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Backends: Update Makefile for example_sdl2_surface to match the renderer example
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1 changed files with 51 additions and 34 deletions
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@ -1,55 +1,72 @@
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# Makefile for example_sdl2_surface
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CXX = g++
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CXXFLAGS = -std=c++17 -Wall -Wformat
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#
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# Cross Platform Makefile (example_sdl2_surface)
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# Compatible with MSYS2/MINGW, Linux and macOS
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#
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# You will need SDL2 (http://www.libsdl.org):
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# Linux: apt-get install libsdl2-dev
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# macOS: brew install sdl2
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# MSYS2: pacman -S mingw-w64-i686-SDL2
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#
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#EXE = example_sdl2_surface
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EXE = example_sdl2_surface
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IMGUI_DIR = ../..
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SOURCES = main.cpp
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_sdl2.cpp $(IMGUI_DIR)/backends/imgui_impl_sdlsurface2.cpp
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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SDL_CFLAGS := $(shell pkg-config --cflags sdl2 2>/dev/null)
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SDL_LIBS := $(shell pkg-config --libs sdl2 2>/dev/null)
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EXEEXT :=
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RM = rm -f
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CXXFLAGS = -std=c++11 -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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CXXFLAGS += -g -Wall -Wformat
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LIBS =
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ifneq (,$(findstring MINGW,$(UNAME_S)))
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INCLUDES = -I../.. -I../../backends -I/mingw64/include/SDL2
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LIBS = -lmingw32 -lSDL2main -lSDL2 -lgdi32
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EXEEXT = .exe
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RM = del /Q
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else
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ifeq ($(UNAME_S),Darwin)
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ifeq ($(SDL_CFLAGS),)
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SDL_CFLAGS = -F/Library/Frameworks -I/Library/Frameworks/SDL2.framework/Headers
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SDL_LIBS = -F/Library/Frameworks -framework SDL2
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endif
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endif
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##---------------------------------------------------------------------
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## BUILD FLAGS PER PLATFORM
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##---------------------------------------------------------------------
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INCLUDES = -I../.. -I../../backends $(SDL_CFLAGS)
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LIBS = $(SDL_LIBS)
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ifeq ($(UNAME_S), Linux) #LINUX
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ECHO_MESSAGE = "Linux"
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LIBS += `sdl2-config --libs`
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CXXFLAGS += `sdl2-config --cflags`
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CFLAGS = $(CXXFLAGS)
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endif
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TARGET = example_sdl2_surface$(EXEEXT)
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ifeq ($(UNAME_S), Darwin) #APPLE
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ECHO_MESSAGE = "Mac OS X"
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LIBS += `sdl2-config --libs`
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CXXFLAGS += `sdl2-config --cflags`
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CXXFLAGS += -I/usr/local/include -I/opt/local/include
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CFLAGS = $(CXXFLAGS)
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endif
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ifeq ($(OS), Windows_NT)
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ECHO_MESSAGE = "MinGW"
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LIBS += -lgdi32 `pkg-config --static --libs sdl2`
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CXXFLAGS += `pkg-config --cflags sdl2`
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CFLAGS = $(CXXFLAGS)
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endif
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##---------------------------------------------------------------------
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## BUILD RULES
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##---------------------------------------------------------------------
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%.o:%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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%.o:$(IMGUI_DIR)/backends/%.cpp
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$(CXX) $(CXXFLAGS) $(INCLUDES) -c -o $@ $<
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$(CXX) $(CXXFLAGS) -c -o $@ $<
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all: $(TARGET)
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all: $(EXE)
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@echo Build complete for $(ECHO_MESSAGE)
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$(TARGET): $(OBJS)
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$(CXX) -o $@ $^ $(LIBS)
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$(EXE): $(OBJS)
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$(CXX) -o $@ $^ $(CXXFLAGS) $(LIBS)
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clean:
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$(RM) *.o $(TARGET)
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rm -f $(EXE) $(OBJS)
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