mirror of
https://github.com/ocornut/imgui.git
synced 2026-01-11 00:04:24 +00:00
Merge branch 'master' into docking
This commit is contained in:
commit
d4c156a0f0
8 changed files with 62 additions and 57 deletions
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@ -1017,7 +1017,7 @@ void ImGui_ImplWGPU_DebugPrintAdapterInfo(const WGPUAdapter& adapter)
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wgpuAdapterInfoFreeMembers(info);
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}
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#ifndef __EMSCRIPTEN__
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#if defined(__APPLE__)
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// MacOS specific: is necessary to compile with "-x objective-c++" flags
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@ -1081,7 +1081,7 @@ WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceI
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#endif
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return surface;
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}
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#endif
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#endif // #ifndef __EMSCRIPTEN__
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//-----------------------------------------------------------------------------
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@ -107,7 +107,7 @@ const char* ImGui_ImplWGPU_GetLogLevelName(WGPULogLevel level);
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#endif
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// (Optional) Helper to create a surface on macOS/Wayland/X11/Window
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#if defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN) && !defined(__EMSCRIPTEN__)
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#ifndef __EMSCRIPTEN__
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struct ImGui_ImplWGPU_CreateSurfaceInfo
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{
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WGPUInstance Instance;
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@ -118,6 +118,6 @@ struct ImGui_ImplWGPU_CreateSurfaceInfo
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void* RawInstance; // 0 | 0 | 0 | HINSTANCE
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};
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WGPUSurface ImGui_ImplWGPU_CreateWGPUSurfaceHelper(ImGui_ImplWGPU_CreateSurfaceInfo* info);
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#endif
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#endif // #ifndef __EMSCRIPTEN__
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#endif // #ifndef IMGUI_DISABLE
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@ -68,9 +68,15 @@ Other Changes:
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- Tables: Angled headers: fixed an auto-resize feedback loop that could
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affect tables with empty non-resizing columns using angled headers, making
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them typically flicker back and forth between +0 and +1 pixels.
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- Windows: io.ConfigWindowsMoveFromTitleBarOnly is latched during Begin(),
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effectively allowing to change the value on a per-window basis (although
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there is a better internal mechanism for it).
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- Windows:
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- Config flag io.ConfigWindowsMoveFromTitleBarOnly is now latched during
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Begin(), effectively allowing to change the value on a per-window basis.
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(although there is a better internal mechanism for it).
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- Fixed single-axis auto-sizing (via double-clicking a border or passing
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0.0f on one axis of SetNextWindowSize() call) to take account of remaining
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scrollbar on the other axis. (#9060)
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- Fixed an issue where repeated calls to SetNextWindowSize() using 0.0f
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to auto-size on a given axis would keep marking ini settings as dirty.
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- Disabled: fixed a bug when a previously enabled item that got nav focus
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and then turns disabled could still be activated using keyboard. (#9036)
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- InputText: when buffer is not resizable, trying to paste contents that
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@ -507,7 +507,7 @@ static bool InitWGPU(GLFWwindow* window)
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// As of today (2025/10) there is no "official" support in GLFW to create a surface for WebGPU backend
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// This stub uses "low level" GLFW calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary nor available with EMSCRIPTEN.
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#if !defined(__EMSCRIPTEN__) && (defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN))
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#ifndef __EMSCRIPTEN__
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#if defined(__linux__) || defined(__FreeBSD__) || defined(__OpenBSD__) || defined(__NetBSD__) || defined(__DragonFly__)
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#define GLFW_HAS_X11_OR_WAYLAND 1
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@ -574,4 +574,4 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, GLFWwindow* window)
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#endif
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return nullptr;
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}
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#endif
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#endif // #ifndef __EMSCRIPTEN__
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@ -491,7 +491,7 @@ static bool InitWGPU(SDL_Window* window)
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// As of today (2025/10/31) there is no "official" support in SDL2 to create a surface for WebGPU backend.
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// This stub uses "low level" SDL2 calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary nor available with EMSCRIPTEN.
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#if !defined(__EMSCRIPTEN__) && (defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN))
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#ifndef __EMSCRIPTEN__
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#include <SDL_syswm.h>
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#undef Status // X11 headers are leaking this and also 'Success', 'Always', 'None', all used in DAWN api. Add #undef if necessary.
