1
0
Fork 0
mirror of https://github.com/ocornut/imgui.git synced 2026-01-11 00:04:24 +00:00

MultiSelect: Comments + Assets Browser : Tweak colors.

This commit is contained in:
ocornut 2023-12-21 15:12:17 +01:00
parent 6c4bf8e56e
commit d439f590ab
3 changed files with 97 additions and 108 deletions

132
imgui.h
View file

@ -180,6 +180,7 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
struct ImGuiPayload; // User data payload for drag and drop operations
struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
struct ImGuiSelectionBasicStorage; // Helper struct to store multi-selection state + apply multi-selection requests.
struct ImGuiSelectionRequest; // A selection request (stored in ImGuiMultiSelectIO)
struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
struct ImGuiStoragePair; // Helper for key->value storage (pair)
@ -268,7 +269,7 @@ typedef ImWchar16 ImWchar;
// Multi-Selection item index or identifier when using BeginMultiSelect()
// - Used by SetNextItemSelectionUserData() + and inside ImGuiMultiSelectIO structure.
// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER as well. Read comments near ImGuiMultiSelectIO for details.
// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER/ID as well. Read comments near ImGuiMultiSelectIO for details.
typedef ImS64 ImGuiSelectionUserData;
// Callback and functions types
@ -2727,48 +2728,45 @@ struct ImColor
#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
// Multi-selection system
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for references using this.
// Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
// and supports a clipper being used. Handling this manually and correctly is tricky, this is why we provide
// the functionality. If you don't need SHIFT+Mouse/Keyboard range-select + clipping, you can implement a
// simple form of multi-selection yourself, by reacting to click/presses on Selectable() items.
// with support for clipper (skipping non-visible items), box-select and many other details.
// - TreeNode() and Selectable() are supported but custom widgets may use it as well.
// - In the spirit of Dear ImGui design, your code owns actual selection data.
// This is designed to allow all kinds of selection storage you may use in your application:
// e.g. set/map/hash (store selected items), instructive selection (store a bool inside each object), etc.
// This is designed to allow all kinds of selection storage you may use in your application e.g. set/map/hash.
// - The work involved to deal with multi-selection differs whether you want to only submit visible items and
// clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will
// allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details.
// If you are not sure, always start without clipping! You can work your way to the optimized version afterwards.
// TL;DR;
// - Identify submitted items with SetNextItemSelectionUserData(), most likely using an index into your current data-set.
// - Store and maintain actual selection data using persistent object identifiers.
// - Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
// About ImGuiSelectionUserData:
// - This can store an application-defined identifier (e.g. index or pointer).
// - For each item is it submitted by your call to SetNextItemSelectionUserData().
// - This can store an application-defined identifier (e.g. index or pointer).
// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
// - Most applications will store an object INDEX, hence the chosen name and type.
// Storing an integer index is the easiest thing to do, as RequestSetRange requests will give you two end-points
// and you will need to iterate/interpolate between them to honor range selection.
// - However it is perfectly possible to store a POINTER inside this value! The multi-selection system never assume
// that you identify items by indices. It never attempt to iterate/interpolate between 2 ImGuiSelectionUserData values.
// - As most users will want to cast this to integer, for convenience and to reduce confusion we use ImS64 instead
// of void*, being syntactically easier to downcast. But feel free to reinterpret_cast a pointer into this.
// - You may store another type as long as you can interpolate between two values.
// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end-points
// and you will need to iterate/interpolate between them to update your selection.
// - However it is perfectly possible to store a POINTER or another IDENTIFIER inside this value!
// Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
// - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
// being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
// Usage flow:
// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is perfectly fine if you honor those steps without a clipper.
// About ImGuiSelectionBasicStorage:
// - This is an optional helper to store a selection state and apply selection requests.
// - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection.
// Advanced:
// - Deletion: If you need to handle items deletion: more work if needed for post-deletion focus and scrolling to be correct.
// Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos supporting deletion.
// Flags for BeginMultiSelect().
// Flags for BeginMultiSelect()
enum ImGuiMultiSelectFlags_
{
ImGuiMultiSelectFlags_None = 0,
@ -2785,29 +2783,11 @@ enum ImGuiMultiSelectFlags_
ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 10, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
};
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};
// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
// This mainly contains a list of selection requests. Read the large comments block above for details.
// This mainly contains a list of selection requests.
// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
// - Some fields are only useful if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
// - Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
// - Some fields are only useful if your list is dynamic and allows deletion (getting post-deletion focus/state right is shown in the demo)
// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code.
struct ImGuiMultiSelectIO
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
@ -2818,49 +2798,49 @@ struct ImGuiMultiSelectIO
bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
};
// Optional helper struct to store multi-selection state + apply multi-selection requests.
// Selection request type
enum ImGuiSelectionRequestType
{
ImGuiSelectionRequestType_None = 0,
ImGuiSelectionRequestType_Clear, // Request app to clear selection.
ImGuiSelectionRequestType_SelectAll, // Request app to select all.
ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
};
// Selection request item
struct ImGuiSelectionRequest
{
//------------------------------------------// BeginMultiSelect / EndMultiSelect
ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
};
// Optional helper to store multi-selection state + apply multi-selection requests.
// - Used by our demos and provided as a convenience to easily implement basic multi-selection.
// - USING THIS IS NOT MANDATORY. This is only a helper and not a required API. Advanced users are likely to implement their own.
// To store a multi-selection, in your real application you could:
// To store a multi-selection, in your application you could:
// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Not recommended because you can't have multiple views
// over same objects. Also some features requires to provide selection _size_, which with this strategy requires additional work.
// Our BeginMultiSelect() api/system doesn't make assumption about:
// - how you want to identify items in multi-selection API? Indices(*) or Custom Ids or Pointers -> Indices is better (easy to iterate/interpolate)
// - how you want to store persistent selection data? Indices or Custom Ids(*) or Pointers -> Custom ids is better (as selection can persist)
// In ImGuiSelectionBasicStorage we:
// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
// - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index.
// - in some cases we use Index as custom identifier (default implementation returns Index casted as Identifier): only valid for a never changing item list.
// - in some cases we read an ID from some custom item data structure (better, and closer to what you would do in your codebase)
// - so this helper can be used regardless of your object storage/types, and without using templates or virtual functions.
// - in some cases we read an ID from some custom item data structure (similar to what you would do in your codebase)
// - in some cases we use Index as custom identifier (default implementation returns Index cast as Identifier): only OK for a never changing item list.
// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
// When your application settles on a choice, you may want to get rid of this indirection layer and do your own thing.
// Minimum pseudo-code example using this helper:
// {
// static vector<MyItem> items; // Your items
// static ImGuiSelectionBasicStorage selection; // Your selection
// selection.AdapterData = (void*)&items; // Setup adapter so selection.ApplyRequests() function can convert indexes to identifiers.
// selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((vector<MyItem>*)self->AdapterData))[idx].ID; };
//
// ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None);
// selection.ApplyRequests(ms_io, items.Size);
// for (int idx = 0; idx < items.Size; idx++)
// {
// bool item_is_selected = selection.Contains(items[idx].ID);
// ImGui::SetNextItemSelectionUserData(idx);
// ImGui::Selectable(label, item_is_selected);
// }
// ms_io = ImGui::EndMultiSelect();
// selection.ApplyRequests(ms_io, items.Size);
// }
// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.
// See https://github.com/ocornut/imgui/wiki/Multi-Select for minimum pseudo-code example using this helper.
// (In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.)
struct ImGuiSelectionBasicStorage
{
// Members
ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
void* AdapterData; // Adapter to convert item index to item identifier // e.g. selection.AdapterData = (void*)my_items;
ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; };