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MultiSelect: Comments + Assets Browser : Tweak colors.
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3 changed files with 97 additions and 108 deletions
132
imgui.h
132
imgui.h
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@ -180,6 +180,7 @@ struct ImGuiOnceUponAFrame; // Helper for running a block of code not mo
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struct ImGuiPayload; // User data payload for drag and drop operations
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struct ImGuiPlatformImeData; // Platform IME data for io.PlatformSetImeDataFn() function.
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struct ImGuiSelectionBasicStorage; // Helper struct to store multi-selection state + apply multi-selection requests.
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struct ImGuiSelectionRequest; // A selection request (stored in ImGuiMultiSelectIO)
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struct ImGuiSizeCallbackData; // Callback data when using SetNextWindowSizeConstraints() (rare/advanced use)
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struct ImGuiStorage; // Helper for key->value storage (container sorted by key)
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struct ImGuiStoragePair; // Helper for key->value storage (pair)
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@ -268,7 +269,7 @@ typedef ImWchar16 ImWchar;
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// Multi-Selection item index or identifier when using BeginMultiSelect()
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// - Used by SetNextItemSelectionUserData() + and inside ImGuiMultiSelectIO structure.
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// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER as well. Read comments near ImGuiMultiSelectIO for details.
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// - Most users are likely to use this store an item INDEX but this may be used to store a POINTER/ID as well. Read comments near ImGuiMultiSelectIO for details.
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typedef ImS64 ImGuiSelectionUserData;
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// Callback and functions types
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@ -2727,48 +2728,45 @@ struct ImColor
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#define IMGUI_HAS_MULTI_SELECT // Multi-Select/Range-Select WIP branch // <-- This is currently _not_ in the top of imgui.h to prevent merge conflicts.
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// Multi-selection system
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// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for references using this.
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// Also read: https://github.com/ocornut/imgui/wiki/Multi-Select
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// - Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos using this.
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// - This system implements standard multi-selection idioms (CTRL+Mouse/Keyboard, SHIFT+Mouse/Keyboard, etc)
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// and supports a clipper being used. Handling this manually and correctly is tricky, this is why we provide
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// the functionality. If you don't need SHIFT+Mouse/Keyboard range-select + clipping, you can implement a
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// simple form of multi-selection yourself, by reacting to click/presses on Selectable() items.
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// with support for clipper (skipping non-visible items), box-select and many other details.
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// - TreeNode() and Selectable() are supported but custom widgets may use it as well.
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// - In the spirit of Dear ImGui design, your code owns actual selection data.
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// This is designed to allow all kinds of selection storage you may use in your application:
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// e.g. set/map/hash (store selected items), instructive selection (store a bool inside each object), etc.
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// This is designed to allow all kinds of selection storage you may use in your application e.g. set/map/hash.
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// - The work involved to deal with multi-selection differs whether you want to only submit visible items and
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// clip others, or submit all items regardless of their visibility. Clipping items is more efficient and will
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// allow you to deal with large lists (1k~100k items). See "Usage flow" section below for details.
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// If you are not sure, always start without clipping! You can work your way to the optimized version afterwards.
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// TL;DR;
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// - Identify submitted items with SetNextItemSelectionUserData(), most likely using an index into your current data-set.
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// - Store and maintain actual selection data using persistent object identifiers.
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// - Usage flow:
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
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// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
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// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is fine to always honor those steps.
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// About ImGuiSelectionUserData:
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// - This can store an application-defined identifier (e.g. index or pointer).
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// - For each item is it submitted by your call to SetNextItemSelectionUserData().
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// - This can store an application-defined identifier (e.g. index or pointer).
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// - In return we store them into RangeSrcItem/RangeFirstItem/RangeLastItem and other fields in ImGuiMultiSelectIO.
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// - Most applications will store an object INDEX, hence the chosen name and type.
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// Storing an integer index is the easiest thing to do, as RequestSetRange requests will give you two end-points
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// and you will need to iterate/interpolate between them to honor range selection.
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// - However it is perfectly possible to store a POINTER inside this value! The multi-selection system never assume
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// that you identify items by indices. It never attempt to iterate/interpolate between 2 ImGuiSelectionUserData values.
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// - As most users will want to cast this to integer, for convenience and to reduce confusion we use ImS64 instead
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// of void*, being syntactically easier to downcast. But feel free to reinterpret_cast a pointer into this.
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// - You may store another type as long as you can interpolate between two values.
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// Storing an integer index is the easiest thing to do, as SetRange requests will give you two end-points
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// and you will need to iterate/interpolate between them to update your selection.
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// - However it is perfectly possible to store a POINTER or another IDENTIFIER inside this value!
