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Examples: added SDL3+DirectX11 example. Minor amends + fix both SDL2/SDL3+DirectX11 to allow WARP driver. (#8956, #8957)
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10 changed files with 27 additions and 13 deletions
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@ -53,7 +53,10 @@ Other Changes:
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ClearRendererHandlers() on shutdown, so as not to leave function pointers
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which may be dangling when using backend in e.g. DLL. (#8945, #2769)
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- Backends: OpenGL3: fixed GL loader to work on Haiku OS which does not support
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`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY]
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`RTLD_NOLOAD`. (#8952) [@Xottab-DUTY, @threedeyes]
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- Examples: SDL2+DirectX11: Try WARP software driver if hardware driver is
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not available. (#5924, #5562)
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- Examples: SDL3+DirectX11: Added SDL3+DirectX11 example. (#8956, #8957) [@tomaz82]
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-----------------------------------------------------------------------
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@ -149,8 +149,12 @@ SDL2 (Win32, Mac, Linux, etc.) + Vulkan example. <BR>
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This is quite long and tedious, because: Vulkan. <BR>
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For this example, the main.cpp file exceptionally use helpers function from imgui_impl_vulkan.h/cpp.
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[example_sdl3_directx11/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_directx11/) <BR>
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SDL3 + DirectX11 examples, Windows only. <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_dx11.cpp <BR>
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[example_sdl3_metal/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_metal/) <BR>
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SDL3 + Metal example (Mac). <BR>
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SDL3 + Metal example, Mac only. <BR>
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= main.cpp + imgui_impl_sdl3.cpp + imgui_impl_metal.mm <BR>
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[example_sdl3_opengl3/](https://github.com/ocornut/imgui/blob/master/examples/example_sdl3_opengl3/) <BR>
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