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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
#	imgui_internal.h
This commit is contained in:
ocornut 2023-03-08 17:41:32 +01:00
commit e2cede6542
9 changed files with 193 additions and 134 deletions

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@ -114,6 +114,14 @@ Breaking Changes:
Other changes:
- Nav: Made Enter key submit the same type of Activation event as Space key,
allowing to press buttons with Enter. (#5606)
(Enter emulates a "prefer text input" activation vs.
Space emulates a "prefer tweak" activation which is to closer to gamepad controls).
- Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and
frame time > repeat rate. Triggering a new move request on the same frame as a move
result lead to an incorrect calculation and loss of navigation id. (#6171)
- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
- Drag and Drop: Fixed handling of overlapping targets when smaller one is submitted
before and can accept the same data type. (#6183).
- Drag and Drop: Clear drag and drop state as soon as delivery is accepted in order to
@ -124,6 +132,7 @@ Other changes:
non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
- Backends: SDL2, SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically
increasing value. (#6189, #6114, #3644) [@adamkewley]
- Examples: Android: Fixed example build for Gradle 8. (#6229, #6227) [@duddel]
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VERSION 1.89.3 (Released 2023-02-14)