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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_dx12.cpp # backends/imgui_impl_opengl2.cpp # backends/imgui_impl_sdlgpu3.cpp # backends/imgui_impl_sdlgpu3.h # backends/imgui_impl_wgpu.cpp # backends/imgui_impl_wgpu.h # imgui.cpp
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12 changed files with 75 additions and 22 deletions
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// Implemented features:
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// [X] Renderer: User texture binding. Use 'SDL_Texture*' as texture identifier. Read the FAQ about ImTextureID/ImTextureRef!
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// [X] Renderer: Large meshes support (64k+ vertices) even with 16-bit indices (ImGuiBackendFlags_RendererHasVtxOffset).
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// [X] Renderer: Texture updates support for dynamic font system (ImGuiBackendFlags_RendererHasTextures).
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// [X] Renderer: Texture updates support for dynamic font atlas (ImGuiBackendFlags_RendererHasTextures).
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// [X] Renderer: Expose selected render state for draw callbacks to use. Access in '(ImGui_ImplXXXX_RenderState*)GetPlatformIO().Renderer_RenderState'.
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// Missing features:
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// [ ] Renderer: Multi-viewport support (multiple windows).
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