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// Our system never assume that you identify items by indices, it never attempts to interpolate between two values.
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// - As most users will want to store an index, for convenience and to reduce confusion we use ImS64 instead of void*,
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// being syntactically easier to downcast. Feel free to reinterpret_cast and store a pointer inside.
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// - If you need to wrap this API for another language/framework, feel free to expose this as 'int' if simpler.
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// Usage flow:
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// BEGIN - (1) Call BeginMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (2) [If using clipper] Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 6.
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// - (3) [If using clipper] You need to make sure RangeSrcItem is always submitted. Calculate its index and pass to clipper.IncludeItemByIndex(). If storing indices in ImGuiSelectionUserData, a simple clipper.IncludeItemByIndex(ms_io->RangeSrcItem) call will work.
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// LOOP - (4) Submit your items with SetNextItemSelectionUserData() + Selectable()/TreeNode() calls.
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// END - (5) Call EndMultiSelect() and retrieve the ImGuiMultiSelectIO* result.
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// - (6) Honor request list (Clear/SelectAll/SetRange requests) by updating your selection data. Same code as Step 2.
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// If you submit all items (no clipper), Step 2 and 3 are optional and will be handled by each item themselves. It is perfectly fine if you honor those steps without a clipper.
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// About ImGuiSelectionBasicStorage:
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// - This is an optional helper to store a selection state and apply selection requests.
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// - It is used by our demos and provided as a convenience if you want to quickly implement multi-selection.
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// Advanced:
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// - Deletion: If you need to handle items deletion: more work if needed for post-deletion focus and scrolling to be correct.
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// Refer to 'Demo->Widgets->Selection State & Multi-Select' for demos supporting deletion.
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// Flags for BeginMultiSelect().
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// Flags for BeginMultiSelect()
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enum ImGuiMultiSelectFlags_
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{
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ImGuiMultiSelectFlags_None = 0,
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@ -2785,29 +2783,11 @@ enum ImGuiMultiSelectFlags_
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ImGuiMultiSelectFlags_SelectOnClickRelease = 1 << 10, // Apply selection on mouse release when clicking an unselected item. Allow dragging an unselected item without altering selection.
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};
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enum ImGuiSelectionRequestType
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{
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ImGuiSelectionRequestType_None = 0,
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ImGuiSelectionRequestType_Clear, // Request app to clear selection.
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ImGuiSelectionRequestType_SelectAll, // Request app to select all.
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ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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};
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struct ImGuiSelectionRequest
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{
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
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bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
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ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
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ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
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};
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// Main IO structure returned by BeginMultiSelect()/EndMultiSelect().
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// This mainly contains a list of selection requests. Read the large comments block above for details.
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// This mainly contains a list of selection requests.
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// - Use 'Demo->Tools->Debug Log->Selection' to see requests as they happen.
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// - Some fields are only useful if your list is dynamic and allows deletion (handling deletion and getting "post-deletion" state right is shown in the demo)
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// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code, 'BEGIN'=BeginMultiSelect() and after, 'END'=EndMultiSelect() and after.
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// - Lifetime: don't hold on ImGuiMultiSelectIO* pointers over multiple frames or past any subsequent call to BeginMultiSelect() or EndMultiSelect().
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// - Some fields are only useful if your list is dynamic and allows deletion (getting post-deletion focus/state right is shown in the demo)
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// - Below: who reads/writes each fields? 'r'=read, 'w'=write, 'ms'=multi-select code, 'app'=application/user code.
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struct ImGuiMultiSelectIO
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{
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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@ -2818,49 +2798,49 @@ struct ImGuiMultiSelectIO
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bool RangeSrcReset; // app:w / ms:r // (If using deletion) Set before EndMultiSelect() to reset ResetSrcItem (e.g. if deleted selection).
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};
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// Optional helper struct to store multi-selection state + apply multi-selection requests.
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// Selection request type
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enum ImGuiSelectionRequestType
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{
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ImGuiSelectionRequestType_None = 0,
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ImGuiSelectionRequestType_Clear, // Request app to clear selection.
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ImGuiSelectionRequestType_SelectAll, // Request app to select all.
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ImGuiSelectionRequestType_SetRange, // Request app to select/unselect [RangeFirstItem..RangeLastItem] items based on 'bool RangeSelected'. Only EndMultiSelect() request this, app code can read after BeginMultiSelect() and it will always be false.
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};
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// Selection request item
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struct ImGuiSelectionRequest
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{
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//------------------------------------------// BeginMultiSelect / EndMultiSelect
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ImGuiSelectionRequestType Type; // ms:w, app:r / ms:w, app:r // Request type. You'll most often receive 1 Clear + 1 SetRange with a single-item range.
