1
0
Fork 0
mirror of https://github.com/ocornut/imgui.git synced 2026-01-23 02:04:22 +00:00

Merge branch 'master' into docking

# Conflicts:
#	backends/imgui_impl_win32.cpp
#	imgui.cpp
This commit is contained in:
ocornut 2023-09-26 11:37:38 +02:00
commit bb2fb74645
9 changed files with 216 additions and 200 deletions

257
imgui.cpp
View file

@ -1240,31 +1240,31 @@ ImGuiStyle::ImGuiStyle()
// Important: This operation is lossy because we round all sizes to integer. If you need to change your scale multiples, call this over a freshly initialized ImGuiStyle structure rather than scaling multiple times.
void ImGuiStyle::ScaleAllSizes(float scale_factor)
{
WindowPadding = ImFloor(WindowPadding * scale_factor);
WindowRounding = ImFloor(WindowRounding * scale_factor);
WindowMinSize = ImFloor(WindowMinSize * scale_factor);
ChildRounding = ImFloor(ChildRounding * scale_factor);
PopupRounding = ImFloor(PopupRounding * scale_factor);
FramePadding = ImFloor(FramePadding * scale_factor);
FrameRounding = ImFloor(FrameRounding * scale_factor);
ItemSpacing = ImFloor(ItemSpacing * scale_factor);
ItemInnerSpacing = ImFloor(ItemInnerSpacing * scale_factor);
CellPadding = ImFloor(CellPadding * scale_factor);
TouchExtraPadding = ImFloor(TouchExtraPadding * scale_factor);
IndentSpacing = ImFloor(IndentSpacing * scale_factor);
ColumnsMinSpacing = ImFloor(ColumnsMinSpacing * scale_factor);
ScrollbarSize = ImFloor(ScrollbarSize * scale_factor);
ScrollbarRounding = ImFloor(ScrollbarRounding * scale_factor);
GrabMinSize = ImFloor(GrabMinSize * scale_factor);
GrabRounding = ImFloor(GrabRounding * scale_factor);
LogSliderDeadzone = ImFloor(LogSliderDeadzone * scale_factor);
TabRounding = ImFloor(TabRounding * scale_factor);
TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImFloor(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
SeparatorTextPadding = ImFloor(SeparatorTextPadding * scale_factor);
DockingSeparatorSize = ImFloor(DockingSeparatorSize * scale_factor);
DisplayWindowPadding = ImFloor(DisplayWindowPadding * scale_factor);
DisplaySafeAreaPadding = ImFloor(DisplaySafeAreaPadding * scale_factor);
MouseCursorScale = ImFloor(MouseCursorScale * scale_factor);
WindowPadding = ImTrunc(WindowPadding * scale_factor);
WindowRounding = ImTrunc(WindowRounding * scale_factor);
WindowMinSize = ImTrunc(WindowMinSize * scale_factor);
ChildRounding = ImTrunc(ChildRounding * scale_factor);
PopupRounding = ImTrunc(PopupRounding * scale_factor);
FramePadding = ImTrunc(FramePadding * scale_factor);
FrameRounding = ImTrunc(FrameRounding * scale_factor);
ItemSpacing = ImTrunc(ItemSpacing * scale_factor);
ItemInnerSpacing = ImTrunc(ItemInnerSpacing * scale_factor);
CellPadding = ImTrunc(CellPadding * scale_factor);
TouchExtraPadding = ImTrunc(TouchExtraPadding * scale_factor);
IndentSpacing = ImTrunc(IndentSpacing * scale_factor);
ColumnsMinSpacing = ImTrunc(ColumnsMinSpacing * scale_factor);
ScrollbarSize = ImTrunc(ScrollbarSize * scale_factor);
ScrollbarRounding = ImTrunc(ScrollbarRounding * scale_factor);
GrabMinSize = ImTrunc(GrabMinSize * scale_factor);
GrabRounding = ImTrunc(GrabRounding * scale_factor);
LogSliderDeadzone = ImTrunc(LogSliderDeadzone * scale_factor);
TabRounding = ImTrunc(TabRounding * scale_factor);
TabMinWidthForCloseButton = (TabMinWidthForCloseButton != FLT_MAX) ? ImTrunc(TabMinWidthForCloseButton * scale_factor) : FLT_MAX;
SeparatorTextPadding = ImTrunc(SeparatorTextPadding * scale_factor);
DockingSeparatorSize = ImTrunc(DockingSeparatorSize * scale_factor);
DisplayWindowPadding = ImTrunc(DisplayWindowPadding * scale_factor);
DisplaySafeAreaPadding = ImTrunc(DisplaySafeAreaPadding * scale_factor);
MouseCursorScale = ImTrunc(MouseCursorScale * scale_factor);
}
ImGuiIO::ImGuiIO()
@ -1565,7 +1565,7 @@ void ImGuiIO::AddMousePosEvent(float x, float y)
return;
// Apply same flooring as UpdateMouseInputs()
ImVec2 pos((x > -FLT_MAX) ? ImFloorSigned(x) : x, (y > -FLT_MAX) ? ImFloorSigned(y) : y);
ImVec2 pos((x > -FLT_MAX) ? ImFloor(x) : x, (y > -FLT_MAX) ? ImFloor(y) : y);
// Filter duplicate
const ImGuiInputEvent* latest_event = FindLatestInputEvent(&g, ImGuiInputEventType_MousePos);
@ -1977,21 +1977,9 @@ int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args)
void ImFormatStringToTempBuffer(const char** out_buf, const char** out_buf_end, const char* fmt, ...)
