mplus-2m-medium_18.fnt");
|
||||
IM_ASSERT(io.Font->IsLoaded());
|
||||
|
||||
int tex_x, tex_y, tex_comp;
|
||||
void* tex_data = stbi_load("../../extra_fonts/mplus-2m-medium_18.png", &tex_x, &tex_y, &tex_comp, 0);
|
||||
IM_ASSERT(tex_data != NULL);
|
||||
|
||||
// Automatically find white pixel from the texture we just loaded
|
||||
// (io.FontTexUvForWhite needs to contains UV coordinates pointing to a white pixel in order to render solid objects)
|
||||
for (int tex_data_off = 0; tex_data_off < tex_x*tex_y; tex_data_off++)
|
||||
if (((unsigned int*)tex_data)[tex_data_off] == 0xffffffff)
|
||||
{
|
||||
io.FontTexUvForWhite = ImVec2((float)(tex_data_off % tex_x)/(tex_x), (float)(tex_data_off / tex_x)/(tex_y));
|
||||
break;
|
||||
}
|
||||
#endif
|
||||
|
||||
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, tex_x, tex_y, 0, GL_RGBA, GL_UNSIGNED_BYTE, tex_data);
|
||||
stbi_image_free(tex_data);
|
||||
}
|
||||
|
||||
void UpdateImGui()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
|
||||
// Setup timestep
|
||||
static double time = 0.0f;
|
||||
const double current_time = glfwGetTime();
|
||||
io.DeltaTime = (float)(current_time - time);
|
||||
time = current_time;
|
||||
|
||||
// Setup inputs
|
||||
// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
|
||||
double mouse_x, mouse_y;
|
||||
glfwGetCursorPos(window, &mouse_x, &mouse_y);
|
||||
io.MousePos = ImVec2((float)mouse_x * mousePosScale.x, (float)mouse_y * mousePosScale.y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
|
||||
io.MouseDown[0] = mousePressed[0] || glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_LEFT) != 0; // If a mouse press event came, always pass it as "mouse held this frame", so we don't miss click-release events that are shorter than 1 frame.
|
||||
io.MouseDown[1] = mousePressed[1] || glfwGetMouseButton(window, GLFW_MOUSE_BUTTON_RIGHT) != 0;
|
||||
|
||||
// Start the frame
|
||||
ImGui::NewFrame();
|
||||
}
|
||||
|
||||
// Application code
|
||||
int main(int argc, char** argv)
|
||||
{
|
||||
InitGL();
|
||||
InitImGui();
|
||||
|
||||
while (!glfwWindowShouldClose(window))
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
mousePressed[0] = mousePressed[1] = false;
|
||||
io.MouseWheel = 0;
|
||||
glfwPollEvents();
|
||||
UpdateImGui();
|
||||
|
||||
static bool show_test_window = true;
|
||||
static bool show_another_window = false;
|
||||
|
||||
// 1. Show a simple window
|
||||
// Tip: if we don't call ImGui::Begin()/ImGui::End() the widgets appears in a window automatically called "Debug"
|
||||
{
|
||||
static float f;
|
||||
ImGui::Text("Hello, world!");
|
||||
ImGui::SliderFloat("float", &f, 0.0f, 1.0f);
|
||||
show_test_window ^= ImGui::Button("Test Window");
|
||||
show_another_window ^= ImGui::Button("Another Window");
|
||||
|
||||
// Calculate and show framerate
|
||||
static float ms_per_frame[120] = { 0 };
|
||||
static int ms_per_frame_idx = 0;
|
||||
static float ms_per_frame_accum = 0.0f;
|
||||
ms_per_frame_accum -= ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame[ms_per_frame_idx] = ImGui::GetIO().DeltaTime * 1000.0f;
|
||||
ms_per_frame_accum += ms_per_frame[ms_per_frame_idx];
|
||||
ms_per_frame_idx = (ms_per_frame_idx + 1) % 120;
|
||||
const float ms_per_frame_avg = ms_per_frame_accum / 120;
|
||||
ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", ms_per_frame_avg, 1000.0f / ms_per_frame_avg);
|
||||
}
|
||||
|
||||
// 2. Show another simple window, this time using an explicit Begin/End pair
|
||||
if (show_another_window)
|
||||
{
|
||||
ImGui::Begin("Another Window", &show_another_window, ImVec2(200,100));
|
||||
ImGui::Text("Hello");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// 3. Show the ImGui test window. Most of the sample code is in ImGui::ShowTestWindow()
|
||||
if (show_test_window)
|
||||
{
|
||||
ImGui::SetNewWindowDefaultPos(ImVec2(650, 20)); // Normally user code doesn't need/want to call this, because positions are saved in .ini file. Here we just want to make the demo initial state a bit more friendly!
