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Internals: Exposed SetCurrentFont() in imgui_internal.h
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2 changed files with 3 additions and 2 deletions
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@ -674,7 +674,6 @@
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static bool IsKeyPressedMap(ImGuiKey key, bool repeat = true);
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static ImFont* GetDefaultFont();
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static void SetCurrentFont(ImFont* font);
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static void SetCurrentWindow(ImGuiWindow* window);
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static void SetWindowScrollX(ImGuiWindow* window, float new_scroll_x);
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static void SetWindowScrollY(ImGuiWindow* window, float new_scroll_y);
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@ -6220,7 +6219,7 @@ static ImFont* GetDefaultFont()
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return g.IO.FontDefault ? g.IO.FontDefault : g.IO.Fonts->Fonts[0];
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}
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static void SetCurrentFont(ImFont* font)
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void ImGui::SetCurrentFont(ImFont* font)
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{
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ImGuiContext& g = *GImGui;
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IM_ASSERT(font && font->IsLoaded()); // Font Atlas not created. Did you call io.Fonts->GetTexDataAsRGBA32 / GetTexDataAsAlpha8 ?
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@ -996,6 +996,8 @@ namespace ImGui
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IMGUI_API void PushItemFlag(ImGuiItemFlags option, bool enabled);
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IMGUI_API void PopItemFlag();
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IMGUI_API void SetCurrentFont(ImFont* font);
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IMGUI_API void OpenPopupEx(ImGuiID id);
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IMGUI_API void ClosePopup(ImGuiID id);
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IMGUI_API bool IsPopupOpen(ImGuiID id);
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