{
ImGuiContext& g = *GImGui;
va_list args;
va_start(args, fmt);
if (fmt[0] == '%' && fmt[1] == 's' && fmt[2] == 0)
{
const char* buf = va_arg(args, const char*); // Skip formatting when using "%s"
*out_buf = buf;
if (out_buf_end) { *out_buf_end = buf + strlen(buf); }
}
else
{
int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
*out_buf = g.TempBuffer.Data;
if (out_buf_end) { *out_buf_end = g.TempBuffer.Data + buf_len; }
}
ImFormatStringToTempBufferV(out_buf, out_buf_end, fmt, args);
va_end(args);
}
@ -2004,6 +1992,13 @@ void ImFormatStringToTempBufferV(const char** out_buf, const char** out_buf_end,
*out_buf = buf;
if (out_buf_end) { *out_buf_end = buf + strlen(buf); }
}
else if (fmt[0] == '%' && fmt[1] == '.' && fmt[2] == '*' && fmt[3] == 's' && fmt[4] == 0)
{
int buf_len = va_arg(args, int); // Skip formatting when using "%.*s"
const char* buf = va_arg(args, const char*);
*out_buf = buf;
*out_buf_end = buf + buf_len; // Disallow not passing 'out_buf_end' here. User is expected to use it.
}
else
{
int buf_len = ImFormatStringV(g.TempBuffer.Data, g.TempBuffer.Size, fmt, args);
@ -2096,8 +2091,9 @@ ImFileHandle ImFileOpen(const char* filename, const char* mode)
// Previously we used ImTextCountCharsFromUtf8/ImTextStrFromUtf8 here but we now need to support ImWchar16 and ImWchar32!
const int filename_wsize = ::MultiByteToWideChar(CP_UTF8, 0, filename, -1, NULL, 0);
const int mode_wsize = ::MultiByteToWideChar(CP_UTF8, 0, mode, -1, NULL, 0);
ImVector<wchar_t> buf;
buf.resize(filename_wsize + mode_wsize);
ImGuiContext& g = *GImGui;
g.TempBuffer.reserve((filename_wsize + mode_wsize) * sizeof(wchar_t));
wchar_t* buf = (wchar_t*)(void*)g.TempBuffer.Data;
::MultiByteToWideChar(CP_UTF8, 0, filename, -1, (wchar_t*)&buf[0], filename_wsize);
::MultiByteToWideChar(CP_UTF8, 0, mode, -1, (wchar_t*)&buf[filename_wsize], mode_wsize);
return ::_wfopen((const wchar_t*)&buf[0], (const wchar_t*)&buf[filename_wsize]);
@ -3491,7 +3487,7 @@ void ImGui::RenderTextEllipsis(ImDrawList* draw_list, const ImVec2& pos_min, con
// Render text, render ellipsis
RenderTextClippedEx(draw_list, pos_min, ImVec2(clip_max_x, pos_max.y), text, text_end_ellipsis, &text_size, ImVec2(0.0f, 0.0f));
ImVec2 ellipsis_pos = ImFloor(ImVec2(pos_min.x + text_size_clipped_x, pos_min.y));
ImVec2 ellipsis_pos = ImTrunc(ImVec2(pos_min.x + text_size_clipped_x, pos_min.y));
if (ellipsis_pos.x + ellipsis_width <= ellipsis_max_x)
for (int i = 0; i < font->EllipsisCharCount; i++, ellipsis_pos.x += font->EllipsisCharStep * font_scale)
font->RenderChar(draw_list, font_size, ellipsis_pos, GetColorU32(ImGuiCol_Text), font->EllipsisChar);
@ -4323,17 +4319,24 @@ float ImGui::CalcWrapWidthForPos(const ImVec2& pos, float wrap_pos_x)
// IM_ALLOC() == ImGui::MemAlloc()
void* ImGui::MemAlloc(size_t size)
{
void* ptr = (*GImAllocatorAllocFunc)(size, GImAllocatorUserData);
if (ImGuiContext* ctx = GImGui)
{
ctx->IO.MetricsActiveAllocations++;
return (*GImAllocatorAllocFunc)(size, GImAllocatorUserData);
//printf("[%05d] MemAlloc(%d) -> 0x%p\n", ctx->FrameCount, size, ptr);
}
return ptr;
}
// IM_FREE() == ImGui::MemFree()
void ImGui::MemFree(void* ptr)
{
if (ptr)
if (ptr != NULL)
if (ImGuiContext* ctx = GImGui)
{
ctx->IO.MetricsActiveAllocations--;
//printf("[%05d] MemFree(0x%p)\n", ctx->FrameCount, ptr);
}
return (*GImAllocatorFreeFunc)(ptr, GImAllocatorUserData);
}
@ -4624,9 +4627,9 @@ static void ScaleWindow(ImGuiWindow* window, float scale)
{
ImVec2 origin = window->Viewport->Pos;
window->Pos = ImFloor((window->Pos - origin) * scale + origin);
window->Size = ImFloor(window->Size * scale);
window->SizeFull = ImFloor(window->SizeFull * scale);
window->ContentSize = ImFloor(window->ContentSize * scale);
window->Size = ImTrunc(window->Size * scale);
window->SizeFull = ImTrunc(window->SizeFull * scale);
window->ContentSize = ImTrunc(window->ContentSize * scale);
}
static bool IsWindowActiveAndVisible(ImGuiWindow* window)
@ -5337,6 +5340,7 @@ void ImGui::EndFrame()
g.IO.Fonts->Locked = false;
// Clear Input data for next frame
g.IO.MousePosPrev = g.IO.MousePos;
g.IO.AppFocusLost = false;
g.IO.MouseWheel = g.IO.MouseWheelH = 0.0f;
g.IO.InputQueueCharacters.resize(0);
@ -5436,7 +5440,7 @@ ImVec2 ImGui::CalcTextSize(const char* text, const char* text_end, bool hide_tex
// FIXME: Investigate using ceilf or e.g.
