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Windows: clicking on a window close button doesn't claim focus and bring to front. (#8683)
Added ImGuiItemFlags_NoFocus, ImGuiButtonFlags_NoFocus. Neither are well specified so marking as experimental.
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4 changed files with 11 additions and 2 deletions
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@ -302,6 +302,7 @@ Other changes:
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codepath that preserve last contents size when collapsed, resulting in
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programmatically uncollapsing auto-sizing windows having them flicker size
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for a frame. (#7691) [@achabense]
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- Windows: clicking on a window close button doesn't claim focus and bring to front. (#8683)
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- Windows: loosened code to allow hovering of resize grips, borders, and table
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borders while hovering a sibling child window, so that the code in master matches
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one in docking (they accidentally diverged). (#8554)
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@ -7126,8 +7126,12 @@ void ImGui::RenderWindowTitleBarContents(ImGuiWindow* window, const ImRect& titl
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// Close button
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if (has_close_button)
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{
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g.CurrentItemFlags |= ImGuiItemFlags_NoFocus;
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if (CloseButton(window->GetID("#CLOSE"), close_button_pos))
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*p_open = false;
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g.CurrentItemFlags &= ~ImGuiItemFlags_NoFocus;
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}
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window->DC.NavLayerCurrent = ImGuiNavLayer_Main;
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g.CurrentItemFlags = item_flags_backup;
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@ -946,6 +946,7 @@ enum ImGuiItemFlagsPrivate_
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ImGuiItemFlags_AllowOverlap = 1 << 14, // false // Allow being overlapped by another widget. Not-hovered to Hovered transition deferred by a frame.
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ImGuiItemFlags_NoNavDisableMouseHover = 1 << 15, // false // Nav keyboard/gamepad mode doesn't disable hover highlight (behave as if NavHighlightItemUnderNav==false).
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ImGuiItemFlags_NoMarkEdited = 1 << 16, // false // Skip calling MarkItemEdited()
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ImGuiItemFlags_NoFocus = 1 << 17, // false // [EXPERIMENTAL: Not very well specced] Clicking doesn't take focus. Automatically sets ImGuiButtonFlags_NoFocus + ImGuiButtonFlags_NoNavFocus in ButtonBehavior().
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// Controlled by widget code
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ImGuiItemFlags_Inputable = 1 << 20, // false // [WIP] Auto-activate input mode when tab focused. Currently only used and supported by a few items before it becomes a generic feature.
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@ -1023,6 +1024,7 @@ enum ImGuiButtonFlagsPrivate_
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ImGuiButtonFlags_NoHoveredOnFocus = 1 << 19, // don't report as hovered when nav focus is on this item
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ImGuiButtonFlags_NoSetKeyOwner = 1 << 20, // don't set key/input owner on the initial click (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoTestKeyOwner = 1 << 21, // don't test key/input owner when polling the key (note: mouse buttons are keys! often, the key in question will be ImGuiKey_MouseLeft!)
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ImGuiButtonFlags_NoFocus = 1 << 22, // [EXPERIMENTAL: Not very well specced]. Don't focus parent window when clicking.
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ImGuiButtonFlags_PressedOnMask_ = ImGuiButtonFlags_PressedOnClick | ImGuiButtonFlags_PressedOnClickRelease | ImGuiButtonFlags_PressedOnClickReleaseAnywhere | ImGuiButtonFlags_PressedOnRelease | ImGuiButtonFlags_PressedOnDoubleClick | ImGuiButtonFlags_PressedOnDragDropHold,
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ImGuiButtonFlags_PressedOnDefault_ = ImGuiButtonFlags_PressedOnClickRelease,
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};
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@ -548,6 +548,8 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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ImGuiItemFlags item_flags = (g.LastItemData.ID == id ? g.LastItemData.ItemFlags : g.CurrentItemFlags);
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if (flags & ImGuiButtonFlags_AllowOverlap)
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item_flags |= ImGuiItemFlags_AllowOverlap;
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if (item_flags & ImGuiItemFlags_NoFocus)
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flags |= ImGuiButtonFlags_NoFocus | ImGuiButtonFlags_NoNavFocus;
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// Default only reacts to left mouse button
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if ((flags & ImGuiButtonFlags_MouseButtonMask_) == 0)
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@ -623,7 +625,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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SetFocusID(id, window);
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FocusWindow(window);
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}
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else
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else if (!(flags & ImGuiButtonFlags_NoFocus))
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{
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FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
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}
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@ -641,7 +643,7 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
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SetFocusID(id, window);
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FocusWindow(window);
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}
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else
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else if (!(flags & ImGuiButtonFlags_NoFocus))
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{
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FocusWindow(window, ImGuiFocusRequestFlags_RestoreFocusedChild); // Still need to focus and bring to front, but try to avoid losing NavId when navigating a child
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}
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