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@ -538,4 +538,4 @@ WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* window)
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#endif
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return nullptr;
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}
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#endif
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#endif // #ifndef __EMSCRIPTEN__
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@ -502,7 +502,7 @@ static bool InitWGPU(SDL_Window* window)
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// As of today (2025/10) there is no "official" support in SDL3 to create a surface for WebGPU backend
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// This stub uses "low level" SDL3 calls to acquire information from a specific Window Manager.
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// Currently supported platforms: Windows / Linux (X11 and Wayland) / MacOS. Not necessary nor available with EMSCRIPTEN.
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#if !defined(__EMSCRIPTEN__) && (defined(IMGUI_IMPL_WEBGPU_BACKEND_WGPU) || defined(IMGUI_IMPL_WEBGPU_BACKEND_DAWN))
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#ifndef __EMSCRIPTEN__
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#if defined(SDL_PLATFORM_WIN32)
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#ifndef WIN32_LEAN_AND_MEAN
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@ -550,4 +550,4 @@ static WGPUSurface CreateWGPUSurface(const WGPUInstance& instance, SDL_Window* w
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#endif
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return nullptr;
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}
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#endif
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#endif // #ifndef __EMSCRIPTEN__
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79
imgui.cpp
79
imgui.cpp
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@ -1356,7 +1356,7 @@ static void UpdateFontsEndFrame();
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static void UpdateTexturesNewFrame();
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static void UpdateTexturesEndFrame();
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static void UpdateSettings();
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static int UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static int UpdateWindowManualResize(ImGuiWindow* window, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect);
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static void RenderWindowOuterBorders(ImGuiWindow* window);
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static void RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar_rect, bool title_bar_is_highlight, bool handle_borders_and_resize_grips, int resize_grip_count, const ImU32 resize_grip_col[4], float resize_grip_draw_size);
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static void RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& title_bar_rect, const char* name, bool* p_open);
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@ -6927,14 +6927,16 @@ static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_cur
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content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : ImTrunc64(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
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}
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static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents)
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static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents, int axis_mask)
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{
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ImGuiContext& g = *GImGui;
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ImGuiStyle& style = g.Style;
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const float decoration_w_without_scrollbars = window->DecoOuterSizeX1 + window->DecoOuterSizeX2 - window->ScrollbarSizes.x;
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const float decoration_h_without_scrollbars = window->DecoOuterSizeY1 + window->DecoOuterSizeY2 - window->ScrollbarSizes.y;
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ImVec2 size_pad = window->WindowPadding * 2.0f;
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ImVec2 size_desired = size_contents + size_pad + ImVec2(decoration_w_without_scrollbars, decoration_h_without_scrollbars);
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ImVec2 size_desired;
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size_desired[ImGuiAxis_X] = (axis_mask & 1) ? size_contents.x + size_pad.x + decoration_w_without_scrollbars : window->Size.x;
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size_desired[ImGuiAxis_Y] = (axis_mask & 2) ? size_contents.y + size_pad.y + decoration_h_without_scrollbars : window->Size.y;
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// Determine maximum window size
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// Child windows are layed within their parent (unless they are also popups/menus) and thus have no restriction
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@ -6958,14 +6960,6 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
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ImVec2 size_min = CalcWindowMinSize(window);
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ImVec2 size_auto_fit = ImClamp(size_desired, ImMin(size_min, size_max), size_max);
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// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one axis may be auto-fit when calculating scrollbars,
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// we may need to compute/store three variants of size_auto_fit, for x/y/xy.
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// Here we implement a workaround for child windows only, but a full solution would apply to normal windows as well:
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if ((window->ChildFlags & ImGuiChildFlags_ResizeX) && !(window->ChildFlags & (ImGuiChildFlags_ResizeY | ImGuiChildFlags_AutoResizeY)))
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size_auto_fit.y = window->SizeFull.y;
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else if ((window->ChildFlags & ImGuiChildFlags_ResizeY) && !(window->ChildFlags & (ImGuiChildFlags_ResizeX | ImGuiChildFlags_AutoResizeX)))
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size_auto_fit.x = window->SizeFull.x;
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.