// - https://git.musl-libc.org/cgit/musl/tree/src/math/ceilf.c
// - https://embarkstudios.github.io/rust-gpu/api/src/libm/math/ceilf.rs.html
text_size.x = IM_FLOOR(text_size.x + 0.99999f);
text_size.x = IM_TRUNC(text_size.x + 0.99999f);
return text_size;
}
@ -5671,7 +5675,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
// Size
const ImVec2 content_avail = GetContentRegionAvail();
ImVec2 size = ImFloor(size_arg);
ImVec2 size = ImTrunc(size_arg);
const int auto_fit_axises = ((size.x == 0.0f) ? (1 << ImGuiAxis_X) : 0x00) | ((size.y == 0.0f) ? (1 << ImGuiAxis_Y) : 0x00);
if (size.x <= 0.0f)
size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too many issues)
@ -5827,9 +5831,9 @@ static void ApplyWindowSettings(ImGuiWindow* window, ImGuiWindowSettings* settin
window->ViewportId = settings->ViewportId;
window->ViewportPos = ImVec2(settings->ViewportPos.x, settings->ViewportPos.y);
}
window->Pos = ImFloor(ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y));
window->Pos = ImTrunc(ImVec2(settings->Pos.x + window->ViewportPos.x, settings->Pos.y + window->ViewportPos.y));
if (settings->Size.x > 0 && settings->Size.y > 0)
window->Size = window->SizeFull = ImFloor(ImVec2(settings->Size.x, settings->Size.y));
window->Size = window->SizeFull = ImTrunc(ImVec2(settings->Size.x, settings->Size.y));
window->Collapsed = settings->Collapsed;
window->DockId = settings->DockId;
window->DockOrder = settings->DockOrder;
@ -5944,8 +5948,8 @@ static ImVec2 CalcWindowSizeAfterConstraint(ImGuiWindow* window, const ImVec2& s
g.NextWindowData.SizeCallback(&data);
new_size = data.DesiredSize;
}
new_size.x = IM_FLOOR(new_size.x);
new_size.y = IM_FLOOR(new_size.y);
new_size.x = IM_TRUNC(new_size.x);
new_size.y = IM_TRUNC(new_size.y);
}
// Minimum size
@ -5973,10 +5977,10 @@ static void CalcWindowContentSizes(ImGuiWindow* window, ImVec2* content_size_cur
return;
}
content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_FLOOR(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x);
content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_FLOOR(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
content_size_current->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_TRUNC(window->DC.CursorMaxPos.x - window->DC.CursorStartPos.x);
content_size_current->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_TRUNC(window->DC.CursorMaxPos.y - window->DC.CursorStartPos.y);
content_size_ideal->x = (window->ContentSizeExplicit.x != 0.0f) ? window->ContentSizeExplicit.x : IM_TRUNC(ImMax(window->DC.CursorMaxPos.x, window->DC.IdealMaxPos.x) - window->DC.CursorStartPos.x);
content_size_ideal->y = (window->ContentSizeExplicit.y != 0.0f) ? window->ContentSizeExplicit.y : IM_TRUNC(ImMax(window->DC.CursorMaxPos.y, window->DC.IdealMaxPos.y) - window->DC.CursorStartPos.y);
}
static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_contents)
@ -6133,8 +6137,8 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
bool ret_auto_fit = false;
const int resize_border_count = g.IO.ConfigWindowsResizeFromEdges ? 4 : 0;
const float grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
const float grip_hover_inner_size = IM_FLOOR(grip_draw_size * 0.75f);
const float grip_draw_size = IM_TRUNC(ImMax(g.FontSize * 1.35f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
const float grip_hover_inner_size = IM_TRUNC(grip_draw_size * 0.75f);
const float grip_hover_outer_size = g.IO.ConfigWindowsResizeFromEdges ? WINDOWS_HOVER_PADDING : 0.0f;
ImRect clamp_rect = visibility_rect;
@ -6250,7 +6254,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
g.NavWindowingToggleLayer = false;
g.NavDisableMouseHover = true;
resize_grip_col[0] = GetColorU32(ImGuiCol_ResizeGripActive);
ImVec2 accum_floored = ImFloor(g.NavWindowingAccumDeltaSize);
ImVec2 accum_floored = ImTrunc(g.NavWindowingAccumDeltaSize);
if (accum_floored.x != 0.0f || accum_floored.y != 0.0f)
{
// FIXME-NAV: Should store and accumulate into a separate size buffer to handle sizing constraints properly, right now a constraint will make us stuck.
@ -6268,7 +6272,7 @@ static bool ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& s
}
if (pos_target.x != FLT_MAX)
{
window->Pos = ImFloor(pos_target);
window->Pos = ImTrunc(pos_target);
MarkIniSettingsDirty(window);
}
@ -6408,8 +6412,8 @@ void ImGui::RenderWindowDecorations(ImGuiWindow* window, const ImRect& title_bar
ImGuiDockNode* node = window->DockNode;
if (window->DockIsActive && node->IsHiddenTabBar() && !node->IsNoTabBar())
{
float unhide_sz_draw = ImFloor(g.FontSize * 0.70f);
float unhide_sz_hit = ImFloor(g.FontSize * 0.55f);
float unhide_sz_draw = ImTrunc(g.FontSize * 0.70f);
float unhide_sz_hit = ImTrunc(g.FontSize * 0.55f);
ImVec2 p = node->Pos;
ImRect r(p, p + ImVec2(unhide_sz_hit, unhide_sz_hit));
ImGuiID unhide_id = window->GetID("#UNHIDE");
@ -7032,7 +7036,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
ClampWindowPos(window, visibility_rect);
}
}
window->Pos = ImFloor(window->Pos);
window->Pos = ImTrunc(window->Pos);
// Lock window rounding for the frame (so that altering them doesn't cause inconsistencies)
// Large values tend to lead to variety of artifacts and are not recommended.
