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Backends: Update Makefile for example_sdl2_surface to match the renderer example

This commit is contained in:
moonpower 2025-12-26 03:07:26 +01:00
parent d92ad93fdd
commit c57a5b31db

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@ -1,55 +1,72 @@
# Makefile for example_sdl2_surface
CXX = g++
CXXFLAGS = -std=c++17 -Wall -Wformat
#
# Cross Platform Makefile (example_sdl2_surface)
# Compatible with MSYS2/MINGW, Linux and macOS
#
# You will need SDL2 (http://www.libsdl.org):
# Linux: apt-get install libsdl2-dev
# macOS: brew install sdl2
# MSYS2: pacman -S mingw-w64-i686-SDL2
#
#EXE = example_sdl2_surface
EXE = example_sdl2_surface
IMGUI_DIR = ../..
SOURCES = main.cpp
SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
UNAME_S := $(shell uname -s)
SDL_CFLAGS := $(shell pkg-config --cflags sdl2 2>/dev/null)
SDL_LIBS := $(shell pkg-config --libs sdl2 2>/dev/null)
EXEEXT :=
RM = rm -f
CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
CXXFLAGS += -g -Wall -Wformat
LIBS =
ifneq (,$(findstring MINGW,$(UNAME_S)))
INCLUDES = -I../.. -I../../backends -I/mingw64/include/SDL2
LIBS = -lmingw32 -lSDL2main -lSDL2 -lgdi32
EXEEXT = .exe
RM = del /Q
else
ifeq ($(UNAME_S),Darwin)
ifeq ($(SDL_CFLAGS),)
SDL_CFLAGS = -F/Library/Frameworks -I/Library/Frameworks/SDL2.framework/Headers
SDL_LIBS = -F/Library/Frameworks -framework SDL2
endif
endif
##---------------------------------------------------------------------
## BUILD FLAGS PER PLATFORM
##---------------------------------------------------------------------
INCLUDES = -I../.. -I../../backends $(SDL_CFLAGS)
LIBS = $(SDL_LIBS)
ifeq ($(UNAME_S), Linux) #LINUX
ECHO_MESSAGE = "Linux"
LIBS += `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CFLAGS = $(CXXFLAGS)
endif
TARGET = example_sdl2_surface$(EXEEXT)
ifeq ($(UNAME_S), Darwin) #APPLE
ECHO_MESSAGE = "Mac OS X"
LIBS += `sdl2-config --libs`
CXXFLAGS += `sdl2-config --cflags`
CXXFLAGS += -I/usr/local/include -I/opt/local/include
CFLAGS = $(CXXFLAGS)
endif
ifeq ($(OS), Windows_NT)
ECHO_MESSAGE = "MinGW"
LIBS += -lgdi32 `pkg-config --static --libs sdl2`
CXXFLAGS += `pkg-config --cflags sdl2`
CFLAGS = $(CXXFLAGS)
endif
##---------------------------------------------------------------------
## BUILD RULES
##---------------------------------------------------------------------
%.o:%.cpp
$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/%.cpp
$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
$(CXX) $(CXXFLAGS) -c -o $@ $<
%.o:$(IMGUI_DIR)/backends/%.cpp
$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
$(CXX) $(CXXFLAGS) -c -o $@ $<
all: $(TARGET)
all: $(EXE)
@echo Build complete for $(ECHO_MESSAGE)
$(TARGET): $(OBJS)
$(CXX) -o $@ $^ $(LIBS)
$(EXE): $(OBJS)
$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
clean:
$(RM) *.o $(TARGET)
rm -f $(EXE) $(OBJS)