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Examples: Android: update for consistency (untested).
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1 changed files with 26 additions and 17 deletions
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@ -156,37 +156,46 @@ void Init(struct android_app* app)
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// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - If the file cannot be loaded, the function will return a nullptr. Please handle those errors in your application (e.g. use an assertion, or display an error and quit).
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// - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
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// - Read 'docs/FONTS.md' for more instructions and details. If you like the default font but want it to scale better, consider using the 'ProggyVector' from the same author!
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
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// We load the default font with increased size to improve readability on many devices with "high" DPI.
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// Setup scaling
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// FIXME: Put some effort into DPI awareness.
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float main_scale = 2.0f;
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ImGuiStyle& style = ImGui::GetStyle();
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style.ScaleAllSizes(main_scale); // Bake a fixed style scale. (until we have a solution for dynamic style scaling, changing this requires resetting Style + calling this again)
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style.FontScaleDpi = main_scale; // Set initial font scale.
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// Load Fonts
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// - If fonts are not explicitly loaded, Dear ImGui will call AddFontDefault() to select an embedded font: either AddFontDefaultVector() or AddFontDefaultBitmap().
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// This selection is based on (style.FontSizeBase * style.FontScaleMain * style.FontScaleDpi) reaching a small threshold.
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// - You can load multiple fonts and use ImGui::PushFont()/PopFont() to select them.
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// - If a file cannot be loaded, AddFont functions will return a nullptr. Please handle those errors in your code (e.g. use an assertion, display an error and quit).
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// - Read 'docs/FONTS.md' for more instructions and details.
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// - Use '#define IMGUI_ENABLE_FREETYPE' in your imconfig file to use FreeType for higher quality font rendering.
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// - Remember that in C/C++ if you want to include a backslash \ in a string literal you need to write a double backslash \\ !
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// - Android: The TTF files have to be placed into the assets/ directory (android/app/src/main/assets), we use our GetAssetData() helper to retrieve them.
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//style.FontSizeBase = 20.0f;
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//io.Fonts->AddFontDefaultVector();
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//io.Fonts->AddFontDefaultBitmap();
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// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
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// Important: when calling AddFontFromMemoryTTF(), ownership of font_data is transferred by Dear ImGui by default (deleted is handled by Dear ImGui), unless we set FontDataOwnedByAtlas=false in ImFontConfig
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ImFontConfig font_cfg;
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//void* font_data;
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font_cfg.SizePixels = 22.0f;
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//int font_data_size;
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io.Fonts->AddFontDefault(&font_cfg);
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//void* font_data;
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//int font_data_size;
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//ImFont* font;
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//ImFont* font;
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//font_data_size = GetAssetData("segoeui.ttf", &font_data);
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//font_data_size = GetAssetData("segoeui.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 16.0f);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
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//IM_ASSERT(font != nullptr);
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//IM_ASSERT(font != nullptr);
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//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
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//font_data_size = GetAssetData("DroidSans.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 16.0f);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
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//IM_ASSERT(font != nullptr);
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//IM_ASSERT(font != nullptr);
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//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
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//font_data_size = GetAssetData("Roboto-Medium.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 16.0f);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
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//IM_ASSERT(font != nullptr);
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//IM_ASSERT(font != nullptr);
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//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
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//font_data_size = GetAssetData("Cousine-Regular.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 15.0f);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
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//IM_ASSERT(font != nullptr);
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//IM_ASSERT(font != nullptr);
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//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
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//font_data_size = GetAssetData("ArialUni.ttf", &font_data);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size, 18.0f);
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//font = io.Fonts->AddFontFromMemoryTTF(font_data, font_data_size);
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//IM_ASSERT(font != nullptr);
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//IM_ASSERT(font != nullptr);
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// Arbitrary scale-up
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// FIXME: Put some effort into DPI awareness
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ImGui::GetStyle().ScaleAllSizes(3.0f);
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g_Initialized = true;
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g_Initialized = true;
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}
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}
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