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ImVec2 size_auto_fit_after_constraint = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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@ -6984,7 +6978,7 @@ ImVec2 ImGui::CalcWindowNextAutoFitSize(ImGuiWindow* window)
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ImVec2 size_contents_current;
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ImVec2 size_contents_ideal;
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CalcWindowContentSizes(window, &size_contents_current, &size_contents_ideal);
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal);
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, size_contents_ideal, ~0);
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ImVec2 size_final = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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return size_final;
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}
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@ -7090,7 +7084,7 @@ ImGuiID ImGui::GetWindowResizeBorderID(ImGuiWindow* window, ImGuiDir dir)
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// Handle resize for: Resize Grips, Borders, Gamepad
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// Return true when using auto-fit (double-click on resize grip)
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static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& size_auto_fit, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect)
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static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, int* border_hovered, int* border_held, int resize_grip_count, ImU32 resize_grip_col[4], const ImRect& visibility_rect)
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindowFlags flags = window->Flags;
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@ -7150,6 +7144,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (held && g.IO.MouseDoubleClicked[0])
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{
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// Auto-fit when double-clicking
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, ~0);
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size_target = CalcWindowSizeAfterConstraint(window, size_auto_fit);
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ret_auto_fit_mask = 0x03; // Both axes
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ClearActiveID();
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@ -7196,10 +7191,10 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (held && g.IO.MouseDoubleClicked[0])
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{
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// Double-clicking bottom or right border auto-fit on this axis
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// FIXME: CalcWindowAutoFitSize() doesn't take into account that only one side may be auto-fit when calculating scrollbars.
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// FIXME: Support top and right borders: rework CalcResizePosSizeFromAnyCorner() to be reusable in both cases.
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if (border_n == 1 || border_n == 3) // Right and bottom border
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{
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ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, 1 << axis);
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size_target[axis] = CalcWindowSizeAfterConstraint(window, size_auto_fit)[axis];
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ret_auto_fit_mask |= (1 << axis);
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hovered = held = false; // So border doesn't show highlighted at new position
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@ -7285,8 +7280,8 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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}
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// Apply back modified position/size to window
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const ImVec2 curr_pos = window->Pos;
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const ImVec2 curr_size = window->SizeFull;
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const ImVec2 old_pos = window->Pos;
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const ImVec2 old_size = window->SizeFull;
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if (size_target.x != FLT_MAX && (window->Size.x != size_target.x || window->SizeFull.x != size_target.x))
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window->Size.x = window->SizeFull.x = size_target.x;
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if (size_target.y != FLT_MAX && (window->Size.y != size_target.y || window->SizeFull.y != size_target.y))
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@ -7295,7 +7290,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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window->Pos.x = ImTrunc(pos_target.x);
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if (pos_target.y != FLT_MAX && window->Pos.y != ImTrunc(pos_target.y))
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window->Pos.y = ImTrunc(pos_target.y);
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if (curr_pos.x != window->Pos.x || curr_pos.y != window->Pos.y || curr_size.x != window->SizeFull.x || curr_size.y != window->SizeFull.y)
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if (old_pos.x != window->Pos.x || old_pos.y != window->Pos.y || old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y)
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MarkIniSettingsDirty(window);
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// Recalculate next expected border expected coordinates
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@ -8023,36 +8018,39 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->ScrollbarSizes = ImVec2(0.0f, 0.0f);
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// Calculate auto-fit size, handle automatic resize
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const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal);
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if ((flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed)
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// - Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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// - We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
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// - Auto-fit may only grow window during the first few frames.
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{
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// Using SetNextWindowSize() overrides ImGuiWindowFlags_AlwaysAutoResize, so it can be used on tooltips/popups, etc.
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if (!window_size_x_set_by_api)
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const bool size_auto_fit_x_always = !window_size_x_set_by_api && (flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed;
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const bool size_auto_fit_y_always = !window_size_y_set_by_api && (flags & ImGuiWindowFlags_AlwaysAutoResize) && !window->Collapsed;
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const bool size_auto_fit_x_current = !window_size_x_set_by_api && (window->AutoFitFramesX > 0);
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const bool size_auto_fit_y_current = !window_size_y_set_by_api && (window->AutoFitFramesY > 0);
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int size_auto_fit_mask = 0;
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if (size_auto_fit_x_always || size_auto_fit_x_current)
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size_auto_fit_mask |= (1 << ImGuiAxis_X);
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if (size_auto_fit_y_always || size_auto_fit_y_current)
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size_auto_fit_mask |= (1 << ImGuiAxis_Y);
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const ImVec2 size_auto_fit = CalcWindowAutoFitSize(window, window->ContentSizeIdeal, size_auto_fit_mask);
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const ImVec2 old_size = window->SizeFull;
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if (size_auto_fit_x_always || size_auto_fit_x_current)
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{
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if (size_auto_fit_x_always)
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window->SizeFull.x = size_auto_fit.x;
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use_current_size_for_scrollbar_x = true;
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}
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if (!window_size_y_set_by_api)
|
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{
|
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window->SizeFull.y = size_auto_fit.y;
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use_current_size_for_scrollbar_y = true;
|
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}
|
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}
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else if (window->AutoFitFramesX > 0 || window->AutoFitFramesY > 0)
|
||||
{
|
||||
// Auto-fit may only grow window during the first few frames
|
||||
// We still process initial auto-fit on collapsed windows to get a window width, but otherwise don't honor ImGuiWindowFlags_AlwaysAutoResize when collapsed.
