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Examples: Apple: Amend build scripts and gitignore, fix misc OSX warnings. (#8637)
# Conflicts: # backends/imgui_impl_metal.mm
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5 changed files with 31 additions and 36 deletions
4
.gitignore
vendored
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.gitignore
vendored
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@ -32,9 +32,10 @@ JSON/
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## Commonly used CMake directories
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build*/
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## Xcode artifacts
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## Xcode & macOS artifacts
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project.xcworkspace
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xcuserdata
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examples/*/*.dSYM
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## Emscripten artifacts
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examples/*.o.tmp
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@ -54,6 +55,7 @@ cmake-build-*
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## Unix executables from our example Makefiles
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examples/example_apple_metal/example_apple_metal
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examples/example_apple_opengl2/example_apple_opengl2
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examples/example_glfw_metal/example_glfw_metal
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examples/example_glfw_opengl2/example_glfw_opengl2
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examples/example_glfw_opengl3/example_glfw_opengl3
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@ -477,7 +477,7 @@ bool ImGui_ImplOSX_Init(NSView* view)
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[view addSubview:bd->KeyEventResponder];
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ImGui_ImplOSX_AddTrackingArea(view);
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platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport* viewport, ImGuiPlatformImeData* data) -> void
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platform_io.Platform_SetImeDataFn = [](ImGuiContext*, ImGuiViewport*, ImGuiPlatformImeData* data) -> void
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{
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ImGui_ImplOSX_Data* bd = ImGui_ImplOSX_GetBackendData();
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if (data->WantVisible)
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@ -130,6 +130,7 @@ Other changes:
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- Backends: Vulkan: fixed validation errors in window create/resize helpers used by examples
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and by multi-viewports implementation, which would typically trigger errors while detaching
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secondary viewports. (#8600, #8176) [@ChrisTom-94]
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- Examples: Apple+Metal, Apple+OpenGL: add Makefile (CLion opens them nicely). (#8637) [@pthom]
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- Examples: DirectX12+Win32: also test for IsIconic() for sleeping since we don't seem to
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get a DXGI_STATUS_OCCLUDED signal when minimized. (#8603) [@dooann]
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@ -1,25 +1,21 @@
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# Makefile for example_apple_metal, for macOS only (**not iOS**)
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TARGET := example_apple_metal
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CXX := clang++
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CXXFLAGS := -std=c++17 -ObjC++ -fobjc-arc -Wall -Wextra \
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-I../../ \
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-I../../backends
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FRAMEWORKS := -framework AppKit -framework Metal -framework MetalKit -framework QuartzCore -framework GameController
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IMGUI_SRC := ../../imgui.cpp ../../imgui_draw.cpp ../../imgui_demo.cpp \
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../../imgui_tables.cpp ../../imgui_widgets.cpp
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BACKENDS := ../../backends/imgui_impl_metal.mm ../../backends/imgui_impl_osx.mm
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SRC := main.mm $(IMGUI_SRC) $(BACKENDS)
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CXX = clang++
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EXE = example_apple_metal
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IMGUI_DIR = ../../
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SOURCES = main.mm
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_osx.mm $(IMGUI_DIR)/backends/imgui_impl_metal.mm
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.PHONY: all run clean
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CXXFLAGS = -std=c++11 -ObjC++ -fobjc-arc -Wall -Wextra -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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FRAMEWORKS = -framework AppKit -framework Metal -framework MetalKit -framework QuartzCore -framework GameController
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all: $(EXE)
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all: $(TARGET)
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$(TARGET): $(SRC)
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$(EXE): $(SOURCES)
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$(CXX) $(CXXFLAGS) $^ $(FRAMEWORKS) -o $@
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run: all
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./$(TARGET)
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./$(EXE)
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clean:
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rm -f $(TARGET) *.o
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rm -f $(EXE) *.o
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@ -1,25 +1,21 @@
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IMGUI_DIR = ../../
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# Makefile for example_apple_metal, for macOS only (**not iOS**)
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CXX = clang++
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CXXFLAGS = -std=c++17 -ObjC++ -Wall -Wextra -g -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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EXE = example_apple_opengl2
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IMGUI_DIR = ../../
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SOURCES = main.mm
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SOURCES += $(IMGUI_DIR)/imgui.cpp $(IMGUI_DIR)/imgui_demo.cpp $(IMGUI_DIR)/imgui_draw.cpp $(IMGUI_DIR)/imgui_tables.cpp $(IMGUI_DIR)/imgui_widgets.cpp
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SOURCES += $(IMGUI_DIR)/backends/imgui_impl_osx.mm $(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp
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CXXFLAGS = -std=c++11 -ObjC++ -fobjc-arc -Wall -Wextra -I$(IMGUI_DIR) -I$(IMGUI_DIR)/backends
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FRAMEWORKS = -framework Cocoa -framework OpenGL -framework GameController
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SOURCES = \
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main.mm \
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$(IMGUI_DIR)/backends/imgui_impl_osx.mm \
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$(IMGUI_DIR)/backends/imgui_impl_opengl2.cpp \
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$(IMGUI_DIR)/imgui.cpp \
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$(IMGUI_DIR)/imgui_draw.cpp \
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$(IMGUI_DIR)/imgui_demo.cpp \
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$(IMGUI_DIR)/imgui_tables.cpp \
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$(IMGUI_DIR)/imgui_widgets.cpp
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all: $(EXE)
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TARGET = imgui_example_apple_opengl2
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$(EXE): $(SOURCES)
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$(CXX) $(CXXFLAGS) $(SOURCES) -o $(EXE) $(FRAMEWORKS)
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all: $(TARGET)
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$(TARGET): $(SOURCES)
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$(CXX) $(CXXFLAGS) $(SOURCES) -o imgui_example_apple_opengl2 $(FRAMEWORKS)
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run: all
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./$(EXE)
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clean:
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rm -f $(TARGET)
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rm -rf $(TARGET).dSYM
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rm -f $(EXE) *.o
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