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Removed unused ImRect::Floor(). Clarified IM_TRUNC(), IM_ROUND(), ImRound64().
Better to remove since it uses IM_TRUNC which has unusual specs.
Note: 87a6443c5 always use positive value in ImRound64(). (#3609, #8215)
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1 changed files with 3 additions and 4 deletions
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@ -276,8 +276,8 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IM_MEMALIGN(_OFF,_ALIGN) (((_OFF) + ((_ALIGN) - 1)) & ~((_ALIGN) - 1)) // Memory align e.g. IM_ALIGN(0,4)=0, IM_ALIGN(1,4)=4, IM_ALIGN(4,4)=4, IM_ALIGN(5,4)=8
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#define IM_F32_TO_INT8_UNBOUND(_VAL) ((int)((_VAL) * 255.0f + ((_VAL)>=0 ? 0.5f : -0.5f))) // Unsaturated, for display purpose
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#define IM_F32_TO_INT8_SAT(_VAL) ((int)(ImSaturate(_VAL) * 255.0f + 0.5f)) // Saturated, always output 0..255
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#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // ImTrunc() is not inlined in MSVC debug builds
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#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) //
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#define IM_TRUNC(_VAL) ((float)(int)(_VAL)) // Positive values only! ImTrunc() is not inlined in MSVC debug builds
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#define IM_ROUND(_VAL) ((float)(int)((_VAL) + 0.5f)) // Positive values only!
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#define IM_FLOOR IM_TRUNC // [OBSOLETE] Renamed in 1.90.0 (Sept 2023)
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#endif
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@ -527,7 +527,7 @@ inline ImVec2 ImTrunc(const ImVec2& v) { return
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inline float ImFloor(float f) { return (float)((f >= 0 || (float)(int)f == f) ? (int)f : (int)f - 1); } // Decent replacement for floorf()
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inline ImVec2 ImFloor(const ImVec2& v) { return ImVec2(ImFloor(v.x), ImFloor(v.y)); }
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inline float ImTrunc64(float f) { return (float)(ImS64)(f); }
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inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); }
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inline float ImRound64(float f) { return (float)(ImS64)(f + 0.5f); } // FIXME: Positive values only.
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inline int ImModPositive(int a, int b) { return (a + b) % b; }
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inline float ImDot(const ImVec2& a, const ImVec2& b) { return a.x * b.x + a.y * b.y; }
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inline ImVec2 ImRotate(const ImVec2& v, float cos_a, float sin_a) { return ImVec2(v.x * cos_a - v.y * sin_a, v.x * sin_a + v.y * cos_a); }
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@ -611,7 +611,6 @@ struct IMGUI_API ImRect
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void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = IM_TRUNC(Min.x); Min.y = IM_TRUNC(Min.y); Max.x = IM_TRUNC(Max.x); Max.y = IM_TRUNC(Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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ImVec4 ToVec4() const { return ImVec4(Min.x, Min.y, Max.x, Max.y); }
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const ImVec4& AsVec4() const { return *(const ImVec4*)&Min.x; }
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