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LabelText: value is properly clipped (fixes #23)
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1 changed files with 3 additions and 3 deletions
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@ -3648,8 +3648,8 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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const float w = window->DC.ItemWidth.back();
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static char buf[1024];
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const char* text_begin = &buf[0];
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const char* text_end = text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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const char* value_text_begin = &buf[0];
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const char* value_text_end = value_text_begin + ImFormatStringV(buf, IM_ARRAYSIZE(buf), fmt, args);
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const ImVec2 text_size = CalcTextSize(label, NULL, true);
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const ImGuiAabb value_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w + style.FramePadding.x*2, text_size.y));
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@ -3659,7 +3659,7 @@ void ImGui::LabelTextV(const char* label, const char* fmt, va_list args)
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return;
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// Render
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RenderText(value_bb.Min, text_begin, text_end);
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RenderTextClipped(value_bb.Min, value_text_begin, value_text_end, NULL, value_bb);
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RenderText(ImVec2(value_bb.Max.x + style.ItemInnerSpacing.x, value_bb.Min.y), label);
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}
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