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Merge branch 'master' into docking
# Conflicts: # imgui.cpp # imgui_internal.h
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commit
e2cede6542
9 changed files with 193 additions and 134 deletions
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@ -114,6 +114,14 @@ Breaking Changes:
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Other changes:
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- Nav: Made Enter key submit the same type of Activation event as Space key,
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allowing to press buttons with Enter. (#5606)
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(Enter emulates a "prefer text input" activation vs.
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Space emulates a "prefer tweak" activation which is to closer to gamepad controls).
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- Nav: Fixed an issue with Gamepad navigation when the movement lead to a scroll and
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frame time > repeat rate. Triggering a new move request on the same frame as a move
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result lead to an incorrect calculation and loss of navigation id. (#6171)
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- IO: Lifted constraint to call io.AddEventXXX functions from current context. (#4921, #5856, #6199)
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- Drag and Drop: Fixed handling of overlapping targets when smaller one is submitted
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before and can accept the same data type. (#6183).
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- Drag and Drop: Clear drag and drop state as soon as delivery is accepted in order to
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@ -124,6 +132,7 @@ Other changes:
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non-client area (e.g. OS decorations) when app is not focused. (#6045, #6162)
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- Backends: SDL2, SDL3: Accept SDL_GetPerformanceCounter() not returning a monotonically
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increasing value. (#6189, #6114, #3644) [@adamkewley]
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- Examples: Android: Fixed example build for Gradle 8. (#6229, #6227) [@duddel]
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-----------------------------------------------------------------------
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VERSION 1.89.3 (Released 2023-02-14)
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