|
||||
ImGui::ShowTestWindow(&show_test_window);
|
||||
}
|
||||
|
||||
// Rendering
|
||||
glViewport(0, 0, (int)io.DisplaySize.x, (int)io.DisplaySize.y);
|
||||
glClearColor(0.8f, 0.6f, 0.6f, 1.0f);
|
||||
glClear(GL_COLOR_BUFFER_BIT);
|
||||
ImGui::Render();
|
||||
glfwSwapBuffers(window);
|
||||
}
|
||||
|
||||
ImGui::Shutdown();
|
||||
glfwTerminate();
|
||||
return 0;
|
||||
}
|
||||
20
examples/opengl_example/glfw_example/opengl_example.sln
Normal file
20
examples/opengl_example/glfw_example/opengl_example.sln
Normal file
|
|
@ -0,0 +1,20 @@
|
|||
|
||||
Microsoft Visual Studio Solution File, Format Version 11.00
|
||||
# Visual Studio 2010
|
||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "opengl_example", "opengl_example.vcxproj", "{9CDA7840-B7A5-496D-A527-E95571496D18}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Win32 = Debug|Win32
|
||||
Release|Win32 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{9CDA7840-B7A5-496D-A527-E95571496D18}.Debug|Win32.ActiveCfg = Debug|Win32
|
||||
{9CDA7840-B7A5-496D-A527-E95571496D18}.Debug|Win32.Build.0 = Debug|Win32
|
||||
{9CDA7840-B7A5-496D-A527-E95571496D18}.Release|Win32.ActiveCfg = Release|Win32
|
||||
{9CDA7840-B7A5-496D-A527-E95571496D18}.Release|Win32.Build.0 = Release|Win32
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
86
examples/opengl_example/glfw_example/opengl_example.vcxproj
Normal file
86
examples/opengl_example/glfw_example/opengl_example.vcxproj
Normal file
|
|
@ -0,0 +1,86 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup Label="ProjectConfigurations">
|
||||
<ProjectConfiguration Include="Debug|Win32">
|
||||
<Configuration>Debug</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
<ProjectConfiguration Include="Release|Win32">
|
||||
<Configuration>Release</Configuration>
|
||||
<Platform>Win32</Platform>
|
||||
</ProjectConfiguration>
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Globals">
|
||||
<ProjectGuid>{9CDA7840-B7A5-496D-A527-E95571496D18}</ProjectGuid>
|
||||
<RootNamespace>opengl_example</RootNamespace>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>true</UseDebugLibraries>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
<ConfigurationType>Application</ConfigurationType>
|
||||
<UseDebugLibraries>false</UseDebugLibraries>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>MultiByte</CharacterSet>
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||
<ImportGroup Label="ExtensionSettings">
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||
</ImportGroup>
|
||||
<PropertyGroup Label="UserMacros" />
|
||||
<PropertyGroup />
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>Disabled</Optimization>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)\glfw\include;$(SolutionDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>NotSet</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
|
||||
<ClCompile>
|
||||
<WarningLevel>Level3</WarningLevel>
|
||||
<Optimization>MaxSpeed</Optimization>
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<AdditionalIncludeDirectories>$(SolutionDir)\glfw\include;$(SolutionDir)\glew\include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
<AdditionalLibraryDirectories>$(SolutionDir)\glfw\lib-msvc100;$(SolutionDir)\glew\lib\Release\Win32;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
|
||||
<AdditionalDependencies>opengl32.lib;imm32.lib;glfw3.lib;glew32s.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>NotSet</SubSystem>
|
||||
</Link>
|
||||
</ItemDefinitionGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="..\..\imgui.cpp" />
|
||||
<ClCompile Include="main.cpp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="..\..\imconfig.h" />
|
||||
<ClInclude Include="..\..\imgui.h" />
|
||||
<ClInclude Include="..\..\stb_textedit.h" />
|
||||
<ClInclude Include="stb_image.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\LICENSE" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||
<ImportGroup Label="ExtensionTargets">
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ItemGroup>
|
||||
<Filter Include="imgui">
|
||||
<UniqueIdentifier>{c336cfe3-f0c4-464c-9ef0-a9e17a7ff222}</UniqueIdentifier>
|
||||
</Filter>
|
||||
<Filter Include="sources">
|
||||
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||
</Filter>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClCompile Include="main.cpp">
|
||||
<Filter>sources</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="..\..\imgui.cpp">
|
||||
<Filter>imgui</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<ClInclude Include="stb_image.h">
|
||||
<Filter>sources</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\imconfig.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\imgui.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\stb_textedit.h">
|
||||
<Filter>imgui</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\LICENSE">
|
||||
<Filter>imgui</Filter>
|
||||
</None>
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
4744
examples/opengl_example/glfw_example/stb_image.h
Normal file
4744
examples/opengl_example/glfw_example/stb_image.h
Normal file
File diff suppressed because it is too large
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