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Merge branch 'master' into docking

# Conflicts:
#	imgui.cpp
This commit is contained in:
ocornut 2022-08-03 15:29:04 +02:00
commit e21f462f6f
11 changed files with 168 additions and 106 deletions

View file

@ -4359,9 +4359,10 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
const bool is_select_all = is_shortcut_key && IsKeyPressed(ImGuiKey_A);
// We allow validate/cancel with Nav source (gamepad) to makes it easier to undo an accidental NavInput press with no keyboard wired, but otherwise it isn't very useful.
const bool nav_gamepad_active = (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad) != 0 && (io.BackendFlags & ImGuiBackendFlags_HasGamepad) != 0;
const bool is_enter_pressed = IsKeyPressed(ImGuiKey_Enter, true) || IsKeyPressed(ImGuiKey_KeypadEnter, true);
const bool is_gamepad_validate = IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false);
const bool is_cancel = IsKeyPressed(ImGuiKey_Escape, false) || IsKeyPressed(ImGuiKey_NavGamepadCancel, false);
const bool is_gamepad_validate = nav_gamepad_active && (IsKeyPressed(ImGuiKey_NavGamepadActivate, false) || IsKeyPressed(ImGuiKey_NavGamepadInput, false));
const bool is_cancel = IsKeyPressed(ImGuiKey_Escape, false) || (nav_gamepad_active && IsKeyPressed(ImGuiKey_NavGamepadCancel, false));
if (IsKeyPressed(ImGuiKey_LeftArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINESTART : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDLEFT : STB_TEXTEDIT_K_LEFT) | k_mask); }
else if (IsKeyPressed(ImGuiKey_RightArrow)) { state->OnKeyPressed((is_startend_key_down ? STB_TEXTEDIT_K_LINEEND : is_wordmove_key_down ? STB_TEXTEDIT_K_WORDRIGHT : STB_TEXTEDIT_K_RIGHT) | k_mask); }
@ -7805,7 +7806,9 @@ void ImGui::TabBarRemoveTab(ImGuiTabBar* tab_bar, ImGuiID tab_id)
// Called on manual closure attempt
void ImGui::TabBarCloseTab(ImGuiTabBar* tab_bar, ImGuiTabItem* tab)
{
IM_ASSERT(!(tab->Flags & ImGuiTabItemFlags_Button));
if (tab->Flags & ImGuiTabItemFlags_Button)
return; // A button appended with TabItemButton().
if (!(tab->Flags & ImGuiTabItemFlags_UnsavedDocument))
{
// This will remove a frame of lag for selecting another tab on closure.