@ -7074,7 +7078,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
int border_held = -1;
ImU32 resize_grip_col[4] = {};
const int resize_grip_count = g.IO.ConfigWindowsResizeFromEdges ? 2 : 1; // Allow resize from lower-left if we have the mouse cursor feedback for it.
const float resize_grip_draw_size = IM_FLOOR(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
const float resize_grip_draw_size = IM_TRUNC(ImMax(g.FontSize * 1.10f, window->WindowRounding + 1.0f + g.FontSize * 0.2f));
if (handle_borders_and_resize_grips && !window->Collapsed)
if (UpdateWindowManualResize(window, size_auto_fit, &border_held, resize_grip_count, &resize_grip_col[0], visibility_rect))
use_current_size_for_scrollbar_x = use_current_size_for_scrollbar_y = true;
@ -7155,17 +7159,17 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// Affected by window/frame border size. Used by:
// - Begin() initial clip rect
float top_border_size = (((flags & ImGuiWindowFlags_MenuBar) || !(flags & ImGuiWindowFlags_NoTitleBar)) ? style.FrameBorderSize : window->WindowBorderSize);
window->InnerClipRect.Min.x = ImFloorSigned(0.5f + window->InnerRect.Min.x + ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
window->InnerClipRect.Min.y = ImFloorSigned(0.5f + window->InnerRect.Min.y + top_border_size);
window->InnerClipRect.Max.x = ImFloorSigned(0.5f + window->InnerRect.Max.x - ImMax(ImFloor(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
window->InnerClipRect.Max.y = ImFloorSigned(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
window->InnerClipRect.Min.x = ImFloor(0.5f + window->InnerRect.Min.x + ImMax(ImTrunc(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
window->InnerClipRect.Min.y = ImFloor(0.5f + window->InnerRect.Min.y + top_border_size);
window->InnerClipRect.Max.x = ImFloor(0.5f + window->InnerRect.Max.x - ImMax(ImTrunc(window->WindowPadding.x * 0.5f), window->WindowBorderSize));
window->InnerClipRect.Max.y = ImFloor(0.5f + window->InnerRect.Max.y - window->WindowBorderSize);
window->InnerClipRect.ClipWithFull(host_rect);
// Default item width. Make it proportional to window size if window manually resizes
if (window->Size.x > 0.0f && !(flags & ImGuiWindowFlags_Tooltip) && !(flags & ImGuiWindowFlags_AlwaysAutoResize))
window->ItemWidthDefault = ImFloor(window->Size.x * 0.65f);
window->ItemWidthDefault = ImTrunc(window->Size.x * 0.65f);
else
window->ItemWidthDefault = ImFloor(g.FontSize * 16.0f);
window->ItemWidthDefault = ImTrunc(g.FontSize * 16.0f);
// SCROLLING
@ -7227,8 +7231,8 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
const bool allow_scrollbar_y = !(flags & ImGuiWindowFlags_NoScrollbar);
const float work_rect_size_x = (window->ContentSizeExplicit.x != 0.0f ? window->ContentSizeExplicit.x : ImMax(allow_scrollbar_x ? window->ContentSize.x : 0.0f, window->Size.x - window->WindowPadding.x * 2.0f - (window->DecoOuterSizeX1 + window->DecoOuterSizeX2)));
const float work_rect_size_y = (window->ContentSizeExplicit.y != 0.0f ? window->ContentSizeExplicit.y : ImMax(allow_scrollbar_y ? window->ContentSize.y : 0.0f, window->Size.y - window->WindowPadding.y * 2.0f - (window->DecoOuterSizeY1 + window->DecoOuterSizeY2)));
window->WorkRect.Min.x = ImFloor(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize));
window->WorkRect.Min.y = ImFloor(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize));
window->WorkRect.Min.x = ImTrunc(window->InnerRect.Min.x - window->Scroll.x + ImMax(window->WindowPadding.x, window->WindowBorderSize));
window->WorkRect.Min.y = ImTrunc(window->InnerRect.Min.y - window->Scroll.y + ImMax(window->WindowPadding.y, window->WindowBorderSize));
window->WorkRect.Max.x = window->WorkRect.Min.x + work_rect_size_x;
window->WorkRect.Max.y = window->WorkRect.Min.y + work_rect_size_y;
window->ParentWorkRect = window->WorkRect;
@ -7991,7 +7995,7 @@ void ImGui::SetWindowPos(ImGuiWindow* window, const ImVec2& pos, ImGuiCond cond)
// Set
const ImVec2 old_pos = window->Pos;
window->Pos = ImFloor(pos);
window->Pos = ImTrunc(pos);
ImVec2 offset = window->Pos - old_pos;
if (offset.x == 0.0f && offset.y == 0.0f)
return;
@ -8037,11 +8041,11 @@ void ImGui::SetWindowSize(ImGuiWindow* window, const ImVec2& size, ImGuiCond con
if (size.x <= 0.0f)
window->AutoFitOnlyGrows = false;
else
window->SizeFull.x = IM_FLOOR(size.x);
window->SizeFull.x = IM_TRUNC(size.x);
if (size.y <= 0.0f)
window->AutoFitOnlyGrows = false;
else
window->SizeFull.y = IM_FLOOR(size.y);
window->SizeFull.y = IM_TRUNC(size.y);
if (old_size.x != window->SizeFull.x || old_size.y != window->SizeFull.y)
MarkIniSettingsDirty(window);
}
@ -8157,7 +8161,7 @@ void ImGui::SetNextWindowContentSize(const ImVec2& size)
{
ImGuiContext& g = *GImGui;
g.NextWindowData.Flags |= ImGuiNextWindowDataFlags_HasContentSize;
g.NextWindowData.ContentSizeVal = ImFloor(size);
g.NextWindowData.ContentSizeVal = ImTrunc(size);
