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Tabs: made scrolling buttons never keyboard/gamepad navigation candidates.

This commit is contained in:
ocornut 2025-08-04 15:12:23 +09:00
parent 7d5fef8642
commit c14d83d4e0
2 changed files with 2 additions and 1 deletions

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@ -70,6 +70,7 @@ Other Changes:
any potential shrinking is applied. any potential shrinking is applied.
- Tabs: fixed tab bar underline not drawing below scroll buttons, when - Tabs: fixed tab bar underline not drawing below scroll buttons, when
they are enabled (minor regression from 1.90). (#6820, #4859, #5022, #5239) they are enabled (minor regression from 1.90). (#6820, #4859, #5022, #5239)
- Tabs: made scrolling buttons never keyboard/gamepad navigation candidates.
- Nav: fixed a bug where GamepadMenu button couldn't toggle between main and - Nav: fixed a bug where GamepadMenu button couldn't toggle between main and
menu layers while navigating a Modal window. (#8834) menu layers while navigating a Modal window. (#8834)
- Error Handling: minor improvements to error handling for TableGetSortSpecs() - Error Handling: minor improvements to error handling for TableGetSortSpecs()

View file

@ -10046,7 +10046,7 @@ static ImGuiTabItem* ImGui::TabBarScrollingButtons(ImGuiTabBar* tab_bar)
PushStyleColor(ImGuiCol_Text, arrow_col); PushStyleColor(ImGuiCol_Text, arrow_col);
PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0)); PushStyleColor(ImGuiCol_Button, ImVec4(0, 0, 0, 0));
PushItemFlag(ImGuiItemFlags_ButtonRepeat, true); PushItemFlag(ImGuiItemFlags_ButtonRepeat | ImGuiItemFlags_NoNav, true);
const float backup_repeat_delay = g.IO.KeyRepeatDelay; const float backup_repeat_delay = g.IO.KeyRepeatDelay;
const float backup_repeat_rate = g.IO.KeyRepeatRate; const float backup_repeat_rate = g.IO.KeyRepeatRate;
g.IO.KeyRepeatDelay = 0.250f; g.IO.KeyRepeatDelay = 0.250f;