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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_win32.cpp # imgui.cpp
This commit is contained in:
commit
bb2fb74645
9 changed files with 216 additions and 200 deletions
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@ -135,7 +135,7 @@ namespace IMGUI_STB_NAMESPACE
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloorSigned(x))
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#define STBTT_ifloor(x) ((int)ImFloor(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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@ -1197,8 +1197,8 @@ void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, floa
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const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
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const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
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const int a_min_sample = a_is_reverse ? (int)ImFloorSigned(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloorSigned(a_max_sample_f);
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const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
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const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
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const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
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const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
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@ -2227,7 +2227,7 @@ ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
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if (font_cfg.Name[0] == '\0')
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ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
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font_cfg.EllipsisChar = (ImWchar)0x0085;
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font_cfg.GlyphOffset.y = 1.0f * IM_FLOOR(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
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font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
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const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
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const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
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@ -2669,8 +2669,8 @@ static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
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int unscaled_ascent, unscaled_descent, unscaled_line_gap;
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stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
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const float ascent = ImFloor(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = ImFloor(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
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const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
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ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
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const float font_off_x = cfg.GlyphOffset.x;
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const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
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@ -2879,7 +2879,7 @@ void ImFontAtlasBuildInit(ImFontAtlas* atlas)
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// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
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// - We may support it better later and remove this rounding.
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for (ImFontConfig& cfg : atlas->ConfigData)
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cfg.SizePixels = ImFloor(cfg.SizePixels);
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cfg.SizePixels = ImTrunc(cfg.SizePixels);
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// Register texture region for mouse cursors or standard white pixels
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if (atlas->PackIdMouseCursors < 0)
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@ -3406,7 +3406,7 @@ void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, floa
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advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
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if (advance_x != advance_x_original)
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{
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float char_off_x = cfg->PixelSnapH ? ImFloor((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
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float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
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x0 += char_off_x;
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x1 += char_off_x;
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}
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@ -3674,8 +3674,8 @@ void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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if (glyph->Colored)
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col |= ~IM_COL32_A_MASK;
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float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
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float x = IM_FLOOR(pos.x);
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float y = IM_FLOOR(pos.y);
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float x = IM_TRUNC(pos.x);
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float y = IM_TRUNC(pos.y);
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draw_list->PrimReserve(6, 4);
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draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
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}
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@ -3687,8 +3687,8 @@ void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, Im
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text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
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// Align to be pixel perfect
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float x = IM_FLOOR(pos.x);
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float y = IM_FLOOR(pos.y);
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float x = IM_TRUNC(pos.x);
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float y = IM_TRUNC(pos.y);
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if (y > clip_rect.w)
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return;
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