}
void ImGui::SetNextWindowScroll(const ImVec2& scroll)
@ -9256,7 +9260,7 @@ static void ImGui::UpdateMouseInputs()
// Round mouse position to avoid spreading non-rounded position (e.g. UpdateManualResize doesn't support them well)
if (IsMousePosValid(&io.MousePos))
io.MousePos = g.MouseLastValidPos = ImFloorSigned(io.MousePos);
io.MousePos = g.MouseLastValidPos = ImFloor(io.MousePos);
// If mouse just appeared or disappeared (usually denoted by -FLT_MAX components) we cancel out movement in MouseDelta
if (IsMousePosValid(&io.MousePos) && IsMousePosValid(&io.MousePosPrev))
@ -9275,7 +9279,6 @@ static void ImGui::UpdateMouseInputs()
if (io.MouseDelta.x != 0.0f || io.MouseDelta.y != 0.0f)
g.NavDisableMouseHover = false;
io.MousePosPrev = io.MousePos;
for (int i = 0; i < IM_ARRAYSIZE(io.MouseDown); i++)
{
io.MouseClicked[i] = io.MouseDown[i] && io.MouseDownDuration[i] < 0.0f;
@ -9415,8 +9418,8 @@ void ImGui::UpdateMouseWheel()
{
const ImVec2 offset = window->Size * (1.0f - scale) * (g.IO.MousePos - window->Pos) / window->Size;
SetWindowPos(window, window->Pos + offset, 0);
window->Size = ImFloor(window->Size * scale);
window->SizeFull = ImFloor(window->SizeFull * scale);
window->Size = ImTrunc(window->Size * scale);
window->SizeFull = ImTrunc(window->SizeFull * scale);
}
return;
}
@ -9452,14 +9455,14 @@ void ImGui::UpdateMouseWheel()
{
LockWheelingWindow(window, wheel.x);
float max_step = window->InnerRect.GetWidth() * 0.67f;
float scroll_step = ImFloor(ImMin(2 * window->CalcFontSize(), max_step));
float scroll_step = ImTrunc(ImMin(2 * window->CalcFontSize(), max_step));
SetScrollX(window, window->Scroll.x - wheel.x * scroll_step);
}
if (do_scroll[ImGuiAxis_Y])
{
LockWheelingWindow(window, wheel.y);
float max_step = window->InnerRect.GetHeight() * 0.67f;
float scroll_step = ImFloor(ImMin(5 * window->CalcFontSize(), max_step));
float scroll_step = ImTrunc(ImMin(5 * window->CalcFontSize(), max_step));
SetScrollY(window, window->Scroll.y - wheel.y * scroll_step);
}
}
@ -10133,8 +10136,8 @@ void ImGui::ItemSize(const ImVec2& size, float text_baseline_y)
//if (g.IO.KeyAlt) window->DrawList->AddRect(window->DC.CursorPos, window->DC.CursorPos + ImVec2(size.x, line_height), IM_COL32(255,0,0,200)); // [DEBUG]
window->DC.CursorPosPrevLine.x = window->DC.CursorPos.x + size.x;
window->DC.CursorPosPrevLine.y = line_y1;
window->DC.CursorPos.x = IM_FLOOR(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line
window->DC.CursorPos.y = IM_FLOOR(line_y1 + line_height + g.Style.ItemSpacing.y); // Next line
window->DC.CursorPos.x = IM_TRUNC(window->Pos.x + window->DC.Indent.x + window->DC.ColumnsOffset.x); // Next line
window->DC.CursorPos.y = IM_TRUNC(line_y1 + line_height + g.Style.ItemSpacing.y); // Next line
window->DC.CursorMaxPos.x = ImMax(window->DC.CursorMaxPos.x, window->DC.CursorPosPrevLine.x);
window->DC.CursorMaxPos.y = ImMax(window->DC.CursorMaxPos.y, window->DC.CursorPos.y - g.Style.ItemSpacing.y);
//if (g.IO.KeyAlt) window->DrawList->AddCircle(window->DC.CursorMaxPos, 3.0f, IM_COL32(255,0,0,255), 4); // [DEBUG]
@ -10365,8 +10368,8 @@ void ImGui::PushMultiItemsWidths(int components, float w_full)
ImGuiContext& g = *GImGui;
ImGuiWindow* window = g.CurrentWindow;
const ImGuiStyle& style = g.Style;
const float w_item_one = ImMax(1.0f, IM_FLOOR((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
const float w_item_last = ImMax(1.0f, IM_FLOOR(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
const float w_item_one = ImMax(1.0f, IM_TRUNC((w_full - (style.ItemInnerSpacing.x) * (components - 1)) / (float)components));
const float w_item_last = ImMax(1.0f, IM_TRUNC(w_full - (w_item_one + style.ItemInnerSpacing.x) * (components - 1)));
window->DC.ItemWidthStack.push_back(window->DC.ItemWidth); // Backup current width
window->DC.ItemWidthStack.push_back(w_item_last);
for (int i = 0; i < components - 2; i++)
@ -10398,7 +10401,7 @@ float ImGui::CalcItemWidth()
float region_max_x = GetContentRegionMaxAbs().x;
w = ImMax(1.0f, region_max_x - window->DC.CursorPos.x + w);
}
w = IM_FLOOR(w);
w = IM_TRUNC(w);
return w;
}
@ -10620,7 +10623,7 @@ static ImVec2 CalcNextScrollFromScrollTargetAndClamp(ImGuiWindow* window)
}
scroll[axis] = scroll_target - center_ratio * (window->SizeFull[axis] - decoration_size[axis]);
}
scroll[axis] = IM_FLOOR(ImMax(scroll[axis], 0.0f));
scroll[axis] = IM_TRUNC(ImMax(scroll[axis], 0.0f));
if (!window->Collapsed && !window->SkipItems)
scroll[axis] = ImMin(scroll[axis], window->ScrollMax[axis]);
}
@ -10675,7 +10678,7 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
else if (((flags & ImGuiScrollFlags_KeepVisibleCenterX) && !fully_visible_x) || (flags & ImGuiScrollFlags_AlwaysCenterX))
{
if (can_be_fully_visible_x)
SetScrollFromPosX(window, ImFloor((item_rect.Min.x + item_rect.Max.x) * 0.5f) - window->Pos.x, 0.5f);