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bool RangeSelected; // / ms:w, app:r // Parameter for SetRange request (true = select range, false = unselect range)
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ImGuiSelectionUserData RangeFirstItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from top to bottom)
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ImGuiSelectionUserData RangeLastItem; // / ms:w, app:r // Parameter for SetRange request (this is generally == RangeSrcItem when shift selecting from bottom to top)
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};
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// Optional helper to store multi-selection state + apply multi-selection requests.
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// - Used by our demos and provided as a convenience to easily implement basic multi-selection.
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// - USING THIS IS NOT MANDATORY. This is only a helper and not a required API. Advanced users are likely to implement their own.
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// To store a multi-selection, in your real application you could:
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// To store a multi-selection, in your application you could:
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// - A) Use this helper as a convenience. We use our simple key->value ImGuiStorage as a std::set<ImGuiID> replacement.
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// - B) Use your own external storage: e.g. std::set<MyObjectId>, std::vector<MyObjectId>, interval trees, etc.
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// - C) Use intrusively stored selection (e.g. 'bool IsSelected' inside objects). Not recommended because you can't have multiple views
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// over same objects. Also some features requires to provide selection _size_, which with this strategy requires additional work.
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// Our BeginMultiSelect() api/system doesn't make assumption about:
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// - how you want to identify items in multi-selection API? Indices(*) or Custom Ids or Pointers -> Indices is better (easy to iterate/interpolate)
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// - how you want to store persistent selection data? Indices or Custom Ids(*) or Pointers -> Custom ids is better (as selection can persist)
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// In ImGuiSelectionBasicStorage we:
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// - always use indices in the multi-selection API (passed to SetNextItemSelectionUserData(), retrieved in ImGuiMultiSelectIO)
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// - use the AdapterIndexToStorageId() indirection layer to abstract how persistent selection data is derived from an index.
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// - in some cases we use Index as custom identifier (default implementation returns Index casted as Identifier): only valid for a never changing item list.
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// - in some cases we read an ID from some custom item data structure (better, and closer to what you would do in your codebase)
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// - so this helper can be used regardless of your object storage/types, and without using templates or virtual functions.
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// - in some cases we read an ID from some custom item data structure (similar to what you would do in your codebase)
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// - in some cases we use Index as custom identifier (default implementation returns Index cast as Identifier): only OK for a never changing item list.
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// Many combinations are possible depending on how you prefer to store your items and how you prefer to store your selection.
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// When your application settles on a choice, you may want to get rid of this indirection layer and do your own thing.
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// Minimum pseudo-code example using this helper:
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// {
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// static vector<MyItem> items; // Your items
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// static ImGuiSelectionBasicStorage selection; // Your selection
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// selection.AdapterData = (void*)&items; // Setup adapter so selection.ApplyRequests() function can convert indexes to identifiers.
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// selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((vector<MyItem>*)self->AdapterData))[idx].ID; };
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//
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// ImGuiMultiSelectIO* ms_io = ImGui::BeginMultiSelect(ImGuiMultiSelectFlags_None);
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// selection.ApplyRequests(ms_io, items.Size);
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// for (int idx = 0; idx < items.Size; idx++)
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// {
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// bool item_is_selected = selection.Contains(items[idx].ID);
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// ImGui::SetNextItemSelectionUserData(idx);
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// ImGui::Selectable(label, item_is_selected);
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// }
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// ms_io = ImGui::EndMultiSelect();
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// selection.ApplyRequests(ms_io, items.Size);
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// }
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// In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.
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// See https://github.com/ocornut/imgui/wiki/Multi-Select for minimum pseudo-code example using this helper.
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// (In theory, for maximum abstraction, this class could contains AdapterIndexToUserData() and AdapterUserDataToIndex() functions as well,
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// but because we always use indices in SetNextItemSelectionUserData() in the demo, we omit that indirection for clarity.)
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struct ImGuiSelectionBasicStorage
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{
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// Members
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ImGuiStorage Storage; // [Internal] Selection set. Think of this as similar to e.g. std::set<ImGuiID>
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int Size; // Number of selected items (== number of 1 in the Storage, maintained by this class).
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int Size; // Number of selected items (== number of 1 in the Storage), maintained by this helper.
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void* AdapterData; // Adapter to convert item index to item identifier // e.g. selection.AdapterData = (void*)my_items;
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ImGuiID (*AdapterIndexToStorageId)(ImGuiSelectionBasicStorage* self, int idx); // e.g. selection.AdapterIndexToStorageId = [](ImGuiSelectionBasicStorage* self, int idx) { return ((MyItems**)self->AdapterData)[idx]->ID; };
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