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Drag and Drop: added ImGuiDragDropFlags_AcceptDrawAsHovered. (#8632)

Not calling SetHoveredId() in that path, does not seem necessary.
This commit is contained in:
ocornut 2025-11-06 18:07:02 +01:00
parent b0d3c3a674
commit bd0e2036e0
3 changed files with 13 additions and 5 deletions

View file

@ -574,8 +574,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
// Special mode for Drag and Drop used by openables (tree nodes, tabs etc.)
// where holding the button pressed for a long time while drag a payload item triggers the button.
if (g.DragDropActive && (flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers))
if (IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
if (g.DragDropActive)
{
if ((flags & ImGuiButtonFlags_PressedOnDragDropHold) && !(g.DragDropSourceFlags & ImGuiDragDropFlags_SourceNoHoldToOpenOthers) && IsItemHovered(ImGuiHoveredFlags_AllowWhenBlockedByActiveItem))
{
hovered = true;
SetHoveredID(id);
@ -586,6 +587,9 @@ bool ImGui::ButtonBehavior(const ImRect& bb, ImGuiID id, bool* out_hovered, bool
FocusWindow(window);
}
}
if (g.DragDropAcceptIdPrev == id && (g.DragDropAcceptFlagsPrev & ImGuiDragDropFlags_AcceptDrawAsHovered))
hovered = true;
}
if (flatten_hovered_children)
g.HoveredWindow = backup_hovered_window;