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Fixed a bug where the condition for determining whether the window is selected was incorrect.
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parent
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commit
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1 changed files with 9 additions and 8 deletions
17
imgui.cpp
17
imgui.cpp
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@ -7548,14 +7548,15 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
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// Selected border
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// Selected border
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const float border_size = window->WindowBorderSize;
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const float border_size = window->WindowBorderSize;
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if (border_size > 0.0f && title_bar_is_highlight && !(flags & ImGuiWindowFlags_NoTitleBar)) {
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bool is_window_selected = border_size > 0.0f && title_bar_is_highlight && !(window->Flags & (ImGuiWindowFlags_NoNavFocus | ImGuiWindowFlags_MenuBar));
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if (!window->DockIsActive || window->DockNode->IsFocused) {
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is_window_selected &= (!window->DockIsActive || window->DockNode->IsFocused);
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const ImU32 border_selected_col = GetColorU32(ImGuiCol_WindowBorderSelected);
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if (is_window_selected)
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RenderWindowOuterSingleBorder(window, 0, border_selected_col, border_size);
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{
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RenderWindowOuterSingleBorder(window, 1, border_selected_col, border_size);
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const ImU32 border_selected_col = GetColorU32(ImGuiCol_WindowBorderSelected);
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RenderWindowOuterSingleBorder(window, 2, border_selected_col, border_size);
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RenderWindowOuterSingleBorder(window, 0, border_selected_col, border_size);
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RenderWindowOuterSingleBorder(window, 3, border_selected_col, border_size);
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RenderWindowOuterSingleBorder(window, 1, border_selected_col, border_size);
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}
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RenderWindowOuterSingleBorder(window, 2, border_selected_col, border_size);
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RenderWindowOuterSingleBorder(window, 3, border_selected_col, border_size);
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}
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}
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}
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}
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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