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Backends: SDLGPU3: Rename GpuDevice->Device. Expose ImGui_ImplSDLGPU3_CreateDeviceObjects(), ImGui_ImplSDLGPU3_DestroyDeviceObjects(). Misc renaming. (#8163, #7998, #7988)
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4 changed files with 80 additions and 75 deletions
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@ -41,6 +41,9 @@ HOW TO UPDATE?
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Breaking changes:
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- Backends: SDLGPU3: Renamed ImGui_ImplSDLGPU3_InitInfo::GpuDevice to Device
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for consistency. (#8163, #7998, #7988)
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Other changes:
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- ImDrawList: texture baked storage for thick line reduced from ~64x64 to ~32x32. (#3245)
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@ -48,6 +51,8 @@ Other changes:
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provided example, to reduce latency.
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- Examples: Vulkan: better handle VK_SUBOPTIMAL_KHR being returned by
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vkAcquireNextImageKHR() or vkQueuePresentKHR(). (#7825, #7831) [@NostraMagister]
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- Backends: SDLGPU3: Exposed ImGui_ImplSDLGPU3_CreateDeviceObjects()/_DestroyDeviceObjects().
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Removed return value from ImGui_ImplSDLGPU3_CreateFontsTexture(). (#8163, #7998, #7988)
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- Backends: DirectX12: Texture upload use the command queue provided in
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ImGui_ImplDX12_InitInfo instead of creating its own.
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@ -110,7 +115,7 @@ Other changes:
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- Demo: Added label edition to Property Editor demo + fix an ID issue. (#8266) [@moritz-h]
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- Misc: Fixed misc/cpp/imgui_stdlib.h/.cpp not supporting IMGUI_DISABLE. (#8294) [@juur]
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- Misc: Fixed MinGW builds not using UTF-8 friendly _wfopen(). (#8300)
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- Backends: SDL_GPU for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDLGPU3 for SDL3: Added backend for SDL_GPU! (#8163, #7998, #7988) [@DeltaW0x].
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- Backends: SDL3: Added ImGui_ImplSDL3_InitForSDLGPU() for consistency, even
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though it is currently not doing anything particular. (#8163, #7998, #7988)
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- Backends: Allegro5: Avoid calling al_set_mouse_cursor() repeatedly since it appears
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