SetScrollFromPosX(window, ImTrunc((item_rect.Min.x + item_rect.Max.x) * 0.5f) - window->Pos.x, 0.5f);
else
SetScrollFromPosX(window, item_rect.Min.x - window->Pos.x, 0.0f);
}
@ -10690,7 +10693,7 @@ ImVec2 ImGui::ScrollToRectEx(ImGuiWindow* window, const ImRect& item_rect, ImGui
else if (((flags & ImGuiScrollFlags_KeepVisibleCenterY) && !fully_visible_y) || (flags & ImGuiScrollFlags_AlwaysCenterY))
{
if (can_be_fully_visible_y)
SetScrollFromPosY(window, ImFloor((item_rect.Min.y + item_rect.Max.y) * 0.5f) - window->Pos.y, 0.5f);
SetScrollFromPosY(window, ImTrunc((item_rect.Min.y + item_rect.Max.y) * 0.5f) - window->Pos.y, 0.5f);
else
SetScrollFromPosY(window, item_rect.Min.y - window->Pos.y, 0.0f);
}
@ -10775,7 +10778,7 @@ void ImGui::SetScrollY(float scroll_y)
void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x_ratio)
{
IM_ASSERT(center_x_ratio >= 0.0f && center_x_ratio <= 1.0f);
window->ScrollTarget.x = IM_FLOOR(local_x - window->DecoOuterSizeX1 - window->DecoInnerSizeX1 + window->Scroll.x); // Convert local position to scroll offset
window->ScrollTarget.x = IM_TRUNC(local_x - window->DecoOuterSizeX1 - window->DecoInnerSizeX1 + window->Scroll.x); // Convert local position to scroll offset
window->ScrollTargetCenterRatio.x = center_x_ratio;
window->ScrollTargetEdgeSnapDist.x = 0.0f;
}
@ -10783,7 +10786,7 @@ void ImGui::SetScrollFromPosX(ImGuiWindow* window, float local_x, float center_x
void ImGui::SetScrollFromPosY(ImGuiWindow* window, float local_y, float center_y_ratio)
{
IM_ASSERT(center_y_ratio >= 0.0f && center_y_ratio <= 1.0f);
window->ScrollTarget.y = IM_FLOOR(local_y - window->DecoOuterSizeY1 - window->DecoInnerSizeY1 + window->Scroll.y); // Convert local position to scroll offset
window->ScrollTarget.y = IM_TRUNC(local_y - window->DecoOuterSizeY1 - window->DecoInnerSizeY1 + window->Scroll.y); // Convert local position to scroll offset
window->ScrollTargetCenterRatio.y = center_y_ratio;
window->ScrollTargetEdgeSnapDist.y = 0.0f;
}
@ -12063,7 +12066,7 @@ static ImVec2 ImGui::NavCalcPreferredRefPos()
}
ImVec2 pos = ImVec2(rect_rel.Min.x + ImMin(g.Style.FramePadding.x * 4, rect_rel.GetWidth()), rect_rel.Max.y - ImMin(g.Style.FramePadding.y, rect_rel.GetHeight()));
ImGuiViewport* viewport = window->Viewport;
return ImFloor(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImFloor() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
return ImTrunc(ImClamp(pos, viewport->Pos, viewport->Pos + viewport->Size)); // ImTrunc() is important because non-integer mouse position application in backend might be lossy and result in undesirable non-zero delta.
}
}
@ -12206,9 +12209,9 @@ static void ImGui::NavUpdate()
if (window->DC.NavLayersActiveMask == 0x00 && window->DC.NavWindowHasScrollY && move_dir != ImGuiDir_None)
{
if (move_dir == ImGuiDir_Left || move_dir == ImGuiDir_Right)
SetScrollX(window, ImFloor(window->Scroll.x + ((move_dir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed));
SetScrollX(window, ImTrunc(window->Scroll.x + ((move_dir == ImGuiDir_Left) ? -1.0f : +1.0f) * scroll_speed));
if (move_dir == ImGuiDir_Up || move_dir == ImGuiDir_Down)
SetScrollY(window, ImFloor(window->Scroll.y + ((move_dir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed));
SetScrollY(window, ImTrunc(window->Scroll.y + ((move_dir == ImGuiDir_Up) ? -1.0f : +1.0f) * scroll_speed));
}
// *Normal* Manual scroll with LStick
@ -12218,9 +12221,9 @@ static void ImGui::NavUpdate()
const ImVec2 scroll_dir = GetKeyMagnitude2d(ImGuiKey_GamepadLStickLeft, ImGuiKey_GamepadLStickRight, ImGuiKey_GamepadLStickUp, ImGuiKey_GamepadLStickDown);
const float tweak_factor = IsKeyDown(ImGuiKey_NavGamepadTweakSlow) ? 1.0f / 10.0f : IsKeyDown(ImGuiKey_NavGamepadTweakFast) ? 10.0f : 1.0f;
if (scroll_dir.x != 0.0f && window->ScrollbarX)
SetScrollX(window, ImFloor(window->Scroll.x + scroll_dir.x * scroll_speed * tweak_factor));
SetScrollX(window, ImTrunc(window->Scroll.x + scroll_dir.x * scroll_speed * tweak_factor));
if (scroll_dir.y != 0.0f)
SetScrollY(window, ImFloor(window->Scroll.y + scroll_dir.y * scroll_speed * tweak_factor));
SetScrollY(window, ImTrunc(window->Scroll.y + scroll_dir.y * scroll_speed * tweak_factor));
}
}
@ -12912,7 +12915,7 @@ static void ImGui::NavUpdateWindowing()
const float move_step = NAV_MOVE_SPEED * io.DeltaTime * ImMin(io.DisplayFramebufferScale.x, io.DisplayFramebufferScale.y);
g.NavWindowingAccumDeltaPos += nav_move_dir * move_step;
g.NavDisableMouseHover = true;
ImVec2 accum_floored = ImFloor(g.NavWindowingAccumDeltaPos);
ImVec2 accum_floored = ImTrunc(g.NavWindowingAccumDeltaPos);
if (accum_floored.x != 0.0f || accum_floored.y != 0.0f)
{
ImGuiWindow* moving_window = g.NavWindowingTarget->RootWindowDockTree;
@ -14343,7 +14346,7 @@ static void ImGui::UpdateViewportsNewFrame()
// FIXME-VIEWPORT: This currently creates a resizing feedback loop when a window is straddling a DPI transition border.
