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Backends: OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some platforms. (#8792, #9112)

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ocornut 2025-12-11 18:28:23 +01:00
parent 0d2dd30ee9
commit bd6f48fe20
3 changed files with 12 additions and 0 deletions

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@ -98,6 +98,8 @@ Other Changes:
Lowers overhead for very high framerates (e.g. 10k+ FPS). [@maxliani]
- GLFW: Added IMGUI_IMPL_GLFW_DISABLE_X11 / IMGUI_IMPL_GLFW_DISABLE_WAYLAND to
forcefully disable either. (#9109, #9116)
- OpenGL3: Fixed embedded loader multiple init/shutdown cycles broken on some
platforms. (#8792, #9112)
- SDL_GPU3: macOS version can use MSL shaders in order to support macOS 10.14+
(vs Metallib shaders requiring macOS 14+). Requires application calling
SDL_CreateGPUDevice() with SDL_GPU_SHADERFORMAT_MSL. (#9076) [@Niminem]