|
||||
if (!window_size_x_set_by_api && window->AutoFitFramesX > 0)
|
||||
{
|
||||
else
|
||||
window->SizeFull.x = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.x, size_auto_fit.x) : size_auto_fit.x;
|
||||
use_current_size_for_scrollbar_x = true;
|
||||
}
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||||
if (!window_size_y_set_by_api && window->AutoFitFramesY > 0)
|
||||
if (size_auto_fit_y_always || size_auto_fit_y_current)
|
||||
{
|
||||
if (size_auto_fit_y_always)
|
||||
window->SizeFull.y = size_auto_fit.y;
|
||||
else
|
||||
window->SizeFull.y = window->AutoFitOnlyGrows ? ImMax(window->SizeFull.y, size_auto_fit.y) : size_auto_fit.y;
|
||||
use_current_size_for_scrollbar_y = true;
|
||||
}
|
||||
if (!window->Collapsed)
|
||||
if (old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y)
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
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||||
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@ -8198,7 +8196,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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|||
|
||||
const float resize_grip_draw_size = IM_TRUNC(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
|
||||
if (handle_borders_and_resize_grips && !window->Collapsed)
|
||||
if (int auto_fit_mask = UpdateWindowManualResize(window, size_auto_fit, &border_hovered, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
|
||||
if (int auto_fit_mask = UpdateWindowManualResize(window, &border_hovered, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
|
||||
{
|
||||
if (auto_fit_mask & (1 << ImGuiAxis_X))
|
||||
use_current_size_for_scrollbar_x = true;
|
||||
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@ -8495,7 +8493,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
|
|||
}
|
||||
|
||||
// Set default BgClickFlags
|
||||
// This is set at the end of this function, so UpdateManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
|
||||
// This is set at the end of this function, so UpdateWindowManualResize()/ClampWindowPos() may use last-frame value if overriden by user code.
|
||||
// FIXME: The general intent is that we will later expose config options to default to enable scrolling + select scrolling mouse button.
|
||||
window->BgClickFlags = (flags & ImGuiWindowFlags_ChildWindow) ? parent_window->BgClickFlags : (g.IO.ConfigWindowsMoveFromTitleBarOnly ? ImGuiWindowBgClickFlags_None : ImGuiWindowBgClickFlags_Move);
|
||||
|
||||
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@ -10842,8 +10840,9 @@ void ImGui::UpdateMouseWheel()
|
|||
{
|
||||
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
|
||||
SetWindowPos(window, window->Pos + offset, 0);
|
||||
window->Size = ImTrunc(window->Size * scale);
|
||||
window->Size = ImTrunc(window->Size * scale); // FIXME: Legacy-ish code, call SetWindowSize()?
|
||||
window->SizeFull = ImTrunc(window->SizeFull * scale);
|
||||
MarkIniSettingsDirty(window);
|
||||
}
|
||||
return;
|
||||
}
|
||||
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2
imgui.h
2
imgui.h
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@ -29,7 +29,7 @@
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// Library Version
|
||||
// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
|
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#define IMGUI_VERSION "1.92.5 WIP"
|
||||
#define IMGUI_VERSION_NUM 19244
|
||||
#define IMGUI_VERSION_NUM 19245
|
||||
#define IMGUI_HAS_TABLE // Added BeginTable() - from IMGUI_VERSION_NUM >= 18000
|
||||
#define IMGUI_HAS_TEXTURES // Added ImGuiBackendFlags_RendererHasTextures - from IMGUI_VERSION_NUM >= 19198
|
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#define IMGUI_HAS_VIEWPORT // In 'docking' WIP branch.
|
||||
|
|
|
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Loading…
Add table
Add a link
Reference in a new issue