// (Minor: since our sizes do not perfectly linearly scale, deferring the click offset scale until we know the actual window scale ratio may get us slightly more precise mouse positioning.)
//if (g.MovingWindow != NULL && g.MovingWindow->Viewport == viewport)
// g.ActiveIdClickOffset = ImFloor(g.ActiveIdClickOffset * scale_factor);
// g.ActiveIdClickOffset = ImTrunc(g.ActiveIdClickOffset * scale_factor);
}
viewport->DpiScale = new_dpi_scale;
}
@ -15744,11 +15747,11 @@ static ImVec2 FixLargeWindowsWhenUndocking(const ImVec2& size, ImGuiViewport* re
return size;
ImGuiContext& g = *GImGui;
ImVec2 max_size = ImFloor(ref_viewport->WorkSize * 0.90f);
ImVec2 max_size = ImTrunc(ref_viewport->WorkSize * 0.90f);
if (g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable)
{
const ImGuiPlatformMonitor* monitor = ImGui::GetViewportPlatformMonitor(ref_viewport);
max_size = ImFloor(monitor->WorkSize * 0.90f);
max_size = ImTrunc(monitor->WorkSize * 0.90f);
}
return ImMin(size, max_size);
}
@ -17115,12 +17118,12 @@ void ImGui::DockNodeCalcSplitRects(ImVec2& pos_old, ImVec2& size_old, ImVec2& po
if (size_new_desired[axis] > 0.0f && size_new_desired[axis] <= w_avail * 0.5f)
{
size_new[axis] = size_new_desired[axis];
size_old[axis] = IM_FLOOR(w_avail - size_new[axis]);
size_old[axis] = IM_TRUNC(w_avail - size_new[axis]);
}
else
{
size_new[axis] = IM_FLOOR(w_avail * 0.5f);
size_old[axis] = IM_FLOOR(w_avail - size_new[axis]);
size_new[axis] = IM_TRUNC(w_avail * 0.5f);
size_old[axis] = IM_TRUNC(w_avail - size_new[axis]);
}
// Position each node
@ -17147,21 +17150,21 @@ bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir
ImVec2 off; // Distance from edge or center
if (outer_docking)
{
//hs_w = ImFloor(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f));
//hs_h = ImFloor(hs_w * 0.15f);
//off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImFloor(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h));
hs_w = ImFloor(hs_for_central_nodes * 1.50f);
hs_h = ImFloor(hs_for_central_nodes * 0.80f);
off = ImVec2(ImFloor(parent.GetWidth() * 0.5f - hs_h), ImFloor(parent.GetHeight() * 0.5f - hs_h));
//hs_w = ImTrunc(ImClamp(parent_smaller_axis - hs_for_central_nodes * 4.0f, g.FontSize * 0.5f, g.FontSize * 8.0f));
//hs_h = ImTrunc(hs_w * 0.15f);
//off = ImVec2(ImTrunc(parent.GetWidth() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h), ImTrunc(parent.GetHeight() * 0.5f - GetFrameHeightWithSpacing() * 1.4f - hs_h));
hs_w = ImTrunc(hs_for_central_nodes * 1.50f);
hs_h = ImTrunc(hs_for_central_nodes * 0.80f);
off = ImTrunc(ImVec2(parent.GetWidth() * 0.5f - hs_h, parent.GetHeight() * 0.5f - hs_h));
}
else
{
hs_w = ImFloor(hs_for_central_nodes);
hs_h = ImFloor(hs_for_central_nodes * 0.90f);
off = ImVec2(ImFloor(hs_w * 2.40f), ImFloor(hs_w * 2.40f));
hs_w = ImTrunc(hs_for_central_nodes);
hs_h = ImTrunc(hs_for_central_nodes * 0.90f);
off = ImTrunc(ImVec2(hs_w * 2.40f, hs_w * 2.40f));
}
ImVec2 c = ImFloor(parent.GetCenter());
ImVec2 c = ImTrunc(parent.GetCenter());
if (dir == ImGuiDir_None) { out_r = ImRect(c.x - hs_w, c.y - hs_w, c.x + hs_w, c.y + hs_w); }
else if (dir == ImGuiDir_Up) { out_r = ImRect(c.x - hs_w, c.y - off.y - hs_h, c.x + hs_w, c.y - off.y + hs_h); }
else if (dir == ImGuiDir_Down) { out_r = ImRect(c.x - hs_w, c.y + off.y - hs_h, c.x + hs_w, c.y + off.y + hs_h); }
@ -17175,7 +17178,7 @@ bool ImGui::DockNodeCalcDropRectsAndTestMousePos(const ImRect& parent, ImGuiDir
if (!outer_docking)
{
// Custom hit testing for the 5-way selection, designed to reduce flickering when moving diagonally between sides
hit_r.Expand(ImFloor(hs_w * 0.30f));
hit_r.Expand(ImTrunc(hs_w * 0.30f));
ImVec2 mouse_delta = (*test_mouse_pos - c);
float mouse_delta_len2 = ImLengthSqr(mouse_delta);
float r_threshold_center = hs_w * 1.4f;
@ -17428,8 +17431,8 @@ void ImGui::DockNodeTreeSplit(ImGuiContext* ctx, ImGuiDockNode* parent_node, ImG
size_avail = ImMax(size_avail, g.Style.WindowMinSize[split_axis] * 2.0f);
IM_ASSERT(size_avail > 0.0f); // If you created a node manually with DockBuilderAddNode(), you need to also call DockBuilderSetNodeSize() before splitting.
