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Cleaned up the top of imgui.h, documenting all types / forward declarations
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2 changed files with 51 additions and 55 deletions
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@ -344,6 +344,7 @@ void ImDrawList::PrimReserve(int idx_count, int vtx_count)
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_IdxWritePtr = IdxBuffer.Data + idx_buffer_size;
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}
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// Fully unrolled with inline call to keep our debug builds decently fast.
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void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
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{
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ImVec2 b(c.x, a.y), d(a.x, c.y), uv(GImGui->FontTexUvWhitePixel);
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