child_0->SizeRef = child_1->SizeRef = parent_node->Size;
child_0->SizeRef[split_axis] = ImFloor(size_avail * split_ratio);
child_1->SizeRef[split_axis] = ImFloor(size_avail - child_0->SizeRef[split_axis]);
child_0->SizeRef[split_axis] = ImTrunc(size_avail * split_ratio);
child_1->SizeRef[split_axis] = ImTrunc(size_avail - child_0->SizeRef[split_axis]);
DockNodeMoveWindows(parent_node->ChildNodes[split_inheritor_child_idx], parent_node);
DockSettingsRenameNodeReferences(parent_node->ID, parent_node->ChildNodes[split_inheritor_child_idx]->ID);
@ -17534,10 +17537,10 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
// Size allocation policy
// 1) The first 0..WindowMinSize[axis]*2 are allocated evenly to both windows.
const float size_min_each = ImFloor(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f);
const float size_min_each = ImTrunc(ImMin(size_avail, g.Style.WindowMinSize[axis] * 2.0f) * 0.5f);
// FIXME: Blocks 2) and 3) are essentially doing nearly the same thing.
// Difference are: write-back to SizeRef; application of a minimum size; rounding before ImFloor()
// Difference are: write-back to SizeRef; application of a minimum size; rounding before ImTrunc()
// Clarify and rework differences between Size & SizeRef and purpose of WantLockSizeOnce
// 2) Process locked absolute size (during a splitter resize we preserve the child of nodes not touching the splitter edge)
@ -17558,7 +17561,7 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
// FIXME-DOCK: We cannot honor the requested size, so apply ratio.
// Currently this path will only be taken if code programmatically sets WantLockSizeOnce
float split_ratio = child_0_size[axis] / (child_0_size[axis] + child_1_size[axis]);
child_0_size[axis] = child_0->SizeRef[axis] = ImFloor(size_avail * split_ratio);
child_0_size[axis] = child_0->SizeRef[axis] = ImTrunc(size_avail * split_ratio);
child_1_size[axis] = child_1->SizeRef[axis] = (size_avail - child_0_size[axis]);
IM_ASSERT(child_0->SizeRef[axis] > 0.0f && child_1->SizeRef[axis] > 0.0f);
}
@ -17578,7 +17581,7 @@ void ImGui::DockNodeTreeUpdatePosSize(ImGuiDockNode* node, ImVec2 pos, ImVec2 si
{
// 4) Otherwise distribute according to the relative ratio of each SizeRef value
float split_ratio = child_0->SizeRef[axis] / (child_0->SizeRef[axis] + child_1->SizeRef[axis]);
child_0_size[axis] = ImMax(size_min_each, ImFloor(size_avail * split_ratio + 0.5f));
child_0_size[axis] = ImMax(size_min_each, ImTrunc(size_avail * split_ratio + 0.5f));
child_1_size[axis] = (size_avail - child_0_size[axis]);
}
@ -17860,7 +17863,7 @@ ImGuiID ImGui::DockSpace(ImGuiID id, const ImVec2& size_arg, ImGuiDockNodeFlags
}
const ImVec2 content_avail = GetContentRegionAvail();
ImVec2 size = ImFloor(size_arg);
ImVec2 size = ImTrunc(size_arg);
if (size.x <= 0.0f)
size.x = ImMax(content_avail.x + size.x, 4.0f); // Arbitrary minimum child size (0.0f causing too much issues)
if (size.y <= 0.0f)
@ -19131,8 +19134,8 @@ void ImGui::DebugRenderViewportThumbnail(ImDrawList* draw_list, ImGuiViewportP*
ImRect thumb_r = thumb_window->Rect();
ImRect title_r = thumb_window->TitleBarRect();
thumb_r = ImRect(ImFloor(off + thumb_r.Min * scale), ImFloor(off + thumb_r.Max * scale));
title_r = ImRect(ImFloor(off + title_r.Min * scale), ImFloor(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height
thumb_r = ImRect(ImTrunc(off + thumb_r.Min * scale), ImTrunc(off + thumb_r.Max * scale));
title_r = ImRect(ImTrunc(off + title_r.Min * scale), ImTrunc(off + ImVec2(title_r.Max.x, title_r.Min.y) * scale) + ImVec2(0,5)); // Exaggerate title bar height
thumb_r.ClipWithFull(bb);
title_r.ClipWithFull(bb);
const bool window_is_focused = (g.NavWindow && thumb_window->RootWindowForTitleBarHighlight == g.NavWindow->RootWindowForTitleBarHighlight);
@ -20126,8 +20129,8 @@ void ImGui::DebugNodeDrawCmdShowMeshAndBoundingBox(ImDrawList* out_draw_list, co
// Draw bounding boxes
if (show_aabb)
{
out_draw_list->AddRect(ImFloor(clip_rect.Min), ImFloor(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
out_draw_list->AddRect(ImFloor(vtxs_rect.Min), ImFloor(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
out_draw_list->AddRect(ImTrunc(clip_rect.Min), ImTrunc(clip_rect.Max), IM_COL32(255, 0, 255, 255)); // In pink: clipping rectangle submitted to GPU
out_draw_list->AddRect(ImTrunc(vtxs_rect.Min), ImTrunc(vtxs_rect.Max), IM_COL32(0, 255, 255, 255)); // In cyan: bounding box of triangles
}
out_draw_list->Flags = backup_flags;
}